Doctor Archive
Thread: 100% chance to avoid any buffs below 1200
Message Edited by Lexy on 03-02-2004 06:05 PM
Lexy wrote:
Well, as I said you have to use /diag to make sure they have BF. If you want to skip that step and buff them anyways, that's your decision. I hit 1k the other day, I was quite shocked (first time in months, since it's mathematically impossible under the correct circumstances), as soon as I did /diag, sure enough there was 450+ BF. All I can do is offer the guide, if you don't want to follow it then it's your problem.
But after Publish 7, and you start buffing for 2312 (for example) every time, then someone comes up with 400 BF and you only buff them for 1400, you won't have the randomness to blame. Just the fact that you didn't do it right
Lexy....I do use /diag before I do anything other then stim for obvious reasons. I'm still telling you that even with the "correct Circumstances" I still hit under 1200 with the current system. But on a side note to that....even if a person has BF, thats not my problem, I can't heal it, so if a person asks me for a buff and pays for it, thats their problem, not mine. I always tell the person they have BF, and if they don't care, neither do I.
I do however notice a difference in buffs with your "Correct Circumstance" but I'm telling you its not fool proof. I still hit lower them 1200.....not as often, but the point is that I do.
Lexy wrote:
Get buffs kits that are 875 power (if available to you and within price range)
Get +25 wound treatment BE clothes
Get +25 BE enhanced Bivoli Tempari
Get droid with 110 med rating, and a crate of droid batteries
*Edit* Be sure to actually USE the batteries on the droidPublish 7 we will get a battery meter, until then recharge between patients, batteries are cheap
Use /diag on patient to make sure there is 0 BF (low amounts of BF may vary your results only slightly)
And avoid the low level camps, as they have lower than 100 modifiers (basic small camp is a .65 modifier).
Buff away.
With this set up it is *IMPOSSIBLE* to hit below 1200 on any buff. You're lowest buff will be 1203, and highest will be 3609.
This is aimed to all those docs that are constantly complaining about buffs below 900 or 1k. Hope this helps.
BTW, formula is this:
Buff kit power * (1+(wound treatment/100)) * (droid rating/100) = Average buff
Average buff * 1.5 = high buff
Average buff / 2 = low buff
PS: I've not done any testing, but I've heard that if someone brings a low-level medical droid into your range (how close a droid has to be to you to let you heal) it can mess up buffs too. For example if someone drags a 60 rating med droid near you, you may get buffs well below your listed kit amount. Again, I've not tested this and cannot confirm whether it's accurate or not.
Message Edited by Lexy on 03-02-2004 06:01 PM
/agree
The only thing missing is that you should also make sure you have zero wounds and zero BF. Having buffed well over 2000 people over the past 6 weeks, my minimum buff with 860base packsis 1064 (not using Bivoli)There were ONLY two exceptions. 1) A person with 400 ish BF and 2) a person with 800+ BF. I hit 1064 many many times whichimplied that it was the minimum. Another observation I made was that BF only seems to make any noticeable difference when it exceeds 300 ish. The majority of people I buffed did have some BF.
I'm pretty sure that 200 is the cut-off point for BF. Anythingat 200 and overshould begin to affect your healing modifiers, anything less then that shouldn't have any effect. It may be possible that the higher skill levels of a Doc may also nulllify some of those is when you get the "shock wounds" message is any indicator.
Hopefully I can do some testing of this on TC over the next few days.