Doctor Archive
Thread: BE Clothing Buff Test Results: UPDATED!!! READ ME!!
Olepi wrote:
So one with anything above +25 will still get the +25 benefit. The problem with that and the testing being done above Great testing but as you noticed your results require more testing. INjury and wound treatment Healing is not related to BUFFS. Enhancers are an enhancer not a Injury or a wound treatment.
TwilightScout wrote:
The numbers disagree with you. Both my sets and the testing done by the original poster confirm that BE clothing does work.
While +25 is the cap on any given piece, you can still wear multiple pieces- whether that has any effect beyond +25 is one of the subjects of this thread.
Look at the numbers. They show a 12% increase on average with BE clothing. This is just as expected. Can you explain why both of us got better averages with BE clothing on?
Furthermore, if WT/IT does not influence buff values, a 0240 doctor would buff as well as an MD, using the same pack. This is clearly not the case but I can test that too.
Also I'd like to see the results of your testing.
Baaric wrote:
Olepi wrote:
So one with anything above +25 will still get the +25 benefit. The problem with that and the testing being done above Great testing but as you noticed your results require more testing. INjury and wound treatment Healing is not related to BUFFS. Enhancers are an enhancer not a Injury or a wound treatment.
Incorrent.. Buffs.. while technically not a "wound treatment" do use the wound treatment skill for application.. Buffs give the same XP as wound healing, and also use the wound treatment speed for application.. So for all practicality they're "wound treatment".. a 0/2/4/0 doc won't buff for the same as a Master doc.
Interesting tests BTW.. keep it, will be interested to see how this turns outI'll be a Doc again some day
I'ma master Doc and if someone used the same buff i had a a lower level (enough to buff someone) they woudl ahve had far staggering results man GO TEST IT YOURSELF see what i am talking about you will see for yourself that the chart you are so preciously clinging to has just been thrown out teh window. HOw the heck did i buff someone outsidea starport for 2129 with only my droid on and armor no be clothing for enhancment? and when i pulled all the stops out and went and buffed someone else with 0 battle fatigue in a med center with BE clothing ona dn the same droid and got 101 max point gain above the base buff with all the possible bonus modifiers how are you going to tell me that after that and then testing it with a full range of buffs on multiple patients for 2 hours in and out of med center that in the end my results were totally 100% randomized, how then pray tell did i buff someone better outside a med center if the system itslelf is not currently messed up. Go try it out, I am not saying that it once worked that way i am saying right now as of the latest publish i have noticed a problem with buffs that they seam to be more random how i pulled a 101 max bonus above the base modifier on an enhance D in a med center with be clothing on declared where i was and droid fully chargd with 110 med module and my patient with 0 battle fatigue is cmpletely beyond me. Unless the results are totally and 100% random. so iu started testing it and the results i got made no sense there was absolutely 0 benefit to wearing BE clothing and using my droid in or outside the med center and to be honest i had better results when not wearing it and only using my droid outside the starport wearing a full suit of armor.
Explain it to me then how is this possible if it is not random?
Nah, just because one person doesn't agree just because he has the feeling it doesn't work isn't going to make the thread go to crap.
Please let us know when you have more testing, and thanks for doing this.
And man, if you seem to have better results without clothing, it's because as you say, it's random... so you need a large amount of buffs to see if it affects buffs or not, not just a few both given in front of a starport to people who have different amounts of battle fatigue.
Message Edited by Songe on 02-20-2004 01:20 PM
Apologies if my posting is throwing this thread off track, I'm simply trying to clarify some misunderstandings.
TwilightScout wrote:
I guess I just pulled those numbers out of my ass.
Look at the numbers. They show a 12% increase on average with BE clothing. This is just as expected. Can you explain why both of us got better averages with BE clothing on?
Furthermore, if WT/IT does not influence buff values, a 0240 doctor would buff as well as an MD, using the same pack. This is clearly not the case but I can test that too.
Also I'd like to see the results of your testing.
Songe wrote:
Nah, just because one person doesn't agree just because he has the feeling it doesn't work isn't going to make the thread go to crap.
Please let us know when you have more testing, and thanks for doing this.
And man, if you seem to have better results without clothing, it's because as you say, it's random... so you need a large amount of buffs to see if it affects buffs or not, not just a few both given in front of a starport to people who have different amounts of battle fatigue.
Message Edited by Songe on 02-20-2004 01:20 PM
I do not buff people with any fatigue when testing.
Maybe I misread or something, correct me if im wrong please. The first round of test were done in a house. Did you have your droid out? I'm guessing no since you were buffing a pet. A house has a 95(?)% medical rating? A droid has 110, or can have atleast
. This is possibly the reason you never broke 3k? I was under the impression the max a buff could be was 3xish (3.2 by my calculations) the rating of the buff pack when you have 100% medical rating. With a buff pack rated at less than 1k, therorically you never hit over 3k if you were in a sport with a rating of 95% or less. Maybe im crazy?
Olepi wrote:
I'ma master Doc and if someone used the same buff i had a a lower level (enough to buff someone) they woudl ahve had far staggering results man GO TEST IT YOURSELF see what i am talking about you will see for yourself that the chart you are so preciously clinging to has just been thrown out teh window. HOw the heck did i buff someone outsidea starport for 2129 with only my droid on and armor no be clothing for enhancment? and when i pulled all the stops out and went and buffed someone else with 0 battle fatigue in a med center with BE clothing ona dn the same droid and got 101 max point gain above the base buff with all the possible bonus modifiers how are you going to tell me that after that and then testing it with a full range of buffs on multiple patients for 2 hours in and out of med center that in the end my results were totally 100% randomized, how then pray tell did i buff someone better outside a med center if the system itslelf is not currently messed up. Go try it out, I am not saying that it once worked that way i am saying right now as of the latest publish i have noticed a problem with buffs that they seam to be more random how i pulled a 101 max bonus above the base modifier on an enhance D in a med center with be clothing on declared where i was and droid fully chargd with 110 med module and my patient with 0 battle fatigue is cmpletely beyond me. Unless the results are totally and 100% random. so iu started testing it and the results i got made no sense there was absolutely 0 benefit to wearing BE clothing and using my droid in or outside the med center and to be honest i had better results when not wearing it and only using my droid outside the starport wearing a full suit of armor.
Explain it to me then how is this possible if it is not random?
Low_Ki wrote:
Did you actually read any of the posts in this thread? Yes, it is random. But the buffrange and average buff is significantly impacted by the use of BE clothing. Simply putting on BE clothing though, will not guarantee a better (higher) buff. There is still a "random" roll taking place. I don't think you understand what the data presented in this thread is showing.
Apologies if my posting is throwing this thread off track, I'm simply trying to clarify some misunderstandings.
While i understand what you are saying i am stating that i can agree with you that it should BE that way but was not the case in the given scenario last night. I will of course try again to work on this and check it out for myself sorry i'm kind of inot how things work and why and as a result of what i have found i can not 100% agree that BE clothing has any benefit at all when buffing. It may over the long run show a slight increase, however i am not 100% certain of this and was rather trying to suggest that like a smuggler using clamps etc. it's not the tools but the randomness of the roll. I do not think this thread is off track at all i think that trying to determine wether something is broken is a good possability but i for one had 0 luck with BE clothing last night in the most ideal of situations so why flame me because i hold a seperate and different view based upon my own findings i'm not convinced that BE clothing helps just yet. I can see the differnce when treating wounds yes and healing damage. But not sure about teh enahncers since the latest update. This is of course my own conclusions.
And yes i think someone who is nota master Doc can get better then 101 point gain off of a buff and no that was not the only small gain on multiple patiens the lowest was a 93 point gain above the base on a patient with a health enahnce D rating 800 and the patient had 0 battle fatigue. I might as well had been a novice Doc last night it was terrible.