Doctor Archive
Thread: Put Medical Survey back on the issues list
Again this thread is about keeping an issue on the list that has not yet been resolved, not whether you vote yes or no. And if you read through /survey is maybe the method we chose to solve the root issue, but the devs could choos to resolve it in another fashion.
Voting yes or no would be reflected in your vote for the top 5 or 10
Lets not get off track
Scoooter wrote:
Again this thread is about keeping an issue on the list that has not yet been resolved, not whether you vote yes or no. And if you read through /survey is maybe the method we chose to solve the root issue, but the devs could choos to resolve it in another fashion.
Voting yes or no would be reflected in your vote for the top 5 or 10
Lets not get off track
/megadittos
the "track" is that there is an ongoing unresolved problem...
if something is not on the issues list, it is "out of sight, out of mind" to the devs...
ALL unresolved issues need to remain on the list for that reason... whatever the issue
DreadLordWc3 wrote:
I think /survey should stay on artian. If you go to dictionary.com and look up artian you get this.
Artian- A skilled manual worker;A crafter.
Well if miners aren't manual works, what are they?
I do think that they should add something to help get resources, but in a way that it makes artian survey still worth to get.
Medical harvesting is Item # 77 on Traigus Top Five voting list which closes April 5th. So if it's important to you go vote for it. It seems the voting for the top five resolves your issue.
Scoooter wrote:
Arcdischarge wrote:
I disagree. This is not an important issue for doctors. Please keep it out of our Top Ten list. Sorry, you have to budget your skill points like everyone else.
Well if this is not an imprtant issue why has it been #1 on the top five for the last 7 months,
Also for those of you tthat say novice artisan ie easy to pick up, yes that is true. But when was the last time you had to find something with a 64m range with no WP goven to you. If you dont get lucky it can take you 3 hours plus to find a 75-90% hot spot.
If you had read all the thread it has been pointed out that this is a clear balance issue that basically places us out of balance with other elite crafters.
The DEV vision is we would use an inter class dependency to get what we need. But that is not working for the following reasons:
1) There are very few artisan only "miners" out there and they are busy gathering like resource for the WS/AS/Arch and not mining organics.
2) The vast majority of the mining is done by elite crafters getting their own resources and they are busy doing their own thing
3) Artisans as a whole do not sell their survey skills because survey is not a fun job
But this thread is not specifically about /survey. It actually has three issues.
1) The /survey issue was the only one that properly trapped the issue of finding resource.
2) The issue was removed removed without clear resolution from the devs. As we all know they may not impliment the solution we choose. but they acknowledge the root issue.
3) The Doctor community needs to be able to choose whether this issue is in the top 10 or top 5 by vote since there was no clear resolution.
I can see how its trap, thats why i mentioned changing or adding something to medic so we can find resource also. Like i said, we need something that can catch up to surveying but making sure that its people still need to get surveying also(ex. artian can look for inorganic stuff and medic could find most organic 'not meat, bone,') It could be like that but with more detail.(sorry if i confuse anyone, i am only 16:smileytongue
Scoooter wrote:
DreadLordWc3 wrote:
I think /survey should stay on artian. If you go to dictionary.com and look up artian you get this.
Artian- A skilled manual worker;A crafter.
Well if miners aren't manual works, what are they?
I do think that they should add something to help get resources, but in a way that it makes artian survey still worth to get.
Well if all artisans would consider themselves miners that would be different lol
But again don't get caught up in the /survey part of it. The issue offinding resource is trappend in there, if the devs solve that in a different approach that is fine too. Virtually all the mining being done out there is being done by elite crafters. Part of what lead up to this was the initial vision of the game was to have a mining profession. But that was dropped in the beta because of the economic power and it was not fun enough for people to do, and their ending solution left some crafters out of balance.
But again the unresolved issue that was the doc #1 for so long should not have been removed from the issues list so the community can decide its importance.
DoctorCoryn wrote:
the "track" is that there is an ongoing unresolved problem...
if something is not on the issues list, it is "out of sight, out of mind" to the devs...
ALL unresolved issues need to remain on the list for that reason... whatever the issue
lets not forget...
Arcdischarge wrote:
Medical harvesting is Item # 77 on Traigus Top Five voting list which closes April 5th. So if it's important to you go vote for it. It seems the voting for the top five resolves your issue.
Scoooter wrote:
Arcdischarge wrote:
I disagree. This is not an important issue for doctors. Please keep it out of our Top Ten list. Sorry, you have to budget your skill points like everyone else.
Well if this is not an imprtant issue why has it been #1 on the top five for the last 7 months,
Also for those of you tthat say novice artisan ie easy to pick up, yes that is true. But when was the last time you had to find something with a 64m range with no WP goven to you. If you dont get lucky it can take you 3 hours plus to find a 75-90% hot spot.
If you had read all the thread it has been pointed out that this is a clear balance issue that basically places us out of balance with other elite crafters.
The DEV vision is we would use an inter class dependency to get what we need. But that is not working for the following reasons:
1) There are very few artisan only "miners" out there and they are busy gathering like resource for the WS/AS/Arch and not mining organics.
2) The vast majority of the mining is done by elite crafters getting their own resources and they are busy doing their own thing
3) Artisans as a whole do not sell their survey skills because survey is not a fun job
But this thread is not specifically about /survey. It actually has three issues.
1) The /survey issue was the only one that properly trapped the issue of finding resource.
2) The issue was removed removed without clear resolution from the devs. As we all know they may not impliment the solution we choose. but they acknowledge the root issue.
3) The Doctor community needs to be able to choose whether this issue is in the top 10 or top 5 by vote since there was no clear resolution.
Issue #77 deals with /harvest and not finding the resource.
The point still stands. We were asked to for imput for ADDITIONAL issues and then had an existing unresolved issue removed from underneath us without notice that is not covered by any issue that we currently have
In other words: the DEVS are NOT responsible for our choices. We are. The responsibility is ours.
I think we CAN bring this issue up again, but not right now. Right now, I believe that we are better off moving onto newer issues. I see no new argument or circumstance that would change what the devs said, or how they said it.
I don't want this on the top 5.
Well there respons is acknowledgement of the issue.
But again the issue should not be removed.
The problem is the issue was unresolved and no clear response by the devs. In fact they acknowledge there is an issue here and needs to be monitored if you look at the dev responses that we got that I cut an pasted in a previous post. There is a balance issuewith the respect to other elite crafters
The community should be allowed based on the top 5 or 10 vote on how or it it stays on the Dev's radar screen .