Doctor Archive
Thread: Ok, the new formula, ROUGHLY, to the new buffs on TC
Kamlan wrote:
Assuming the lowest med rating is 100, an easy formula then becomes:
buff value = base enhance value X[ ( 1 + ( wound treatment skill / 100 )) X( medical rating / 100 ) ]
Thus the maximum buff multiplier (the stuff within the brackets [ ] above) is 2.75. This is achieved with +50 wound treatment bonus and a med rating of 110 (ie. ( 1 + ( 150/100 ) )* ( 110/100 ) )=(1 + 1.5 ) * ( 1.1 )= 2.75 ).
Without Bivoli, your maximum multiplier will be 2.475 (assuming +25 BE clothing and a med rating of 110).
I hope this doesn't further confuse folks.
Message Edited by Kamlan on 03-02-2004 12:12 PM
Traigus and I are trying to get more "stuff", like droids and clothing, on Test Center to test with. Once we can do that we can try to narrow it down exactly.
Unless anotherof the TC regulars can jump in with the numbers and buffing conditions and vary those around for us.
Zarlor wrote:
I don't think you have to be overt to get it, you just have to be a member of the faction and /register there. And I thought it was a 25% bonus, which for location modifers mean it has a rating of 1.25 which is better than a 1.10 droid. A very nice perk to performing healing actions in a faction base where you can ragister (I think only the top end faction base has this ability, though.)