Doctor Archive
Thread: Doc Buffs De-Mystified, and how Publish 7 will change it.
FlipFantasy wrote:
correction... highest you could get is by adding 10% to buff my medical specialized city.
I have hit on one buffe an amazingly lucky 3016, 3058, 4013, 4013, 3243, and 4040 for a set of buffs with 894 heal power packs.
BTW.. I hate using non-avian meat action packs. We buff people as a set of 6 buffs, not as 1 uber buff and 5 mediocre buffs.
How do I know what's a medical specialization city?
correction... highest you could get is by adding 10% to buff my medical specialized city.
I have hit on one buffe an amazingly lucky 3016, 3058, 4013, 4013, 3243, and 4040 for a set of buffs with 894 heal power packs.
BTW.. I hate using non-avian meat action packs. We buff people as a set of 6 buffs, not as 1 uber buff and 5 mediocre buffs.
The doctor's BF makes no matter.
Armor makes no matter for either the target or the doctor (except where regen rates are a concern)
800 buffpack, no bivoli : 1980
900 buffpack, no bivoli : 2227
800 buffpack, +25 bivoli : 2200
900 buffpack, +25 bivoli : 2475
Hmmmm, I am so glad I have about 200 pacs of each stat right at 900 for post patch sales!!![]()
As for the publish 7 changes, I think 2500 is a fair buff, it wil take the excitement I got out of buffing someone and hoping for a 3k buff!! It will also balance out what a doc can charge for buffs because you then know what you are getting for your money, I think they are good changes, it just takes a little excitment out of it when you know what your going to hit. I also will pursue more Janta, the janta pacs on the floor in my house will not be just for display anymore!! Now that I know what they will hit, I am excited to buy many more!! My janta pacs are all 20/1005 and 13k duration, that was with measly 10/100 janta blood, let me get ahold of some 15/195 stuff and look out, I made some for a guy with blood like that and hit 25/1145 13k duration.
I think the changes will help masters be the master they are suppose to be and that is the way it should be, the dabblers will then try to become masters or start paying masters to buff them, or learn to accept the changes. I don't like that a 90 use doctor can buff as well as me when I spent the time to go up the crafting tree and all the others, but they didn't.
I will miss the excitment and anticipation of a 3k buff, but other than that I am happy with the changes.
110 * 250 = 27500
(27500)/100 * 900 or (27500)/90000 = .3055
what am i missing?
dpowell0 wrote:
Zarlor,
Please take it to the devs that we dont want the buff changes on TC now. Just add the ability to rebuff and keep the current randomness. this is a roleplaying game. there are no physical dice, but there's an invisible dice roll for every act. some randomness is a given. while i do think the current degree of randomness is too large, id keep it if the alternative is static buffs.
Who voted you the voice of all doctors. Geez, freaking b*lls on you.