Doctor Archive
Thread: Publish 7 changes to enhances!
First of all--we have 2 correspondents who work well for us (thanks Z & T), so please quit the attacks.
Second, in case you were curious here is what our buffs will land for with the new publish as it stands now:
(These are for MD using 110 droid with +25 BE clothing, as many here are in practice)
600 base pack = 1485 buff
650 base pack = 1608.75 buff
700 base pack = 1732.5 buff
750 base pack = 1856.25 buff
800 base pack = 1980 buff
850 base pack = 2103.75 buff
900 base pack = 2227.5 buff
950 base pack = 2351.25 buff
1000 base pack = 2475 buff
With Bivoli on top of the above doctor stats, some numbers are (too lazy to retype them all now):
800 base pack = 2173.6 buff
900 base pack = 2445.3 buff
1000 base pack = 2717 buff
I wish I knew how to edit a post. The Bivoli I based that on was 22%, so if you have 25% you get a bit better result.
Vinaddar
Vinaddar wrote:
I wish I knew how to edit a post. The Bivoli I based that on was 22%, so if you have 25% you get a bit better result.
Vinaddar
Off topic, but to edit your post, click on "Options" then "Edit Message" in the box above your post. It will put you back into the text editor so you can resubmit your post. Thanks for the info though!
Message Edited by Sif on 02-29-2004 06:27 PM
Vinaddar,
Janta Blood for buffs will only add 100 points more or less to the base buff...
So all the work for the rare blood drop, I know I cleared the cave twice and the village (nada a drop of blood), its only gonna add 247 total points to the end result. Not worth the effort I am sure. I would like to use my blood packs before the next change as it seems they will not be as uber.
Just sad to think about. I dont mind removing the vairability, but give me a reason tofindto the uber stuff. I thouht this issue would of been votedupon and added to the list.
Where do therest of Doc the top 5 issues for Docstand?
And of course, the number 1 issue for Docs for months has been a limited form of survey.....any discussion on that with the profession?
Zarlor wrote:
Then again, on average (including all the awesome and all the bad buffs we are getting with the current variability) that minor difference was the only difference before anyway. In other words nothing would really changed when considering the average.
Message Edited by isycz1 on 03-01-2004 11:02 AM
Believe me, the difference between a good and bad enchance D pack is not small.
What you may think is a bad pack, may slide on the scale a bit.
While testing this, I only had access to 2 mid grade advance components and a pretty good standard compnent, as well as 180 OQ 368 PE Avian meat.
I was producing 280 something Enchance D's as a master doc.
With the same ehh components and 900 quality general materials for an Action D (becasue asction can use general, [yeah it is on the bug list], I was making 760 packs.
One is very different then the other.
600-700 packs were never bad packs... peopel just thought they were... I can make Buff B's that were better then my Ds due to just bad meat.
-T
That is my point. 600-700 packs are bad packs in my view when compared to the time, effort and money one must expend to make 850-950 base. The differentiation in the actual buff isn't that great and yet the time, effort and cost to make high quality enhancements is. Once one achieves consistently high base packs the only incentive left is reward. Putting myself in the shoes of the recipient I am hardly likely to pay a high price for a buff when I can getguaranteed buff of slightly less power for half the price.