Doctor Archive
Thread: Dev Response to November Top 5 (12/18/03)
I don't understand whycreature handlers can heal their pets but doctors can't harvest resources from creatures. Doctors should havet some ability to harvest (ala Scout)-- after all, how many Doctors do you know that can't slice open a body?
First off Good job Zarlor, thanks for all your work.
Second the discussion and debate going on is great and showing a variety of details.
Now for my two creds on the doc situation.
Does anyone remember when the game first went retail and all us little medics hung out in med centres and got tipped for healing wounds (monatarily or with resources)? A med centre was almost like a cantina is for entertainers with the groups of people that hung out there and the medics who got to know each other. Since the introduction of med bots the usage of med centres has dropped to almost nil because anyone who's got the novice medic skill to be able to heal themselves can get a +110 med droid to be able to pull out almost anywhere and heal themselves or a friend without searching for a med centre. I can't remember the last time I set foot in a med centre except to decorate our city med centre, who no oneuses. I think this problem could be fixed by moving the ability to use the medical droid to master medic and bring some of the true essence of our profession back...healing in the hospitals, if i could make it to almost master doc before getting a medical droid so can everyone else.
The other issue is that i believe docs/cm should have some ability to find their own resources and harvest them. My poor guildmates are totally beat searching for decent herbi and avian meat for me. Even when i hear of a good planet to get them from I still have to beg wheedle and plead for someone to take time out of their game play for me, i hate this makes me seem and feel totally selfish. I really like the idea of charged survey tools or survey droids (would give a boost to the droid engi prof) however they would have to be offered to all classes not just the medical ones. The simplest solution is granting /harvest and /survey and /sample abilities but to be granted at novice doctor or novice cm where the demand for advanced components is greatest. By giving this at an elite profession status it would help eliminate dabblers.I spent some time as a CM and the resources they need are crazy for advanced components. Also we have to look at which planet these resources are found, a lot of them are dangerous planets, dantooine, lok, yavin4.......for a non-combat doc class to go here to survey it is very VERY dangerous and hard to plant and reach a harvester in the middle of a pile of red mobs.
I don't believe that giving the elite medical professions /sample, /survey/ and /harvest would impact on those people selling resources because like any profession (architect, chef, tailor, weaponsmith etc...) there are lazy people out there who have no interest in searching and gathering their own resources even if they have the ability to do it. There will always be a market for resources for those people who sell them, especially the hologrinders out there who could care less about making meds, just grinding to get to the next holo. For us true doctors out there who will remain doctors til the game dies or we quit it would be nice to have
Well, that's what i have to say about that, thanks for reading guys.
Cloudmaiden
-Master Doctor of Mos Drakon, Tatooine -Ahazi
Just to get this out of the way....yes I belong to the largest pa in sunrunner. No, they don't help me mind avian or herb meat. Yes I do ask in guild chat just about everyday.
I've gotten to the point where I want to give up doc due to lack of interest in anyone on my server wanting to help out in harvesting meat.
When I first started doc I had been an artisan/pistoleer for about a month and had a good supply of resources built up. Now, I still mine all my own mineral resources, so I'm good there. However, the meat is nigh impossible to get unless you want to be bent over by some combat/scout character for 100cpu crap avian/herb meat. I simply refuse to be gouged that badly. If I had that kinda creds, I would offer it to my pa members instead.
As a result of this, I have taken to sitting in theed at the starport afk spamming while at work and school to maybe bring some attention to my situation.
The end result of that is this....not only have I gotten 0 meat as a result of the spamming, but I also have started to get hate mail in game due to the spam. I just tell them to help out and I will stop...more hate mail. The very same people ask for buffs, I tell them I will trade buffs for meat...more hate mail and a complaint to SOE.
I tried looking for dolovite in vendors because it hasn't spawned on sunrunner in 68? days only to find the lowest grade spawn ever to pop on sunrunner going for 1000 cpu, what a joke. Since then I have dropped most of artisan just to get novice fencer just to be able to go meat hunting myself. It's all I do anymore, there's no point in being a master doc if I'm not doing doc stuff...like healing and buffing.
Ok rant over, now for the useful part.
I would like to suggest that there be some bigger avians put into the game. Something like a peko albatross on every planet and make them rare but not uber hard to find like the 'tross. I may not be able to kill one myself, but if they were reasonably hard to kill, gave good xp, and large amounts of meat, I think we'd see a rise in avian meat available on the bazaar and a drop in price. This would take away the lame excuses I keep getting about how kaadus and pekos are too easy to kill and not worth the time vs. xp earned. The last albatross I had a hand in killing gave 200 meat. Good amount from a big bugger, but it took the 2 of us an hour to kill, fair trade I think.
Large herbs are pretty easy to find and drop pretty good amounts of meat, so no problem there except having to kill em.
We could just save the whole meat problem by changing the requirement from avian and herb meat to just meat in general. I know tons of people that hunt rancors on a daily basis that collect the meat from them, yet there are no schematics that I know of that takes it as a required component. Carnivore meat is by far the easiest meat to come by(atleast on my server) and it just gets destroyed because nobody has a use for it. I have 80k of it myself just because of a hunt I went on(rancors).
All the other big issues I have with doc seem to be the issues that everyone else has across the servers so I won't bother to restate them.
Did someone (other than me) mention an add on module for an elite crafter's house that would up the storage amount? 1 per house, adds 50 or so storage to the total. Kinda like a backpack for your house. Not available for use by novice or non crafting professions. I'm sure architects would love this as well.
Ok that's my rant, sorry for the windy post.
Fishing is broken, but we all knew that...
90% of the resources on my vendor are 3cpu and most o it doc stuff, stop by
Sorry to see you go Z, hope Traigus can keep up
forgot to click the notify box...again
Another approach to dealing with the lack of survey abilities is to give them to utility droids. Basically give utility droids the capability to perform basic tasks as a novice -- survey, heal damage, heal wounds, and entertain.
Note: When I say survey here and I mean just survey -- gathering resources is probably appropriate for droids to do, but gathering resourcesaffects the economy too strongly.
I have a new number one issue...
dev responces to our concerns are generic and non-commital. We pay good money to play this game. We deserve more than just: we are looking into the problem... That responces gives no indication as to whether or not they are going to fix it, when they are going to fix it, or when they are going to know when they will be able to fix it. Its flowery fluff and it's not acceptable.
With issue #1 they said basically we are not going to do this. That is an acceptable responce in the sence that we now know where we stand and where the devs stand. We may not like the answer but at least we are not being lead on.
With other issues like bugs, the devs need to commit to a time frame for fixing them. For example, that will be repaired in patch 7 do out on such and such date. By doing that, they become accountable for what they say. We have a right to hold them accountable. And if that date should come and its not fixed, we can say "You said it would be fixed. It is not fixed. We pay good money to play this game, and we have a right to expect you to do your job."
For issues where they don't know what the problem is, they need to commit to a date for figureing out what the problem is. An exceptable responce in that case would be: "We are looking into the problem, but have not determined the cause at this time. Our deadline for determining the cause is <some date in the near future> where we will further post on our website at this address <insert some web address that links us to a page dealing with this issue.> What we've learned and when it will be fixed.