Doctor Archive

Thread: BE Clothing Buff Test Results: UPDATED!!! READ ME!!

Baaric
Fri Feb 20, 2004 11:09 am
#27




Olepi wrote:

So one with anything above +25 will still get the +25 benefit. The problem with that and the testing being done above Great testing but as you noticed your results require more testing. INjury and wound treatment Healing is not related to BUFFS. Enhancers are an enhancer not a Injury or a wound treatment.







Incorrent.. Buffs.. while technically not a "wound treatment" do use the wound treatment skill for application.. Buffs give the same XP as wound healing, and also use the wound treatment speed for application.. So for all practicality they're "wound treatment".. a 0/2/4/0 doc won't buff for the same as a Master doc.


Interesting tests BTW.. keep it, will be interested to see how this turns out I'll be a Doc again some day



In game known as Oset
Former Master Doc, Medic, Rifleman, Squad Leader, Creature Handler, Commando, & Marksman.
Former Architect, Pistoleer & Combat Medic dabbler
Currently Master TKA, Master Artisian, Master Armorsmith.
Shop - Shadowfalls, Talus, Naritus
Olepi
Fri Feb 20, 2004 11:09 am
#28






TwilightScout wrote:
The numbers disagree with you. Both my sets and the testing done by the original poster confirm that BE clothing does work.

While +25 is the cap on any given piece, you can still wear multiple pieces- whether that has any effect beyond +25 is one of the subjects of this thread.





The how can i wear armor and run the same series of tests out side a starport with only my droid out and the same set of buffs and gain better results then i do decalred in a med center with BE clothing on and the same droid out?


Simple because i am not incorrect. I do not waste my time testing things to come here and post eronius materials. i am stating thata s of my results and since the latest publish (possibly a accidental change to the system) having BE clothing on and or not being ina medcenter or outside a starport and having a droid with a 110 med module results in NO difference other then random variations.


read what i wrote before jumping me about what the skill sheets and numbers say and then go test it yourself man.


TwilightScout
Fri Feb 20, 2004 11:12 am
#29

I guess I just pulled those numbers out of my ass.

Look at the numbers. They show a 12% increase on average with BE clothing. This is just as expected. Can you explain why both of us got better averages with BE clothing on?

Furthermore, if WT/IT does not influence buff values, a 0240 doctor would buff as well as an MD, using the same pack. This is clearly not the case but I can test that too.

Also I'd like to see the results of your testing.
TwilightScout
Fri Feb 20, 2004 11:13 am
#30

And yes, I ran these tests today- just before I posted. Post patch.
MyT_Chicken
Fri Feb 20, 2004 11:15 am
#31

AHHHH!! This great research thread just went to CRAP!




h Egri p
§ If you don't know; you'll find out soon enough! §

Olepi
Fri Feb 20, 2004 11:16 am
#32






Baaric wrote:




Olepi wrote:

So one with anything above +25 will still get the +25 benefit. The problem with that and the testing being done above Great testing but as you noticed your results require more testing. INjury and wound treatment Healing is not related to BUFFS. Enhancers are an enhancer not a Injury or a wound treatment.





Incorrent.. Buffs.. while technically not a "wound treatment" do use the wound treatment skill for application.. Buffs give the same XP as wound healing, and also use the wound treatment speed for application.. So for all practicality they're "wound treatment".. a 0/2/4/0 doc won't buff for the same as a Master doc.


Interesting tests BTW.. keep it, will be interested to see how this turns out I'll be a Doc again some day







I'ma master Doc and if someone used the same buff i had a a lower level (enough to buff someone) they woudl ahve had far staggering results man GO TEST IT YOURSELF see what i am talking about you will see for yourself that the chart you are so preciously clinging to has just been thrown out teh window. HOw the heck did i buff someone outsidea starport for 2129 with only my droid on and armor no be clothing for enhancment? and when i pulled all the stops out and went and buffed someone else with 0 battle fatigue in a med center with BE clothing ona dn the same droid and got 101 max point gain above the base buff with all the possible bonus modifiers how are you going to tell me that after that and then testing it with a full range of buffs on multiple patients for 2 hours in and out of med center that in the end my results were totally 100% randomized, how then pray tell did i buff someone better outside a med center if the system itslelf is not currently messed up. Go try it out, I am not saying that it once worked that way i am saying right now as of the latest publish i have noticed a problem with buffs that they seam to be more random how i pulled a 101 max bonus above the base modifier on an enhance D in a med center with be clothing on declared where i was and droid fully chargd with 110 med module and my patient with 0 battle fatigue is cmpletely beyond me. Unless the results are totally and 100% random. so iu started testing it and the results i got made no sense there was absolutely 0 benefit to wearing BE clothing and using my droid in or outside the med center and to be honest i had better results when not wearing it and only using my droid outside the starport wearing a full suit of armor.


Explain it to me then how is this possible if it is not random?


Songe
Fri Feb 20, 2004 11:19 am
#33


Nah, just because one person doesn't agree just because he has the feeling it doesn't work isn't going to make the thread go to crap.


Please let us know when you have more testing, and thanks for doing this.


And man, if you seem to have better results without clothing, it's because as you say, it's random... so you need a large amount of buffs to see if it affects buffs or not, not just a few both given in front of a starport to people who have different amounts of battle fatigue.


Message Edited by Songe on 02-20-2004 01:20 PM



------

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Low_Ki
Fri Feb 20, 2004 11:23 am
#34

Did you actually read any of the posts in this thread? Yes, it is random. But the buffrange and average buff is significantly impacted by the use of BE clothing. Simply putting on BE clothing though, will not guarantee a better (higher) buff. There is still a "random" roll taking place. I don't think you understand what the data presented in this thread is showing.

Apologies if my posting is throwing this thread off track, I'm simply trying to clarify some misunderstandings.



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Olepi
Fri Feb 20, 2004 11:27 am
#35






TwilightScout wrote:
I guess I just pulled those numbers out of my ass.

Look at the numbers. They show a 12% increase on average with BE clothing. This is just as expected. Can you explain why both of us got better averages with BE clothing on?

Furthermore, if WT/IT does not influence buff values, a 0240 doctor would buff as well as an MD, using the same pack. This is clearly not the case but I can test that too.

Also I'd like to see the results of your testing.





Once again i stated clearly above what i ran into how can you explain a 101 base increase for as Master Doc using D's with 110 med module droid fully charged BE clothing of +25/25 injury and wound treatment and in med center and location declared.


and then outside of starport buffing patients with 0 battle fatigue testing the same results and getting betetr numbers wearing armor and 0 BE clothing. I am suggesting ONLY that the stats are 100% random increase if theya re not then i am baffled as to why i got 100% better results outside of a starport wearing armor and buffing multiple people then i did in the med center buffing multiple people as well witht e same enhance d's and yes i am amaster Doctor. this has been bugging me for a few days now and i posted here to basically say i agree that you did good work etc but i think the results are not indicitive that yes be clothing gives you any increase if so why did i pull the lowest set of buffs when wearing it in the ideal of situiations?


that is what i am saying it's totally random look it is not unheard of that BE clothing ma not work correctly as well if you read back through the various fixes tot he games you will notice that they annaounceda patch that was slipped in withthe publish to BE clothing to fix anti bleeding cloth because it was not working. I wear this stuff and i can attest that yes it stopped working for a period of time. So i can easily see how this could be a possible problem and indicator as to why iw as pulling the lowest set of numbers i have ever done on enhance D's since the new publish. Either that or the system is 100% random beyond the base effect.


That is all i am saying not here to say look lets have apissing contest i'm not yelling i'm stating that there is no indication at all as to why that should happen other then the system itself is offbase based upon a randomized set of variables. I suspect the system is similar in it's randomized effect to that of slicing.


AS far as numbers i'm at work i do not bring my play time to work with me. But i can say i was shoked by my findings in the med center enough to make me try the starport with only my droid.


Ableza

Olepi
Fri Feb 20, 2004 11:29 am
#36






Songe wrote:


Nah, just because one person doesn't agree just because he has the feeling it doesn't work isn't going to make the thread go to crap.


Please let us know when you have more testing, and thanks for doing this.


And man, if you seem to have better results without clothing, it's because as you say, it's random... so you need a large amount of buffs to see if it affects buffs or not, not just a few both given in front of a starport to people who have different amounts of battle fatigue.



Message Edited by Songe on 02-20-2004 01:20 PM






I do not buff people with any fatigue when testing.


R4v3N
Fri Feb 20, 2004 11:32 am
#37

Maybe I misread or something, correct me if im wrong please. The first round of test were done in a house. Did you have your droid out? I'm guessing no since you were buffing a pet. A house has a 95(?)% medical rating? A droid has 110, or can have atleast . This is possibly the reason you never broke 3k? I was under the impression the max a buff could be was 3xish (3.2 by my calculations) the rating of the buff pack when you have 100% medical rating. With a buff pack rated at less than 1k, therorically you never hit over 3k if you were in a sport with a rating of 95% or less. Maybe im crazy?





Datilus
Tired of the grind.................................

Baaric
Fri Feb 20, 2004 11:36 am
#38




Olepi wrote:



I'ma master Doc and if someone used the same buff i had a a lower level (enough to buff someone) they woudl ahve had far staggering results man GO TEST IT YOURSELF see what i am talking about you will see for yourself that the chart you are so preciously clinging to has just been thrown out teh window. HOw the heck did i buff someone outsidea starport for 2129 with only my droid on and armor no be clothing for enhancment? and when i pulled all the stops out and went and buffed someone else with 0 battle fatigue in a med center with BE clothing ona dn the same droid and got 101 max point gain above the base buff with all the possible bonus modifiers how are you going to tell me that after that and then testing it with a full range of buffs on multiple patients for 2 hours in and out of med center that in the end my results were totally 100% randomized, how then pray tell did i buff someone better outside a med center if the system itslelf is not currently messed up. Go try it out, I am not saying that it once worked that way i am saying right now as of the latest publish i have noticed a problem with buffs that they seam to be more random how i pulled a 101 max bonus above the base modifier on an enhance D in a med center with be clothing on declared where i was and droid fully chargd with 110 med module and my patient with 0 battle fatigue is cmpletely beyond me. Unless the results are totally and 100% random. so iu started testing it and the results i got made no sense there was absolutely 0 benefit to wearing BE clothing and using my droid in or outside the med center and to be honest i had better results when not wearing it and only using my droid outside the starport wearing a full suit of armor.


Explain it to me then how is this possible if it is not random?








No one is denying the randomness of buff.. ALL medical stuff has this randomness... you can have damage and wound heals from 1/2 the value of you stim/wound kit all the way up to 3.5x the value.. It's not about individual results.. If you always compare on an individual basis you'll never see the benefit.. A stim B with base 400 heal can heal from 200-800... It's the same with wounds, and buffs. With randomness like this it's about the averages.. you'll average higher buffs with a higher wound treatment.. just like you average better heals with a hight injury treatment.. When I was master doc I hated popping off a 1200 stim E for 600.. And I hated seeing my buffs heal near base.


You're right there is a high degree of randomness.. but the skill does effect it.. I distinctly remember hitting higher buffs when I reached master doc then when I just had Master wound treatment.


I'd love to test it and post number, but since I don't have doc skills anymore I can't.. I can just tell you what I remember.. and I remember getting better buffs with a 110 droid and once I reached Master Doc.


The vast degree of randomness make proving lots of this difficult that's for sure.. All meds have this variance and it's frustrating at times that's for sure.. I'm even willing to entertain that +125 vs +100 has no difference.. but to say that wound treatment skill no effect is just wrong I'm sorry.. I'm not arguing your results just that the wound treatment skill isn't related to buffs.



In game known as Oset
Former Master Doc, Medic, Rifleman, Squad Leader, Creature Handler, Commando, & Marksman.
Former Architect, Pistoleer & Combat Medic dabbler
Currently Master TKA, Master Artisian, Master Armorsmith.
Shop - Shadowfalls, Talus, Naritus
Olepi
Fri Feb 20, 2004 11:37 am
#39






Low_Ki wrote:
Did you actually read any of the posts in this thread? Yes, it is random. But the buffrange and average buff is significantly impacted by the use of BE clothing. Simply putting on BE clothing though, will not guarantee a better (higher) buff. There is still a "random" roll taking place. I don't think you understand what the data presented in this thread is showing.

Apologies if my posting is throwing this thread off track, I'm simply trying to clarify some misunderstandings.






While i understand what you are saying i am stating that i can agree with you that it should BE that way but was not the case in the given scenario last night. I will of course try again to work on this and check it out for myself sorry i'm kind of inot how things work and why and as a result of what i have found i can not 100% agree that BE clothing has any benefit at all when buffing. It may over the long run show a slight increase, however i am not 100% certain of this and was rather trying to suggest that like a smuggler using clamps etc. it's not the tools but the randomness of the roll. I do not think this thread is off track at all i think that trying to determine wether something is broken is a good possability but i for one had 0 luck with BE clothing last night in the most ideal of situations so why flame me because i hold a seperate and different view based upon my own findings i'm not convinced that BE clothing helps just yet. I can see the differnce when treating wounds yes and healing damage. But not sure about teh enahncers since the latest update. This is of course my own conclusions.


And yes i think someone who is nota master Doc can get better then 101 point gain off of a buff and no that was not the only small gain on multiple patiens the lowest was a 93 point gain above the base on a patient with a health enahnce D rating 800 and the patient had 0 battle fatigue. I might as well had been a novice Doc last night it was terrible.


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