Doctor Archive

Thread: Am I the only one feeling nerfed?

Low_Ki
Wed Mar 17, 2004 1:54 am
#40

I'll buff for 2500-2700 (depending on bivoli use). I'll be able to provide a reliable service at a reasonable price when I do buff. All of the "shady" buffers will be forced to sell much cheaper services or simply get out of the business. No more "random roll" excuses.

I'll probably raise my price a bit from 10k since people will actually be able to tell the quality/effort put forth now, and be willing to pay for it without the risk of random rolls.



Paulus Atreides
Teräs Käsi Master and Transporter of Illicit Goods

=====================================

Fasime Hawo
Proprietress of Fasime's Fashions-- -4227 -3748 in Scenic Kell Plath, Talus
The style says hawt, the label says Fasime's Fashions!


Spirit of the Fallanassi <SoF>


Songe
Wed Mar 17, 2004 1:57 am
#41

At 3k a shot of bivoli I will have to charge 13k for the best buffs personally.



------

Novice Lekku Stomper
Tiberian74
Wed Mar 17, 2004 2:01 am
#42

ok well from my experiance yesterday.



player - you are doing buffs ?


me - yes 10k full sett, with the new patch i will hit for over 2.1k every stat, no more 3k buffs tho as they have removed the random factor


player - hmm no its ok another doc here is only charging 6k i'll take his.


me - ok have fun!


i then buffed 3 people who were more than happey and get another tell that went like this....


player - damn i wish i had come to you for buffs now!!


me - why ?


player - well that guy was only hitting for 1.6 to 1.8 each stat


me - ehehehe well i can over write them with mine if you wish ?


player - what ? huh ?


me - with the new patch u can use higher powered buff packs to over write low buffs.


player - really? nice! can i have a set of your's then please ?


me - sure mate



and this happned tome 4 times in an hour, so if you on my server i hope 'you' continue to make your 700 - 750 base buff packs and i will continue to make round the 900 mark (i have the resouces, and i harvested them all my self before im accused of buying at an inflated rate etc) and we shall see who is still in business after week or so.

Destination
Wed Mar 17, 2004 3:50 am
#43

Although Yehosha was a bit more vehement than I would have been, I agree with the sentiment.

I thoroughly enjoy these changes, and it's something I've been hoping they would do for some time now.

Now the clients will be able to tell those that really put effort into making sure they have the best buffs (whether it be buying the best or making the best), and I will no longer feel I have to apologize when I hit a low health/action/con, etc. No more stupid disclaimers, just straightforward buffing goodness.



------------------------------------
Destination - Swordsman/Brawler/TKA
Option - Doctor/Merchant
Efix_Lordana
Wed Mar 17, 2004 4:35 am
#44







me - with the new patch u can use higher powered buff packs to over write low buffs.







The devs could have told us how this shows up as a status message. My heart missed a beat when I saw "you enhance %TTStamina for 431 points"..


Turns out he already had a stamina buff, and when overwriting it, you get to see only thedifferencebetween your buff and the one they had.


They had me scared there for a second


Also I am now forced to use a macro. I normally clicked each pack by hand, but when you now accidently click a pack for a second time, you will redo the buff... one advantage though, is that the timer gets reset too, so no more waiting till the buffs wear off before you can rebuff.







Here rests:
Efix Lordana
R29 August 2003 - W12 November 2005
jgr
Wed Mar 17, 2004 4:43 am
#45

I was slightly pessimistic when I first heard of the change but after a night buffing under the new system I love it and I only wish buffs had been like this all along, no more freak sub 1k buffs beforecombat can only be a good thing.



~ Karma ~
Syraxen
Wed Mar 17, 2004 5:51 am
#46

<---- very happy doc with the new system.


No more lame randomness it a good thing and really, 2200 ish which is what i get, is more than enough for me to play, those 3k buffs were just unbalancing combat, wheres the fun if its that easy



Syraxen Master Rifleman, Master Swordsman+ Arlania Master Armorsmith, Master Doctor
Intrepid Server
Tiberian74
Wed Mar 17, 2004 5:55 am
#47






Efix_Lordana wrote:






me - with the new patch u can use higher powered buff packs to over write low buffs.







The devs could have told us how this shows up as a status message. My heart missed a beat when I saw "you enhance %TTStamina for 431 points"..


Turns out he already had a stamina buff, and when overwriting it, you get to see only thedifferencebetween your buff and the one they had.


They had me scared there for a second


Also I am now forced to use a macro. I normally clicked each pack by hand, but when you now accidently click a pack for a second time, you will redo the buff... one advantage though, is that the timer gets reset too, so no more waiting till the buffs wear off before you can rebuff.










ahahaha me too!
Poisoned
Wed Mar 17, 2004 7:33 am
#48

Well, let me reply in kind, Yehosha...as far as idiots go, learn to read please...your gross misinterpretation of everything I've been sayingsays quitea lotabout your obviously adolescent mindset. I never said I was too cheap to invest in either treatment clothes or bivoli. I've been a master doc long enough, on several different servers no less...and I ***always*** have the best resources, even if that requires I buy sometimes, in orderto get something better (how many people do you know with millions of units of fine-grade dolovite?). I realized the value of treatment clothes long before most people even knew they existed, and have at least 2 or 3 good sets of them on any given character, doc or not.


That being said, the money isnt even necessarily an object of concern, and never was...I've been around long enough to amass a very sizablebank account. If I see a newbie really needs buffs and is having a hard time affording them, he'll get a set whether he can pay me or not...of course its only going to be one set and he'll be paying for the next... but I'm willing to help a player out. I don't care whether the "mercenary docs" on this board like it or not, either.


That being said, I don't particularly like being dependent on a food in order to deliver a decent buff. Seems to be SOE gave chefs a "crack dealer" card when they revamped the profession, and made people quite dependent on them...but at the cost of other professions.Since vasarianbrandy came out, how many of you have asked a dancer or musician for mind buffs? Sure it's convenient, and its instant...but it set dancers and musicians back 6 months...it took away a badly needed source of income for these players (the real dancers/musicians, not the afk macrobots who know little to nothing of their profession). Of course the same "crack dealer card" was given to docs as far as buffs go, and hey, love to the chefs...it's not an easy crafting profession, I've tried it myself...but the SOE's over-reactive solution seems increasingly typical.


That being said, my biggest problem with the recent changes is that it removes a lot of the incentive for veteran docs to keep crafting the very finest. A player who puts in *half* the effort can now get great results...still not what a good crafter can do, but the people that this whole thing helps MOST are the people whoneither put the time nor the effort into crafting theirstuff. How is this "dumbing down" of the game helpful?


Suffice it to say that I've put in the work, and I have the goods...but that margin that separates a good crafting doc from a great one just got a whole lot more narrow. My buffs are still better than 99% of the docs out there, even without the food, and if you're on my server, chances are your clients are seeing me for buffs, as there are players traveling across the galaxy to see me to get a set. Perhaps a better solution to the problem would have been to put a hard cap, based on character level, on how low your buffs could hit. The ability to overwrite a lower buff would have taken care of the rest.
AtamPolaris
Wed Mar 17, 2004 7:57 am
#49

yeah, i really dont like the new system either
on one "patient" i got 3 3k buffs(pre patch)
and today id be lucky if i got 2 2.2k buffs
surreal2000
Wed Mar 17, 2004 9:58 am
#50

I like the consistency factor with the new buffing system. I hit for about 2.4k with my packs, and that is perfectly fine with me. The only thing that I don't like is the relatively insignificant difference between the best packs and the worst. I spend a lot of time, energy, and money to find and create the best packs I can make, and some doc who is brand new to doc making his first packs hits for 400-600 less than I do. Makes looking for those awesome resources a little harder to do.

Overall the system isn't that bad though. I will miss my 3800 Quickness buff (my best non-action buff ever . I would say with the change, it is not likely to be topped. )



Surreal Arccadia
Shipwright/Rebel Pilot

Framahr
Wed Mar 17, 2004 10:08 am
#51

In this post I've read 1 or 2 references to the term "shady buffer", what exactly is that?
Marrow1
Wed Mar 17, 2004 10:17 am
#52


Poisoned


Well written responce.


I love the static buffs, however,I would like to see more of a difference in a 800 pack and a 900 pack as well. Since the randomness was a multiplier the top end buffs would widen the gap between a 800 and 900 pack compaired to the mean buff value because the multiplier was larger. This is where you could really tell a 900 pack from a 800 pack. The difference on the low end hits was even lower because the multiplier was smaller. So the real investment on making a great pack came when you hit those high roles.


I think to reward the well crafted pack the best thing to do would be to add in a larger scaling factor onto the pack power. By doing this we could keep the static buffs (which my customers have been very happy with) and still reward the hard working doc that makes a great pack.


Marrow













__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Page 4 of 6