Doctor Archive

Thread: Master Doc and...?

taycie
Tue Feb 24, 2004 9:18 am
#27


Master Doc/TKM (with scouting/artisan, drop as needed to harvest/survey) works amazingly well for me.


I migrated all my stats to my mind (Twilek, 1100) so on top of the doctor's buffs, I get a powerboost add on of 550 to health and action (not to mention a 2200 mind from a dancer's buff is nice (toss in brandy, mind foods, muon in an emergencyand I can getmy mindup over 3k).


As someone posted previously throw in really good kinetic armor and Im pretty well covered, especially since I can fix any state, disease and poison. I generally can play "bait" for friends grinding ranged with creatures swirling around me while they pick them off and never suffer any damage.


---


Kiiara, Shadowfire




Ogo, Kii & Mr. Karr himself
Worst Sig Ever. Approved by the swg forums.

After all they do know about making the worst products.
Much <3
RasterVex
Wed Mar 03, 2004 11:30 pm
#28

so the Answer is TKA... yeah I'm enjoying it so far. I'm not sure I want to give up Scout 0040 tho. Meat = good.


Love it!



Zexipher Evant
Teras Kasi Master, Master Brawler, Novice Creature Handler
Lost Souls, Corbantis
Souls Shop of Wonders, -2116, 1094, Perdition, Corellia
TheWanderersg
Thu Mar 04, 2004 2:31 am
#29

tka is faster, but cannot outdamage a swordsman.




Wisqa

Master Heavy Swordsman - Master Doctor

The Battlemaster of Fort Tusken






OldJediKnight
Thu Mar 04, 2004 5:43 am
#30

I say MD/Swords, and here is why:


My first holocron was Swordsman, and I was already a master medic, so I trained up to MD and Mswords, and played it like that for a whole week, before giving it up for.... chef... lol


Anyway, my point is that I should have just stopped at MD/MS, because that is more like a jedi than my Jedi is:


1. Unlimited massive spamming mind hitting specials that do insane damage and are BLAST with MEDIUM AP(lightsaber is kinetic go figure)


2. The ability to cure all states, poisons, and diseases at will... without having to earnmillions and millions ofcombat expee (jedi exp is like combat exp... )


3. The ability to magically enhance your stats and those of your friends


4. The ability to hunt with said friends without having PK's harrassing you for raising you visibilty fighting around others.


5. The ability to call back the departedsouls of those that have become one with the force... revive anyone?


6. The ability to actually defend ones self against state attacks, mitigate damage, and evenintimidate ones enemies...


I could go on, but I think you get the idea... Master Swordsman/Master Doc is more of a Jedi than an actual Jedi in SWG, and to think I gave it up... for chef...


PS -I am retraining masterswords/doc on my main instead of playing my jediheheh... sigh


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