Doctor Archive

Thread: Ok, the new formula, ROUGHLY, to the new buffs on TC

Songe
Sun Feb 29, 2004 8:27 am
#40

No you would get 2260 or so. Read the correct formula a few posts above.



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Novice Lekku Stomper
Lunah75
Sun Feb 29, 2004 10:44 am
#41

There are now like 5 formulas in here, for those non math types of us please post the best (ie. easiest) formula please.....






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Cas_Lowca
Sun Feb 29, 2004 5:53 pm
#42

OK so using the 2.476 to calculate...


Base 800 = yeilds 1,980


Base 850 = yeilds 2,104


Base 900 = yeilds 2,228


Base 970 = yeilds 2,401 (janta blood)


Looks like 50-100 points in base really does not make that much difference with this change. /sigh

I guess duration will becomingmuch moreimportant after this 'change'.


I dont like the variability in the buffs now, but this is kinda wrong. I would think there would be a bigger difference between a base 800 to base 900 buff. Does not seem big enough.....





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Songe
Sun Feb 29, 2004 11:14 pm
#43

Yes



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Novice Lekku Stomper
BrandonIT
Mon Mar 01, 2004 12:46 pm
#44






xlc77 wrote:

Could someone please clarify the BE clothing cap?

You are saying it is 25, what does that mean?


My current wound treatment is 100/200 with BE clothes on. Are you saying that all these clothes with +25 I am wearing are useless?






You're actually 100/125 with your BE clothes.


Maximum bonus is +25 from BE clothes.



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xlc77
Mon Mar 01, 2004 2:16 pm
#45

That's dumb.. getting a suit full of +25 BE clothes means nothing then.
Kamlan
Tue Mar 02, 2004 11:11 am
#46




*** EDITED 3/2 12:54 PM CST ***


I could not find any statement ofa med rating bonus for being in a hospital and /registered (I have edited that info below with a strikethrough).The only mention of a med rating bonus for a structure is being in a factional structure which a medic can /register, and that bonus is 25% -- which effectively means the multiplier can be higher, although I'm assuming only for overt medics registered in a factional structure.


**** /EDIT ****







xlc77 wrote:

That's dumb.. getting a suit full of +25 BE clothes means nothing then.







Yeah... buyer beware is all I can say. But at least you have various pieces to chose from, such that you can use other clothing to add wound treatment speed, or any other skill tapes.



Ok, for clarification: The maximum bonus to wound treatment is +25 from BE clothing AND +25 from Bivoli Tempari. Thus you can achieve a maximum of +50 wound treatment bonus but only if using both BE clothing and Bivoli, for a total wound treatment skill of 150.


The medical rating also factors into a buff bonus. The highest medical rating is 110 (via a droid or hospital if you are /registered). I do not believe using a droid with a lower than 100 med rating would negatively affect the buff outcome, but someone on TC might provide that answer?


Assuming the lowest med rating is 100, an easy formula then becomes:


buff value = base enhance value X[ ( 1 + ( wound treatment skill / 100 )) X( medical rating / 100 ) ]



Thus the maximum buff multiplier (the stuff within the brackets [ ] above) is 2.75. This is achieved with +50 wound treatment bonus and a med rating of 110 (ie. ( 1 + ( 150/100 ) )* ( 110/100 ) )=(1 + 1.5 ) * ( 1.1 )= 2.75 ).


Without Bivoli, your maximum multiplier will be 2.475 (assuming +25 BE clothing and a med rating of 110).



I hope this doesn't further confuse folks.



Message Edited by Kamlan on 03-02-2004 12:12 PM

Message Edited by Kamlan on 03-02-2004 12:56 PM

Traigus
Tue Mar 02, 2004 11:25 am
#47

Could you point to me where you saw a 10% bonuis for beign registered. The only bonus I know about is being /registered in a faction base med center... not a regular one... that should be higehr then 10% as well...

-T



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Zarlor
Tue Mar 02, 2004 11:30 am
#48

What T said. And I would add that a lower rated droid actually should (asume there is no location modifier to override) make your buff come out worse. Just like the lower level camps will do.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kamlan
Tue Mar 02, 2004 11:35 am
#49






Traigus wrote:
Could you point to me where you saw a 10% bonuis for beign registered. The only bonus I know about is being /registered in a faction base med center... not a regular one... that should be higehr then 10% as well...

-T






Let me see if I can dig it up from one of the patch notes.


How much bonus for a faction base med center? Too bad ours went poof a monthor twoago.

Zarlor
Tue Mar 02, 2004 11:42 am
#50

Yeah, if you look for the Patch notes I bet you'll find that it is /register for factional base med centers only that provides the bonus.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kamlan
Tue Mar 02, 2004 11:52 am
#51






Kamlan wrote:





Traigus wrote:
Could you point to me where you saw a 10% bonuis for beign registered. The only bonus I know about is being /registered in a faction base med center... not a regular one... that should be higehr then 10% as well...

-T






Let me see if I can dig it up from one of the patch notes.


How much bonus for a faction base med center? Too bad ours went poof a monthor twoago.







Perhaps I was confused in that normal hospitals also received this bonus (although doesn't it make sense?). Sorry for misleading anyone. I'll edit my original post and strikethrough the incorrect parts and post a followup with more correct info.


Regarding the faction perk, the following from one of the patch notes ( URL http://starwarsgalaxies.station.sony.com/recent_updates.jsp?o=60890:


  • Streamlined doctor faction perks (+25% effect)

  • Allow doctor, musician, dancer faction perks to work wherever they can factionally register


  • I'm guessing the doctor must be overt to gain this bonus?




    Zarlor
    Tue Mar 02, 2004 11:55 am
    #52

    I don't think you have to be overt to get it, you just have to be a member of the faction and /register there. And I thought it was a 25% bonus, which for location modifers mean it has a rating of 1.25 which is better than a 1.10 droid. A very nice perk to performing healing actions in a faction base where you can ragister (I think only the top end faction base has this ability, though.)



    Zarlor - Mesric City, Dantooine - Eclipse
    Arissi Plains, Dantooine - Test Center
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