Doctor Archive

Thread: Publish 7 TC items... Test info thread (updated]

Traigus
Wed Mar 03, 2004 5:53 pm
#40

Cool, I'll write that down. That makes for overall higher buffs. Someone make sure it ends up in the FAQ. heh

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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KnightHawk420
Wed Mar 03, 2004 9:51 pm
#41

Message Edited by KnightHawk420 on 03-03-2004 08:52 PM



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Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Kenethrios
Thu Mar 04, 2004 5:29 am
#42

Hello guys,


I read in the TC notes that you now see power on cures of DOTs etc...

I was under the impression that the quality of the resource or components didn't matter when crafting cures, that there simply was a difference between f.i. B and C.

But now I read that even a C cure would have different power level?

If so I should begin with gathering better materials for the cures


Thnx


Kriffith


PS if I'm off on this, my apologies as I haven't started crafting them yet for my new shop, I just use them :-)



Kriffith Annodotin ----- Jedi Lord (me)Apocalyptic Claymore ----- Armorsmith
12 experimentation points and top resources for custom orders


Sistere
Thu Mar 04, 2004 12:40 pm
#43


Anyone on TC checked into the effect the crafitng "changes" will have on enhance pack crafting? Considering that we have three subcomponent types to create, on which I experiment for power on all, AND the crafting of the pack itself. Is it possible that we will not be able to make the same "high level" packs than we can now, and thus we may nothave the 850+ packs to base the post publish 7 calculations on like some are doingnow?


I am just curious onhow, if anything, the publish 7 changes might indirectly impact us taking into considerationthe crafting "changes" - some would say nerf. One one hand it isnice to have a set way of figuring out our buffs, BUT if we are making 780 packs - instead of 820-850 packs like we are now perhaps this should be taken into consideration.


Please note - this is all speculative. I have no idea how the crafting changes directly effect a doc who goes for max power in all components and the pack. If anyone has figured this out, maybe post your before and after crafting change stats - then we can compare those with the "new" formula.


Just looking for a big picture, if one even exists.


Thanks




Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
Zarlor
Thu Mar 04, 2004 12:49 pm
#44

It's not an easy one to figure out, really. The high end of the crafting (espcially for stuff where we are only doing single-bar experimentation) will be effected very little if at all. Anything on the mid to low end will be affected a lot more, though. It's kind of a gradual incline of how resource attributes will effect final combines. I'm not sure I have enough stuff on TC to really do any good testing of the before-and-after with, personally. Maybe one of the few other kind Docs oon TC will see this thread and help us out, though.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
ShannonKnight
Thu Mar 04, 2004 2:01 pm
#45

I still think the difference between low-mid packs and high end packs is too low. When there is just a 200 point difference between a 870 and a 770 pack (maybe a bit more) then 870 are just not worth being carfted. (As for the time and money spend to get all the needed sub components.)



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


Leafthemedic
Thu Mar 04, 2004 2:22 pm
#46

Zarlor,


I will be happy to set you up with the high end doc stuff in the Skystone Hospital on tatooine. Let me know your TC name and I will give you admin. I have +25 BE, bivoli, crates of advanced chem release, bio's, solid delivery shells and great avian and reactive gas. I can have my alt make you a 110% med droid if you wish as well. I also have 4 rebel factional bases if you wish to test healing and buffing in them as well.


I will be online later today, let me know.


Took Alot


Master Doctor on tc1






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RETURN OF THE JEDI
I am not a Jedi, because everyone else is....
Zarlor
Thu Mar 04, 2004 2:30 pm
#47

I'm Zarlor on TC. Thanks so much for the offer. I intend to get on tonight (looks like tomorrow I'm stuck working. Bleh.) So I should be on around 6pm CT. My only problem right now is that I'm on Dantooine and flat broke and I hate pulling money out of the regular TC economy by getting all of that stuff from you guys when there are several prefectly valid Correspondents I should be able to get it from. It's hard to coordinate our schedules, though, it would seem.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kenethrios
Fri Mar 05, 2004 3:53 am
#48

So it would be best then to start crafting cures with adv components and good stats?


Will prepatch cures get ratings on them after the patch?


Kriffith

Eclipse



Kriffith Annodotin ----- Jedi Lord (me)Apocalyptic Claymore ----- Armorsmith
12 experimentation points and top resources for custom orders


Zarlor
Fri Mar 05, 2004 7:01 am
#49

Not sure. I don;t have any pre-patch crates or cures to check with. My guess is that they probably won't (although it is possible one popping out of a crate might get it, even though the crate itself may not show it.) That does not mean they don;t have the rating, mind you, our current cures do have ratings we just can't see them, is all.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Redfyree
Fri Mar 05, 2004 2:44 pm
#50

Can someone please explain this in simple english, especially the part I have highlighted in yellow? I don't comprehend the whole paragraph

*Experimentation Resource Quality: Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount. Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes."



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Zarlor
Fri Mar 05, 2004 4:00 pm
#51

I don't think it's worded properly.


In effect the situation is that resource quality has a bigger effect on what can be accomplished in experimentation. Let's say you have some resources that have nothing but 500s in all their stats.


Effectively this means that any bars you can experiment on should max out at 50%.


Right now if you are a Master Doc you could experiment with, say,6 or 7points to fill out one of those bars completely. That would leave you with a few more EPs to put into some other bar.


Under the new system it would seem there is now a sliding scale where you would still get a 50% max point on a bar int he above situation, but now it would take a full 10 EPs to fill out that bar to the 50% level.


Obviously if we were talking about bars that were 100% then we are looking at no difference between the two systems, it is only with lesser resources that this disparity starts to become more apparent.


I'm pretty sure that's what the change is like, at any rate. I need to get back onto TC sometime this weekend and try it out some more to be sure of what I'm looking at.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Vinaddar
Fri Mar 05, 2004 4:14 pm
#52

You got it Z. Basically now the experimentation points will equal 10% of the value of the components used.


Vinaddar


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