Doctor Archive

Thread: Dev Clarification on why buffs are the way they are on LIVE.

Lexy
Tue Mar 02, 2004 11:05 am
#40

Just inform them the BF can greatly lower their buffs, they usually don't realize they have BF (especially TKA's with meditate). They'll run to the cantina and get it healed, and will usually thank you for informing them. No need to be rude to people about it

And it's not just some formula that people concocted, that's the formula the game uses for buffs. And it seems to me that a lot of docs don't know about these pointers I posted, because up until a few days ago, the boards were still alive with threads about "Does BE clothes *really* work??". And from the posts, many docs still believe BE clothes don't work, and many have never heard of bivoli Tempari. So getting good buffs appears to be a secret that many docs still have to learn.

Message Edited by Lexy on 03-02-2004 12:06 PM

DoctorGriggs
Tue Mar 02, 2004 11:05 am
#41



Lexy wrote:
Actually, that's a flat out lie. The patient had at least 200 BF if that happened. A 927 kit, with a droid and just BE clothes will yield a LOW buff of 1147. With Bivoli Tempari, the low buff is 1274. Hitting for 950 under the conditions I listed is mathematically impossible.

You're obviously in support of the change because don't know how to use your kits to get the best buffs possible. Give me your kits, and I'll never hit below 1274. You just can't let people with 400 Battle Fatigue talk you into buffing them, thus hitting a 950 with your kits.




Create a char on Gorath and we can do some tests. I am dead serious. Buffs with these packs are all over the map. I have hit for as low as 940ish, and as high as 3600 with the same packs

I still think that droid charge effects the buff. A lot of people say droid charge has two stats charged or not, but it seems to me best results come right after I give the droid some new batteries.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

ZeligtheLiar
Tue Mar 02, 2004 11:06 am
#42






Songe wrote:





Lexy wrote:


You're obviously in support of the change because don't know how to use your kits to get the best buffs possible. Give me your kits, and I'll never hit below 1274. You just can't let people with 400 Battle Fatigue talk you into buffing them, thus hitting a 950 with your kits.





Because you use a formula that other people posted and apply it doesn't mean that you know better than the others. I'm pretty sure that most of us do know how to buff (I mean... it's part of our job). I have some news for you though, in most conditions you just can't afford to ask whoever you are buffing to go get rid of their BF first. Well unless you don't mind being rude of course.






I have never hesitated to refuse to buff someone that had over 200 BF. Most of those have been grateful for me pointing out an element that would reduce the buff strenth. I've had a few say "I know, I don't care, buff me anyway," so Idid. After all, the customer is always right. ("...and we must make him pay for his arrogance!," Dogbert)

Lexy
Tue Mar 02, 2004 11:16 am
#43

You can only hit for 3400 Matchstick? You made my point exactly

This is a massive nerf for the high end docs, and a blessing for those who still haven't learned the buffing system.

A 3700 health, 1500 strength, 3900 const is better than 2400 across the board. Any day.
MatchstickNaritus
Tue Mar 02, 2004 11:22 am
#44






Lexy wrote:
You can only hit for 3400 Matchstick? You made my point exactly

This is a massive nerf for the high end docs, and a blessing for those who still haven't learned the buffing system.

A 3700 health, 1500 strength, 3900 const is better than 2400 across the board. Any day.






Look little girl. Feel free to come to my server and do better with our resources.


Jesus... the attitude from this one.



Like I said.


Do 100 buffs pre-publish... average your results.


Do 100 buffs post-publish with the same conditions and average your results.


When you see that they are the EXACT same number.... then tell me about nerfs.



And... is a 1500 Health, 3900 Strength, 1600 Constitution as good as a 2400 across the board? Answer me that. Because THAT is the one I'm tired of. Christ... see that green pair of words under my sig? The ones that says, "Jedi Initiate"? I rely on my buffs to do 250K Jedi XP a day (That's about 2 million regular xp for you non jedi's). Getting a **edit**ty health or constitution is dangerous for me and I'd MUCH rather have consistancy.




Matchstick


Lexy
Tue Mar 02, 2004 11:25 am
#45

Ah, so you're one of the hologrinding docs, no wonder you don't get good buffs.

So what you really want is a buff overwrite system, right? But wait, we got that. So why do you want to nerf buffs again?
Zarlor
Tue Mar 02, 2004 11:26 am
#46

I think what folks are saying here, Lexy, is that if we completely follow the conditions you are listing we'll never get below 1200, but that 1200 is still too friggin' low when those same packs under those same conditions easily hit for over 3k as well. The numbers end up all over the place. But, if you buff under those same conditions under the new method, you'll still have better buffs than anyone who doesn't follow the conditions you mention, and you'll never even have to worry about a 1200 buff anymore, either.


But, yes, the 3k+ buffs won't show up. No 1.2k, no 3.4k, but you do get the middle ground value that you had ALWAYS been buffing for all along when you average ALL of the buffs you have ever done under those conditions together. Not to mention, everyone elses buffs won't be hitting for 3k, either... then again they won't hit for 1.2k. It doesn't matter what the low end number is, really, because no matter how you look at it compared to the high-end number you are getting it just ends up being the same painful result comparatively. Heck, since it's a multiplier that makes the range at the higher levels with all the modifiers even more pronounced in straight numerical value.


So in the final analysis the variation removal is not, in and of itself, that big of a change. It just makes buffs understandable as to what they do under what conditions.


Now it would definitely be a nerf if they had implemented the buff overwrite code first and THEN said "Oh no, now everyone is buffing each other 3 and 4 times a stat to make sure they always have buffs over 3k! We have to do something about that so lets remove the variability so they can't do it anymore." If that had happened, that would certainly be a nerf. In this case they are doing both.


Are there better options? Yeah, I think there may have been. My personal preference, and the one from the polling I had done, would be for keeping variability, but reducing the amount of variability we are dealing with. Overwrite doesn't even need to be implemented at all if buffing required /consent or being grouped with whomever you wish to buff.


But getting those things into the game may jsut be far too coding intensive to get taken care of in evean a remotely timely manner. So maybe what they've done is the best they could given the circumstances and priorities that they must work under. That's what I think this is, at any rate. And in that respect I think it will be better than what we have now, just not the best that I think it could be.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
ZeligtheLiar
Tue Mar 02, 2004 11:28 am
#47






Lexy wrote:
Ah, so you're one of the hologrinding docs, no wonder you don't get good buffs.

So what you really want is a buff overwrite system, right? But wait, we got that. So why do you want to nerf buffs again?






Matchstick has been a MD on our server since before I started playing. That was long before the Great Holocron Patch. I think he might just know about being a doctor.


Ruda Erev, Naritus


MatchstickNaritus
Tue Mar 02, 2004 11:29 am
#48






Lexy wrote:
Ah, so you're one of the hologrinding docs, no wonder you don't get good buffs.

So what you really want is a buff overwrite system, right? But wait, we got that. So why do you want to nerf buffs again?






Nope.. was a Doc for 3 months before ever attempting a Holocron.


Bought a whole seperate account to do the Jedi thing. That's the Commando/Ranger under my sig. The Doc/Combat Medic was in place long before.


I also run a business that pulls down about 4.5 mil a week. Have for months. I could do more business... but that would take away from my jedi time.


Thanks for playing... but obviously you're as wrong about my capabilities as you are about the buff issue.




Matchstick


Happymob
Tue Mar 02, 2004 11:54 am
#49






Lexy wrote:

A 3700 health, 1500 strength, 3900 const is better than 2400 across the board. Any day.




But what you don't say is that 2400 across the board is better than 1500 health, 3700 strength, and 3900 const... it's not always the secondaries that get with that low buff.


And if you are hitting 3900 (implying a current range of at least 1300 to 3900), then the new buffs will not be 2400, but 2600 at a bare minimum.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Zarlor
Tue Mar 02, 2004 11:58 am
#50

Well, if those values were the total values for the buffs and showed an actual average range, then under the new system you would be looking at 3033 across the board [(3700+1500+3900)/3]



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Marrow1
Tue Mar 02, 2004 12:50 pm
#51

Ok, I will toss in my thoughts.


I make two kinds of buffs, low grade (which I sell) and High grade (which Isell, give away, and use.).


Here is my take on the change.


Those that make high grade buffs will be able to charge more than those that make low grade buffs. This is a big change. Currently a low grade buff can often hit well over the lower end of the high grade buff. As a result you can often give a very respectible buff using lower grade buffs.


I should mention that I let people pay what they think the buff is worth. If they get a low role they tip low, high they tip high. It all works out fine with me.


The new system will allow folks to advertise what they can give. That is a huge advantage for those that want to make the 900+ packs, eat food, etc. They will finally be able to get rewarded for their hard work.


It will also open the market up for newer players. We all make a few low grade buffs when we experiment. We can now offer those at a discount to new player with little cash or to those that just done need/want a uber buff.


Sure it will lower the max buff, but those that spend the time to make uber packs will have the advantage in PVP. Rather than a random chance of buffing with high stats accross the board they will know they are higher than their enemy. This will also help docs get the best resouces. If the guild wants to PvP they better be willing to hunt down some uber avian when it is in season.


You will also be able to buff as a function of the risk you will encounter. Use low grade buffs if you are just doing grinding PvE with little risk. Us high grade buffs if you are going to PvP or something with more risk. All too often you use a high power pack and get a low role just when you were planing on doing a raid. This takes that factor out.


Overall this is a good change both for those that sell buffs and those that want to make them fortheir own use.


Personally, I would have liked to keep a little variation in the mix. It makes things a litte more fun but the current variation had to change.


Marrow






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Traigus
Tue Mar 02, 2004 2:11 pm
#52

Actually we are affected less by the crafting problem.. most of our meds are 2 materials.

With missing materials stats not being counted (this has been confirmed by the devs), we can maximize out crafting pretty easily with good materials.. most other crafters (for example chefs) will ahve 3-4 materials lowering their crafting vlaues in any category... We can make sure we ahve good OQ and Good PE on 1 material, and good OQ and good UT on another, and skip a lot of the new problems, since the PE and UT missing stats are skipped.

We come out of this new crafting change with quite a better position then every other crafting profession.

-T



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