Doctor Archive
Thread: My god, The buffing system must be the worst out there...
The numbers on a fully buffed person (food + doc+ smuggler) are too high ATM in my opinion. Add in 90% composite, and the game is pretty unblanced. A lot of the correspondents have been chatting about buffs recently, so have a lot of players. I'm generally concerned that A-C buffs are pretty much unwanted by all. In the long run we have to do something about that.
-T
I charge 1 cred per point of enhancement or 15k. They get what they pay for. If they complain about the buff, they go automatically on my ignore list. If they want a rebuff its the same price no matter what.
I like the variability of the buff system. I can use crap resources and make a pack with 700 and it will sometimes outbuff a pack i made that is 920. If there was no variability I would have to pay up to 15cpu for dolovite and class 4petro and the rest of the rare "good" spawn resources, good avian went for 30cpu recently. I would have to charge 2 creds per point of of enhancement if that happened. Keep the scammer like me happy ![]()
I very much favor a revamp of the buff system. The ability to overwrite a bad buff is a welcome addition we have asked for for some time now. But it is not enough. I wouldn't want to spend 10 charges of a high end pack to get 1 good stat buff for anyone--myself included. And nobody will want to pay 1-2k per shot for me to keep trying, plus the already mentioned effect it has on our inventory--I prefer to use buffs in sets of 6 whenever possible to keep the packs even.
I like some degree of variable outcome to our enhancements, but the Min-Max range is far too great (as it is on many weapons IMHO).
A rebuild making the buffs go from (throwing out random figures just for the sake of putting a number out there) a multiplier of 1 to 2.5 at novice, to a multiplier of 2.5 to 4 at master would be good.
This would also allow for the enhance A, B, & C to go away or be redone as they are all but worthless now.
Vinaddar
First I would like to state that I am currently master doc, second I would like to state I'm dropping the crafting tree in favor of harvest, I despise crafting.... so I'll be using clothes to get to the 100 level and 90 med use.
That being said I don't want to NOT be able to use D Packs. I think that would be crap. It is already based on med use. if I can revive somone, cure disease somone then I should be able to shoot em full of steroids. I do believe that they should not be the same str and they normally are not as some exp had to go into usability instead of effectivness
Of course, the goal of SOE is to force grouping - I think the "combat pass" will be an overall nerf of everything including our buffs. I will wait to pass judgement until I see it of course, but it wouldn't surprise me if it makes the game entirely pointless and boring to me (being forced to group to kill anything interesting for example).
Personally I vote for Enhance E's with power similar to Stim E's (1000-1200 range or so) and med use 1000.
[wildly out of topic]
Also, need I say this - wookiee's should get either armor, "builtin" armor and resists or massive HAM bonuses as they advance in levels. To compare to any other player we should get probably max out at around 5-10k base HAM (all primary stats), unbuffed - then we would have a reasonable chance in PvP...
[end oot]
the buff system is terrible as it stands atm i have been making effectiveness 640 stims not very good i know but this is what really pisses me off for instance
guy 1 gets buffs
strength: 1400
constitution 1800
guy 2 gets buffed
strength 687
constitution 745
this is off the same pack ffs, how can they allow a system with such a ridiculous amount of variance, guy 1 is pretty chuffed obviously, guy 2 is pretty pissed off for gettin **edit** buffs and who can blame him when his m8 got well over double, i end up telling the guy just to pay me 4k cos i feel like a **edit** also that guy probably wont bother getting buffs off me again so ive lost a potential customer this happens far to regularly and i hope its going to get addressed real soon cos its starting to annoy not just me and probably many other docs but people who pay for the buffs.
im glad you can remove buffs next patch this will go some way to addressing what i see as a major flaw of the doctor class but the whole buffing system needs addressing i can make an ehance pack B and probably get higher or at lease equal to those stats for guy 2 hope this is going to get fixed.
876 power health buff, hit for 900 on a target with 0 BF (me and him), with a med 110 droid, and +174 in wound treatment.
I'm thinking the higher the complexity, the less chance it has of hitting well. When I started, my buffs rocked, but as my power went up, the actual buff strength went down. I changed from "all at once" experiemntation to "one at a time" because it yielded higher results. When you one-at-a-time it, has a much higher complexity than all at once, but a lower power.
I'll try this out tomorrow.
Message Edited by SauerSiggy on 02-10-2004 12:50 AM