Doctor Archive
Thread: BE Clothing Buff Test Results: UPDATED!!! READ ME!!
Baaric wrote:
No one is denying the randomness of buff.. ALL medical stuff has this randomness... you can have damage and wound heals from 1/2 the value of you stim/wound kit all the way up to 3.5x the value.. It's not about individual results.. If you always compare on an individual basis you'll never see the benefit.. A stim B with base 400 heal can heal from 200-800... It's the same with wounds, and buffs. With randomness like this it's about the averages.. you'll average higher buffs with a higher wound treatment.. just like you average better heals with a hight injury treatment.. When I was master doc I hated popping off a 1200 stim E for 600.. And I hated seeing my buffs heal near base.
You're right there is a high degree of randomness.. but the skill does effect it.. I distinctly remember hitting higher buffs when I reached master doc then when I just had Master wound treatment.
I'd love to test it and post number, but since I don't have doc skills anymore I can't.. I can just tell you what I remember.. and I remember getting better buffs with a 110 droid and once I reached Master Doc.
The vast degree of randomness make proving lots of this difficult that's for sure.. All meds have this variance and it's frustrating at times that's for sure.. I'm even willing to entertain that +125 vs +100 has no difference.. but to say that wound treatment skill no effect is just wrong I'm sorry.. I'm not arguing your results just that the wound treatment skill isn't related to buffs.
Totally unerstand what you are saying all i am saying is until i see otherwise in the applicabale use i fail to see how it benefits in anyway.
If you are saying one persons results effects everyone above then i am saying i must be the exception to that rule as stated above my results were sad on multiple cases of the ideal sitiuation yet in a non ideal situtation i was getting incredible results. The random factor makes no sense for me if BE clothing is supposed to help and with all the ideal factors resulting in less then adequet buffs.
That's all i am saying.
Let's see your numbers. Did you account for battle fatigue? Are your conclusions based on just a few sets of buffs in each location/situation? Wound treatment does affect the amount of enhancement. Your conclusions are pretty controversial, but I am open-minded if you post some data to back it up.
Olepi wrote:
The how can i wear armor and run the same series of tests out side a starport with only my droid out and the same set of buffs and gain better results then i do decalred in a med center with BE clothing on and the same droid out?
Simple because i am not incorrect. I do not waste my time testing things to come here and post eronius materials. i am stating thata s of my results and since the latest publish (possibly a accidental change to the system) having BE clothing on and or not being ina medcenter or outside a starport and having a droid with a 110 med module results in NO difference other then random variations.
read what i wrote before jumping me about what the skill sheets and numbers say and then go test it yourself man.
Olepi wrote:
Low_Ki wrote:
Did you actually read any of the posts in this thread? Yes, it is random. But the buffrange and average buff is significantly impacted by the use of BE clothing. Simply putting on BE clothing though, will not guarantee a better (higher) buff. There is still a "random" roll taking place. I don't think you understand what the data presented in this thread is showing.
Apologies if my posting is throwing this thread off track, I'm simply trying to clarify some misunderstandings.While i understand what you are saying i am stating that i can agree with you that it should BE that way but was not the case in the given scenario last night. I will of course try again to work on this and check it out for myself sorry i'm kind of inot how things work and why and as a result of what i have found i can not 100% agree that BE clothing has any benefit at all when buffing. It may over the long run show a slight increase, however i am not 100% certain of this and was rather trying to suggest that like a smuggler using clamps etc. it's not the tools but the randomness of the roll. I do not think this thread is off track at all i think that trying to determine wether something is broken is a good possability but i for one had 0 luck with BE clothing last night in the most ideal of situations so why flame me because i hold a seperate and different view based upon my own findings i'm not convinced that BE clothing helps just yet. I can see the differnce when treating wounds yes and healing damage. But not sure about teh enahncers since the latest update. This is of course my own conclusions.
And yes i think someone who is not a master Doc can get better then 101 point gain off of a buff and no that was not the only small gain on multiple patiens the lowest was a 93 point gain above the base on a patient with a health enahnce D rating 800 and the patient had 0 battle fatigue. I might as well had been a novice Doc last night it was terrible.
Of course buffs have randomness. That's why you throw out as many variables as you can- for one that means buffing the same target over and over in a fixed setting with no droid.
That is what I did, and the results show an increase while wearing BE clothing. You should post your results, I for one would be interested. But my tests are not invalid just because they conflict with yours. I didn't make up those numbers. I got better buffs with BE clothing on.
It is very possible BE clothes went broken again though.
-T
Johaan wrote:
Numbers! Less words and more numbers!!
Johaan, MD
Starsider
Olepi wrote:
Once again i stated clearly above what i ran into how can you explain a 101 base increase for as Master Doc using D's with 110 med module droid fully charged BE clothing of +25/25 injury and wound treatment and in med center and location declared.
The thing that I've notice, Olepi, is that you are not just testing the BE effect of the clothes, you are adding another variable to your test conditions: "in med center and location declared" vs. at the starport in your armor.
While that might be considered the best possible condition for enhancement results, it can and will invalidate the results if you are trying to focus on just the effectiveness of the BE clothes. I would suggest making your test a pure test of the clothes. If the first condition is at the starport with the 110 rated droid and your armor on, then the second condition needs to be at the starport with the 110 rated droid and the BE clothing on.
I agree with the others asking for the raw numbers you are seeing. Not just an example on one result, but the entire list of raw results
Nice work, time to get even more be clothing. More tests!![]()
-Nultal ![]()
Olepi wrote:
NO i am not! have you tested it? I have it offers literally 0 benefit.
this is from testing it before when it worked (prior to publish) and now as of last nights tests. 0 benefit i wear +25/25 injury and wound treatment clothing and for SNG i wore my armor instead and got better results wearing armor and outside of a starport. then i did in themed center with BE clothing and a 110 rated module in the same droid fully charged using the same exact buffs.
How does that calculate and how is that possible?
answer 100% random Buff system like slicing.
Message Edited by TheGrifted1 on 02-22-2004 12:37 PM
TheGrifted1 wrote:
Yesterday I got some of the new Bivoli. +22 Wound Treatment. Before, using 905 packs and +41 BE clothes, my high was 3373. When I ate the Bivoli and buffed, my new high hit an amazing 3789 with the same 905 packs and +41 BE clothes.
Message Edited by TheGrifted1 on 02-22-2004 12:37 PM
Id like to see a screenshot of that 3789buff...its realy hard to believe as ive been using 903power packs and never buffed over 3300 yet.. even with all my +wound treat clothes