Doctor Archive
Thread: Fastest Grind to MASTER DOCTOR (excluding crafting of course)
atimes wrote:
Why can't you people just play the game? I don't have all day either. In fact my wife just had a baby so I haven't had more than an hour or so a day for the past few weeks and I'm still advancing at a decent clip. I don't heal tumble monkeys or buff my pet over and over again because that defeats the purpose of being a doctor. Being a doc makes you the greatest healer in the game so whyaren't you using that power to help other people? Why are you even being a doctor if you are grinding this way? You aren't helping anyone and that power is totally wasted in just healing yourself. If you are being a doc just to buff yourself then that is the dumbest use of skill points you could possibly do. Just pay 6K per gaming session and save 140 skill points. If you are doing this for a holo then save it and wait until the new Jedi system comes in.
By the way all you have to do to get "ur" doc xp fast (and actually HELP OTHER PEOPLE in the process) is to geta medical droid and stand in the coronet star port where the ticket droid is. Stand at the section where people warp in from other shuttles and heal their wounds as they are loading. You would be amazed at how many people run around with black HAM bars but don't visit med centers. I got 45K medical xp in one afternoon just by doing this and I actually HELPED PEOPLE. People were very thankful that upon loading their wounds were healed and I got good tips from people just out of kindness. Once you get the ability to buff stand in the star port with your droid and offer free small buffs to people. Many people would be more than happy to let you buff them for xp and they would receive a benefit in the process. It does more good to buff a living person who could use it then to buff your pet over and over again.
HELP PEOPLE and quit wasting the awesome power of the doc profession by selfish grinding methods.
I agree with (most of)your sentiments wholeheartedly... but if somebody wants toafk grind rather than be helpful, then that is their perogative.
These 'selfish' people will do whatever is the best way to get med xp... blame the devs for that. What else is tumble ever used for anyway? lol
I spent half the day yesterday trying to get medical xp. I tried all the med centers in all the big cities and they were empty... except for the 3 or 4 other medic/docs fighting over the one rare patient. I tried healing entertainers in the cantinas... that was good for 5 minutes. Half a dozen medics were getting medical xp at the same time... until a CM shows up with area stims and then it's back to fighting for patients in the med center.
I'd love to head off on a group adventure and be the group medic... but how many people want to share their mission rewards with a novice medic?
How many times have you been in a med center and seen somebody get up and leave or go to a different medic because the novice can't heal their woundsfast or effectivelyenough?
When a real patient comes in, I'm more than happy to heal them... but very often 'tumble monkeys' are the only way a poor novice medic can make xp.
So yes, /sigh, I use tumble monkeys when there is no alternative. I have been a master doc before and I did it the hard way. Re-doing the profession as I am now,I would rather just get the master title back asap... I feel I paid my dues.
I admire your ideals, but it's not fair to criticize somebody because they have differing ideasabout how this game should be playedand what a doc should be.
ISBOperative wrote:
I agree with (most of)your sentiments wholeheartedly... but if somebody wants toafk grind rather than be helpful, then that is their perogative.
These 'selfish' people will do whatever is the best way to get med xp... blame the devs for that. What else is tumble ever used for anyway? lol
I spent half the day yesterday trying to get medical xp. I tried all the med centers in all the big cities and they were empty... except for the 3 or 4 other medic/docs fighting over the one rare patient. I tried healing entertainers in the cantinas... that was good for 5 minutes. Half a dozen medics were getting medical xp at the same time... until a CM shows up with area stims and then it's back to fighting for patients in the med center.
I'd love to head off on a group adventure and be the group medic... but how many people want to share their mission rewards with a novice medic?
How many times have you been in a med center and seen somebody get up and leave or go to a different medic because the novice can't heal their woundsfast or effectivelyenough?
When a real patient comes in, I'm more than happy to heal them... but very often 'tumble monkeys' are the only way a poor novice medic can make xp.
So yes, /sigh, I use tumble monkeys when there is no alternative. I have been a master doc before and I did it the hard way. Re-doing the profession as I am now,I would rather just get the master title back asap... I feel I paid my dues.
I admire your ideals, but it's not fair to criticize somebody because they have differing ideasabout how this game should be playedand what a doc should be.
Since we are on the subject of grinding I might as well add this (see told you I had nothing against uber grinding. I grinded out the doc crafting line myself very quickly using this method).
The engineer in me has to speak out on the inefficiency of the current popular crafting macros ![]()
The problem is the "guts" of the macro (the actual crafting commands) is repeated over and over and over again. This entails a ton of typing and if a change has to be made you have to change it in many places.
My method is different. Instead of making one long macro you make 2 short macros and maintaining them is easy.
Put your crafting kits in the tool slots you want (let's say slots 5-8). Then create the following 2 macros. Place them in slots 3 and 4. In the first one (I call it craftproc which is short for "crafting procedure") I do this:
/selectDraftSchematic xx;
/pause 4;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
That's it. This is the part that gets repeated so much in all of the current macros. Make it it's own macro so future changes only need to be made one time. Place this macro in slot 4.
The second macro is also simple. Basically all it does is open the crafting tool then it "calls" the crafting macro. Place this macro in slot 3
/ui action toolbarSlot04; this activates the crafting tool
/ui action toolbarSlot03; this activates the crafting macro
/pause 6; this pauses the current macro to let the craftproc macro complete.
/ui action toolbarSlot05;
/ui action toolbarSlot03;
/pause 6;
/ui action toolbarSlot06;
/ui action toolbarSlot03;
/pause 6;
/ui action toolbarSlot07;
/ui action toolbarSlot03;
/pause 6;
/ui action toolbarSlot02;this starts the entire process over again
This creates 2 simple macros and if you ever need to make a change you make it in one place and it seems to me to be much simpler. If you want to grind a new schematic or change the time needed to select your resources you change it once in the craftproc macro. If the pause time in the second macro isn't long enough to let "craftproc" complete you change it in a few places in a short macro.
What do you think?
I like your modular approach to macros, too. I haven't yet written my own crafting macro, but I like the style of yours.
My next plan, take a friend to lok and hunt mynocks, pray they get diseased. sarlacc pit sounds interesting as well...
Any tips on making doc via non-grinding methods, but still climbing quickly, are appreciated!
(BTW after 2 days (few hours per day) at ft. tusken (better than coronet!) i went from novice medic 212x - 423x)
craft loads of stim Cs
get on a naff hunt or ten from coronet.
one skill takes about 2 or three hunts. you get loads of carnivore meat if you can harvest and the money isnt bad.
the fewer CHs and the more tanks in the group the better. Its not the fastest way but im having fun doing it
h310ise wrote:
I'm working up doc the old fashioned way, hanging outside ft tusken and inside the coronet starport healing wounds - teh problem is, most people aren't wounded much! I don't know if it's the armor, if nearly everyon and their brother has TK 4 med line, or if players are eating smarter and getting exercise so they're living healthier lives but there are DAMN few wounds going around, and almost none over 50 pts.
My next plan, take a friend to lok and hunt mynocks, pray they get diseased. sarlacc pit sounds interesting as well...
Any tips on making doc via non-grinding methods, but still climbing quickly, are appreciated!
(BTW after 2 days (few hours per day) at ft. tusken (better than coronet!) i went from novice medic 212x - 423x)
That's odd. I find just the opposite. Last night I was able to heal a number of people with wounds over 100 and some people nearing 200. Maybe it's just my server.
I think in about 15 minutes last night I earned about 12K medical xp. I buffed a few people and healed a few wounds and am that much closer to advanced doc knowledge.