Doctor Archive

Thread: Doctor FAQ

mcglonec
Thu Nov 13, 2003 8:30 am
#40






squishklown wrote:

If you heal someone and they don't tip, can you automatically apply poison?


And since more people are cloning there way to success, does anyone really tip anymore at all?







I don't know what this has to do with the FAQ, but here are your answers.


Can you apply poison? Nope. The only way you'd be able to is if they accepted a duel with you. The best trick is to make your fee known up front. They can either agree to pay it or try to find someone else to heal them.


Does anyone really tip? I wouldn't know. Instead, I ALWAYS let my fee be known up front. I never, ever, depend on a tip from my patient. It's just not worth it.


Of course, with the cheapness of cloning, wound treatment certainly isn't much of a money maker for doctors. If you really want to make some money being a doctor, either sell pharmaceuticals or sell enhancement applications.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
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squishklown
Thu Nov 13, 2003 1:02 pm
#41

If you heal someone and they don't tip, can you automatically apply poison?


And since more people are cloning there way to success, does anyone really tip anymore at all?

squishklown
Thu Nov 13, 2003 3:31 pm
#42

Poison was just sarcasm.


Good advice on the fees though. I am running in the field more and more with friends who hunt these days and spending less solo time in the clinics. How do they tip? Well they are friends and harvest meat with me, buy their own supply of stims for the trips, load me up with resusc. packs and whistle.


Everyone of them has to dance for me when we make camp. Funny watching the BH's shake their groove thing.


Real FAQ:


Is there a good Cookbook for meds? What meats+inorganics yield the best results after experimentation?


I hear about avian meat all the time, but it varies in OQ.


Is there something groups could hunt that would provide the best meats possible? Specific creatures?


Jediblues
Fri Nov 21, 2003 9:18 am
#43

Great work! Very handy to have!



-Jediblues

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On the net:
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FeloniaKShak
Fri Dec 05, 2003 2:35 pm
#44

Thanks! This is exactly what I'd been looking for!


-Fel




Felonia K'Shak
The Chalice Med Supplies
Thunderdome, Rori

Come to Thunderdome. We bring good things to life.
Zarlor
Sat Dec 06, 2003 6:35 am
#45

Might want to add the following:


My clothes give me a Wound Treatment skill totalof 200, according to my skill sheet, but I don't seem to be enahancing (or healing wounds or stimming) for a whole lot more. Why is that?


Skill modifiers will only increase your base skill by a total of +25 from all modifiers added together. There is a bug where the skill sheet will display more than the bonus cap of +25 on your skills, though. So getting any kind of clothing, armor,or skill ehancing attachment that adds up to more than +25 total is just a waste.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
mcglonec
Mon Dec 08, 2003 9:13 am
#46






Zarlor wrote:

Might want to add the following:


My clothes give me a Wound Treatment skill totalof 200, according to my skill sheet, but I don't seem to be enahancing (or healing wounds or stimming) for a whole lot more. Why is that?





I added a FAQ for this, Zarlor. Thanks. You might want to take a moment to review it and see if it answers the question properly.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Zarlor
Mon Dec 08, 2003 9:29 am
#47

It looks good, but I would add that the extra +5 on experimentation does serve an extra purpose. Obvioulsy the +20 is all you need for the 2 EPs, but that extra +5 still counts towards reducing your chances of crit fails and increasing chances for the better successes, at least to a small degree.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
mcglonec
Mon Dec 08, 2003 9:36 am
#48

I have made tha appropriate change. Thanks, Zarlor.


Also, I have added a section about Janta Blood as that seems to come up fairly often.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Zarlor
Wed Dec 10, 2003 7:47 am
#49

Quick comment on "How do you know how good a material is for crafting medicines?" in the 4th paragraph. The MAX_EFFECTIVENESS definition implies that a 100% item would be a perfect item, and while that is true for something made only with resources, like components, it isn't true for objects that use resources. It would be possible, for example, to use really bad BECs, LSs and CRDMs in a Stim B but use perfect resources and get a 100% effectiveness in experimentation, but still have a worse Stim B than someone who used better components. So it's not exactly creating a perfect item by that factor alone.


I just thought that might be a point for potential confusion.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
mcglonec
Wed Dec 10, 2003 8:46 am
#50






Zarlor wrote:

Quick comment on "How do you know how good a material is for crafting medicines?" in the 4th paragraph. The MAX_EFFECTIVENESS definition implies that a 100% item would be a perfect item, and while that is true for something made only with resources, like components, it isn't true for objects that use resources. It would be possible, for example, to use really bad BECs, LSs and CRDMs in a Stim B but use perfect resources and get a 100% effectiveness in experimentation, but still have a worse Stim B than someone who used better components. So it's not exactly creating a perfect item by that factor alone.


I just thought that might be a point for potential confusion.






Hmmm...You're right. I'll have to try to come up with a better way to explain that,I guess.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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Zarlor
Wed Dec 10, 2003 9:17 am
#51

As you can tell by the wording I used, i couldn't come up with a good, succinct way to say it either.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
mcglonec
Wed Dec 10, 2003 10:34 am
#52

Zarlor,


I have added a bit to that section to try to explain it better. It's rather wordy (but so is the rest of my FAQ, I suppose), but would you mind checking it out to see what you think?


Also, I have added a new sectonto helpresource brokers evaluate resource quality for harvesting. You might want to check that section out, as well, to see if it makes sense.


Thanks.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


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