Doctor Archive

Thread: Nerf Doctors

Cailid010
Mon Mar 22, 2004 10:11 am
#27






unde wrote:
HEHE...I've been plaing this game since release...I think I know what is going on. Say hello to my second account. Fool.






So you're an idiot on 2 accounts.





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Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Travin64068
Mon Mar 22, 2004 11:02 am
#28






unde wrote:
Its so unrealistic to have Doctors working on people outside of the hospital when it comes to major damage or buffs. Doctors should only be able to buff inside of hospitals, that would end the Docs forming lines for buffs in front of about every starport. Geez.

OR

Make it so a Docs can only buff in hospitals and in Ranger camps (with medical work stations)...not novice scout camps.

PS
Only talking about buffs and major wound damage...not stims.




I understand that you just wanteverything in it's place, right? OK, then PvP can only be done on battlefields because that's where it belongs, and I don't like raids. It's unrealistic for everyone to carry weapons, and not have the cops (stormtroopers) do anything about it, any equiped weapon within a city should be taken away by the troops. Smuggling, slicing, and spiceare allillegal, therefore, Smugglers can't be Imperial. Merchants should only be able to advertise on the bazaar, not allowed to /shout thier waypoint and stock for hours. You would have to goto a garage or a stable to pull out vehicle or pet. Travel between planets would take hours, not just the amount of time it takes to load.


This problem you have with lines outside starports won't be as big of an issue when the shuttle wait times are reduced to 5 minutes, and you can travel directly anywhere. All our med droids have is a protable medical work station installed in them. I'm not trying to flame, but if you want to try to put one thing in it's place, then you need to put everything in it's place.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Loviza
Mon Mar 22, 2004 11:47 am
#29

Nerf doctor in just one thing and you loose 20% of them. Nerf 5 things and you loose all. Wanna depopulate the galaxy from doctors? Doctor is a proffesion already hanging by a thin thread. Only reason Im still a doctor is because I love to play support and also because Im a heavy RP.


Although I agrees with above posts that hospitals should be more usefull. Imo droids should only be doing 100 and not 110. Then let a hospital do 110 instead or like some other players have mentioned earlier on other threads, make some usefull doctor furnitures like an operation table or something. For the sake of RP I would love to spend more time in my hospital.



Lov'i Za' - ISB Sergeant
Loviza
Mon Mar 22, 2004 11:57 am
#30

Just wanna say to thoose of you that think being a doctor is easy once you hit master. It starts when you hit master. Myself have put around 5 million credits on my hospital (mostly bying resources) and I still cant do a power 900+ buff (very close now tho).


So dont complain on thoose poor doctors trying to get some money in the starports. 10k a buff is nothing when you have to pay millions to get thoose top resources. You should be happy that there are nice ppl out there actually choosing Doctor as a profession helping YOU beat thoose monsters/rebels/imperials.





Lov'i Za' - ISB Sergeant
SousukeM
Mon Mar 22, 2004 12:03 pm
#31

How about this don't nerf anything, but you could turn around and maybe if you have your droid out in a hospitalthat it would give you the hospitals 100&another+25 for having the droid.That would give you advantage of haveing a droid and make hospitals more useful. Also make it the same as high level ranger camps.



Sousuke Mosby Master Doc. Master Combat Medic
SumDuud
Mon Mar 22, 2004 12:11 pm
#32






magitek82 wrote:

Unrealistic?......i never recalled ever going to the doctors office and have them be able to make me 50 times stronger than normal....







I never recalled going to a big city and instantly being able to travel to another planet, or being able to materialize a floating vehicle from no where and hop on and ride it anywhere I choose including through people.


Point is it is a freaking fantasy game and with a DROID (a fairly large part of the movie and story the game is based off of) a doctor should be able to buff or heal anyone anywhere. No offense but you have no idea what you are talking about...




Mailleki - Intrepid
Master Doctor
Pistoleer 3 2 4 2

B'Powder Slap
Hologrinder Lacky
Odim
Mon Mar 22, 2004 12:33 pm
#33

this thread has been




PWNED



____________________________________________________________

Bring me to your hiding place, so I can face your vice grip
I'll chisel every single monkey off your back with this ice pick

Scoooter
Mon Mar 22, 2004 12:37 pm
#34






magitek82 wrote:

Regardless of whether or not doctors "deserved" to be nerf like Unde says or not......This DOES seem like something the devs would do in order to balence out the game.....


even the idea of requiring a camp to raise people from incapacitation is an even more likely idea just due to the fact that no one ever uses drag corpse, and completely under utilized skill





Ok lets just get something straight. Taking away and ability we have or lessening it is a NERF. Doctors are the most stealth nerfed class out there we need no more. Look at auto heal locations, pet stims, new food buffs and there are more. Making the med center a better location causeing incentive to go there is good. Taking away our field work is bad which is what this does. There will be no reason for docs to go on hunts.


And lets not make a STUPID thing like only res from a camp because YOU believe drag corpse is an unused commands. I and the docs I know use it quite frequently. I am not going next to a a krayt to res someone, no I will drag him then res. Res already has its 60 second groggy timer also. Making STUPID restrictions so people will use commands that YOU believe are unused is completely SENSELESS.






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Fynite
Mon Mar 22, 2004 1:02 pm
#35

why stop with just buff nerfs, how about we cant revive players unless we drag them to a hospital or ranger camp...lol


I find it very unlikely that we are able to bring back someone back to life with a simple ressurrection kit, I think we need a fancy camp


or a highly techno advanced hospital to even perform such a task. I don't mind waiting for a ranger in the middle of nowhere or


dragging my friends 10k meters to the closest hospital.


UmmonPrime
Mon Mar 22, 2004 2:15 pm
#36






magitek82 wrote:





unde wrote:

The above person metioned docs should have to drag a player to a ranger camp or hospital to be revived and I agree.



If you agree with that, then maybe you'll also agree with a nerf calling for the fact that artisans should be the only ones who can make drugs, because doctor's don't know anything about developing drugs in real life.... Then, maybe, there can be a nerf requiring doc's to write prescriptions so that people will have to seek out smugglers (seeing as though there are no pharmacist class in the game) and have them sell stimpacksto patients...and smugglars will buy their drugs from artisans too...


And if you're still with me, they'll eventuallyrequire doctors to be stationed at specific med centers, and sign with an HMO, and patients can only get healing according to the amount of money in their bank accounts....so newbie players will never get healed, and people with over 1million credits will get the best quality healthcare....







That's about as real as you can get right there.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


magitek82
Tue Mar 23, 2004 1:37 am
#37






unde wrote:

The above person metioned docs should have to drag a player to a ranger camp or hospital to be revived and I agree.



If you agree with that, then maybe you'll also agree with a nerf calling for the fact that artisans should be the only ones who can make drugs, because doctor's don't know anything about developing drugs in real life.... Then, maybe, there can be a nerf requiring doc's to write prescriptions so that people will have to seek out smugglers (seeing as though there are no pharmacist class in the game) and have them sell stimpacksto patients...and smugglars will buy their drugs from artisans too...


And if you're still with me, they'll eventuallyrequire doctors to be stationed at specific med centers, and sign with an HMO, and patients can only get healing according to the amount of money in their bank accounts....so newbie players will never get healed, and people with over 1million credits will get the best quality healthcare....

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