Doctor Archive

Thread: Fastest Grind to MASTER DOCTOR (excluding crafting of course)

taloncard
Thu Feb 19, 2004 7:49 am
#27

um gte wound packs sit in coronet and shout healig wounds! would get me a 2-3 skills in a gew hours while doing something USEFUL!!




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


ISBOperative
Thu Feb 19, 2004 7:54 am
#28






atimes wrote:

Why can't you people just play the game? I don't have all day either. In fact my wife just had a baby so I haven't had more than an hour or so a day for the past few weeks and I'm still advancing at a decent clip. I don't heal tumble monkeys or buff my pet over and over again because that defeats the purpose of being a doctor. Being a doc makes you the greatest healer in the game so whyaren't you using that power to help other people? Why are you even being a doctor if you are grinding this way? You aren't helping anyone and that power is totally wasted in just healing yourself. If you are being a doc just to buff yourself then that is the dumbest use of skill points you could possibly do. Just pay 6K per gaming session and save 140 skill points. If you are doing this for a holo then save it and wait until the new Jedi system comes in.


By the way all you have to do to get "ur" doc xp fast (and actually HELP OTHER PEOPLE in the process) is to geta medical droid and stand in the coronet star port where the ticket droid is. Stand at the section where people warp in from other shuttles and heal their wounds as they are loading. You would be amazed at how many people run around with black HAM bars but don't visit med centers. I got 45K medical xp in one afternoon just by doing this and I actually HELPED PEOPLE. People were very thankful that upon loading their wounds were healed and I got good tips from people just out of kindness. Once you get the ability to buff stand in the star port with your droid and offer free small buffs to people. Many people would be more than happy to let you buff them for xp and they would receive a benefit in the process. It does more good to buff a living person who could use it then to buff your pet over and over again.


HELP PEOPLE and quit wasting the awesome power of the doc profession by selfish grinding methods.









I agree with (most of)your sentiments wholeheartedly... but if somebody wants toafk grind rather than be helpful, then that is their perogative.


These 'selfish' people will do whatever is the best way to get med xp... blame the devs for that. What else is tumble ever used for anyway? lol


I spent half the day yesterday trying to get medical xp. I tried all the med centers in all the big cities and they were empty... except for the 3 or 4 other medic/docs fighting over the one rare patient. I tried healing entertainers in the cantinas... that was good for 5 minutes. Half a dozen medics were getting medical xp at the same time... until a CM shows up with area stims and then it's back to fighting for patients in the med center.


I'd love to head off on a group adventure and be the group medic... but how many people want to share their mission rewards with a novice medic?


How many times have you been in a med center and seen somebody get up and leave or go to a different medic because the novice can't heal their woundsfast or effectivelyenough?


When a real patient comes in, I'm more than happy to heal them... but very often 'tumble monkeys' are the only way a poor novice medic can make xp.


So yes, /sigh, I use tumble monkeys when there is no alternative. I have been a master doc before and I did it the hard way. Re-doing the profession as I am now,I would rather just get the master title back asap... I feel I paid my dues.


I admire your ideals, but it's not fair to criticize somebody because they have differing ideasabout how this game should be playedand what a doc should be.




Allya Ver'Dakasha
Imperial Courtesan and Provider of Imperial Entanglements

Old Hapan saying- 'Never let a man become so deluded as to believe that he is the intellectual equal of a woman. It only leads him to evil.' -The Courtship of Princess Leia.
DarkB419
Thu Feb 19, 2004 8:54 am
#29

I just started doctor last night and and went to 0/2/4/0 very quickly using to my advantage CM area stim packs. Each throw yeilds me 1k +/- a few. I can basically stand in one place and heal what seems to be half the coronet cantina at once.


For those who like the medical professions I would suggest going to master CM and then reaping the benifits of the area stims and area poisions.



General Stoco of the Brotherhood of Thunder
Suboshi
Thu Feb 19, 2004 9:33 am
#30

Radioactive sampling has not been nerfed.


I grinded to doctor in very little time using this. I finished off wound treatment speed and med knowledge lines both in one day. Have a friend (or two), buffed for health and action, just outside a cantina (Coronet works best for this by far). Have them glance in the door to the cantina, and start listening to one musician AND watching one dancer. Then step outside and slide to one side of the door so you are out of the way. Assuming there are players right at the entrance to the cantina (and there always are in Coronet), you will still be recovering mind damage/wounds even though you are outside, you can hear/watch through the wall.


Then have those people start sampling radioactive material. They will take 200-400 wounds per sample. As long as you have highly experimented B wound packs, you can heal their health and action repeatedly for 700-1100 med exp per hit. Eventually they will probalby be incapped due to mind wounds, but listening to the cantina through the wall will slow this down greatly, and will reduce their incap timer to about 10 seconds.


Worked like a champ, I did this with two people sampling simultaneously.



#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#~~~~~#
Tarrissh -- Lowca -- Rifleman, Commando, and Wookie Explorer Extraordinaire &
Sasya Irobe -- Lowca -- Master Weaponsmith, Master Tailor, Master Artisan, and Merchant &
Jamisia Shido -- Test Center -- Fledgling Brawler, Fencer, Master Image Designer

MOJO - Galactic Spies of Mystery (based in Mojovia, Dantooine, Lowca)

atimes
Thu Feb 19, 2004 10:13 am
#31






ISBOperative wrote:

I agree with (most of)your sentiments wholeheartedly... but if somebody wants toafk grind rather than be helpful, then that is their perogative.


These 'selfish' people will do whatever is the best way to get med xp... blame the devs for that. What else is tumble ever used for anyway? lol


I spent half the day yesterday trying to get medical xp. I tried all the med centers in all the big cities and they were empty... except for the 3 or 4 other medic/docs fighting over the one rare patient. I tried healing entertainers in the cantinas... that was good for 5 minutes. Half a dozen medics were getting medical xp at the same time... until a CM shows up with area stims and then it's back to fighting for patients in the med center.


I'd love to head off on a group adventure and be the group medic... but how many people want to share their mission rewards with a novice medic?


How many times have you been in a med center and seen somebody get up and leave or go to a different medic because the novice can't heal their woundsfast or effectivelyenough?


When a real patient comes in, I'm more than happy to heal them... but very often 'tumble monkeys' are the only way a poor novice medic can make xp.


So yes, /sigh, I use tumble monkeys when there is no alternative. I have been a master doc before and I did it the hard way. Re-doing the profession as I am now,I would rather just get the master title back asap... I feel I paid my dues.


I admire your ideals, but it's not fair to criticize somebody because they have differing ideasabout how this game should be playedand what a doc should be.







Prepare for long counter argument


I agree tumbling is pretty useless (unless you are using heavy weapons without any specials)


However, I am a 0-2-2-4 doc and not a single bit of my medic and doc xp came from healing tumble monkeys.


Here is how I did it. It takes a bit longer but it can be done.


Grind up to organic chem IV ASAP and once you hit novice doc grind doc crafting IV ASAP. This is the key.


Once you get to organic chem 4 make wound pack B's with advanced sub components. This increases their power tremendously. Using advanced sub components is the difference between healing 30 wounds a shot and 100 wounds a shot with a wound pack. /tendwound is useless and with wound pack B's with advanced subcomponets you'll heal the majority of folks who come in for help just fine.


Skip med centers and head inside the coronet star port where the ticket droid is. You would be amazed at the number of people who run around in this game with all black HAM bars and ignore med centers. Heal them as they are loading. Easy easy easy xp. I got 45K medical xp in a short time doing this one saturday afternoon. Some of them might even tip you which will never happen with a tumble monkey. In fact the tumble monkeys ask YOU for money. With all the complaining we do about lack of money making ventures and crummy tips I would think we'd be up in arms over this one.


Another method is just to find a single person and not a group. I've got 2 medics on two servers. On my alt I'm currently a 2-1-1-2 medic and I got all the xp just from healing a single friend on dant. He'd tank the pikets and I'd blast from a distance. When his HAM got low I'd run up /peace and do a quick heal and run back. Gobs and gobs of medical xp right there.


Once you get the ability to buff give your buffs away for free. The reason I call people selfish is because xp grinding in the methods described here is such a WASTE. BUFFING YOUR PET OVER AND OVER AGAIN!!!! Give me a break. You are already wasting those buffs on a pet. Why don't you instead buff REAL PEOPLE who could benefit from the buff over and over again. It's just as fast, gives just as much xp and you will actually HELP someone. Again use the star port. All you have to do is/yell "I'm a doc who needs xp. Can I give you a free small buff?". Do this and watch the lines start forming in front of you. Also and LISTEN UP GRINDERS this may actually give you MORE xp because you can't have a medical droid AND a pet out at the same time. With a 110% medical droid buffing real people you may get more xp than buffing your pet in a med center or your house or a camp since the medical rating of the droid is higher than any of those places!


Advance up the knowledge line until you can use enhance pack D's. Boom! Now you can buff your way to master and get rich along the way.


Do you see my point? If anyone wants to uber grind on tumblers and pets by my guest I actually don't have anything against it. My question is WHY? Doctor is by nature a non self-centered profession. Why in the world would you need a Stim E to heal yourself? Becoming a doc to buff yourself is a waste when you can just spend 6K - 10K and save 140 skill points. I could maybe see going 0-4-4-0 but even then that gives you the ability to rez which makes you very valuable to a group.


That's my point. You are the most powerful healer in the game and could be a great asset to so many people yet you choose to waste that power healing tumble monkeys, and buffing your pets.


Why in the world are you a doc in the first place if this is all you are going to do? It's like becoming a weaponsmith just to make your own vibro knuckles.
atimes
Thu Feb 19, 2004 10:22 am
#32

Since we are on the subject of grinding I might as well add this (see told you I had nothing against uber grinding. I grinded out the doc crafting line myself very quickly using this method).



The engineer in me has to speak out on the inefficiency of the current popular crafting macros


The problem is the "guts" of the macro (the actual crafting commands) is repeated over and over and over again. This entails a ton of typing and if a change has to be made you have to change it in many places.


My method is different. Instead of making one long macro you make 2 short macros and maintaining them is easy.


Put your crafting kits in the tool slots you want (let's say slots 5-8). Then create the following 2 macros. Place them in slots 3 and 4. In the first one (I call it craftproc which is short for "crafting procedure") I do this:


/selectDraftSchematic xx;
/pause 4;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;


That's it. This is the part that gets repeated so much in all of the current macros. Make it it's own macro so future changes only need to be made one time. Place this macro in slot 4.


The second macro is also simple. Basically all it does is open the crafting tool then it "calls" the crafting macro. Place this macro in slot 3


/ui action toolbarSlot04; this activates the crafting tool
/ui action toolbarSlot03; this activates the crafting macro
/pause 6; this pauses the current macro to let the craftproc macro complete.


/ui action toolbarSlot05;
/ui action toolbarSlot03;
/pause 6;


/ui action toolbarSlot06;
/ui action toolbarSlot03;
/pause 6;


/ui action toolbarSlot07;
/ui action toolbarSlot03;
/pause 6;


/ui action toolbarSlot02;this starts the entire process over again



This creates 2 simple macros and if you ever need to make a change you make it in one place and it seems to me to be much simpler. If you want to grind a new schematic or change the time needed to select your resources you change it once in the craftproc macro. If the pause time in the second macro isn't long enough to let "craftproc" complete you change it in a few places in a short macro.


What do you think?


Eldamacil
Thu Feb 19, 2004 11:08 am
#33

Atimes, I'd just like to say that I am impressed and heartened by your willingness to argue against tumblemonkey healing while admitting that it is anyone's prerogative to make use of such grinding if they desire to. It's too easy for medics/doctors to get on their podiums and preach about "doing it the right way"...as if anyone has the right to dictate to another person what the "right" way to play a game is, when the grinder is paying just as much to play the game as the "true" doctor is. It is refreshing to see someone extolling the virtues of the doctor's craft while acknowledging that tumble-healing is fine if that's how you want to do it. Kudos to you, sir (ma'am?).

I like your modular approach to macros, too. I haven't yet written my own crafting macro, but I like the style of yours.



_______________________________________
Angras Randir
Master Fencer, Master Medic, Creature-Handler-in-training

Previously: Master Marksman, Master Scout, Master Ranger, Master Doctor, Master Merchant
atimes
Thu Feb 19, 2004 12:11 pm
#34

I guess at the end of the day you just need to step back and remind yourself it is after all just a video game. One of my best sessions was spent one night in the med center with a tumble healer. It was a blast. I would heal folks with wounds and he'd heal the tumbler. We'd talk, have an occasional duel and train each other as we got skills. Very fun time overall.
Zeritus
Thu Feb 19, 2004 2:49 pm
#35

Lots of useful info..



________________________
Nirax
h310ise
Thu Feb 19, 2004 4:55 pm
#36

I'm working up doc the old fashioned way, hanging outside ft tusken and inside the coronet starport healing wounds - teh problem is, most people aren't wounded much! I don't know if it's the armor, if nearly everyon and their brother has TK 4 med line, or if players are eating smarter and getting exercise so they're living healthier lives but there are DAMN few wounds going around, and almost none over 50 pts.

My next plan, take a friend to lok and hunt mynocks, pray they get diseased. sarlacc pit sounds interesting as well...

Any tips on making doc via non-grinding methods, but still climbing quickly, are appreciated!

(BTW after 2 days (few hours per day) at ft. tusken (better than coronet!) i went from novice medic 212x - 423x)
chiefccw
Fri Feb 20, 2004 3:41 am
#37

craft loads of stim Cs


get on a naff hunt or ten from coronet.


one skill takes about 2 or three hunts. you get loads of carnivore meat if you can harvest and the money isnt bad.



the fewer CHs and the more tanks in the group the better. Its not the fastest way but im having fun doing it








Dala - Aerospace Engineer/General Dogsbody

Dela - Uber Carbineer/Force Grinder
needanamethatworks
Fri Feb 20, 2004 5:06 am
#38

Did it healing a bot warcrying a lair. Didn't take very long at all. All in one day except crafting.
atimes
Fri Feb 20, 2004 7:05 am
#39






h310ise wrote:
I'm working up doc the old fashioned way, hanging outside ft tusken and inside the coronet starport healing wounds - teh problem is, most people aren't wounded much! I don't know if it's the armor, if nearly everyon and their brother has TK 4 med line, or if players are eating smarter and getting exercise so they're living healthier lives but there are DAMN few wounds going around, and almost none over 50 pts.

My next plan, take a friend to lok and hunt mynocks, pray they get diseased. sarlacc pit sounds interesting as well...

Any tips on making doc via non-grinding methods, but still climbing quickly, are appreciated!

(BTW after 2 days (few hours per day) at ft. tusken (better than coronet!) i went from novice medic 212x - 423x)






That's odd. I find just the opposite. Last night I was able to heal a number of people with wounds over 100 and some people nearing 200. Maybe it's just my server.


I think in about 15 minutes last night I earned about 12K medical xp. I buffed a few people and healed a few wounds and am that much closer to advanced doc knowledge.

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