Doctor Archive

Thread: Publish 7 TC items... Test info thread (updated]

AngryTeddy
Mon Mar 01, 2004 5:59 am
#27

Sorry I'm kinda confused with this math. Im sitting here with a calculator trying to add and multiply all the numbers and it seems the total i get isn't the total posted, so im wondering if there was any mix up with the multiply and add signs... Does anyone know for sure the exact formula for the minimum buff for:


Base enhance X

Master Doc (+100 inj./+100 wound treatment)

BE clothes (+25 inj./+25 wound treatment)

Food (+25 inj./ +25 wound treatment)

Med Rating 110 Droid

On a patient with no BF?


From what I got from this thread so far, its base enhance x 2 then i get a bit confused...something like 110/100 for med 110 rated droid, 150/200 for master doc, BE clothes, food...do you add these numbers or multiply them? also what if a Master doc has +25 inj treatment clothes (from looted skill attachments)but no wound treatment modifiers...would this affect the +150/200 number?Is injury treatment and wound treatment counted seperately? or are they both added for a total of 200? Im sorry Im confused can somone please clarify? Thanks


AngryTeddy, Master Doc, Naritus
Aynsun
Mon Mar 01, 2004 6:18 am
#28

At first glance seems that buffs are lowered considerably but then again no randomness anymore. static 2k+ to all stats is more than enough for my opion + you can always use food/drinks which now are really good.


There will be definetly competion.. from who you would get your buffs.. 2000 or 2200. Now you can also start make new pricing according how much you can buff. Nice change overall.


Blanket is nice addition



Account cancelled and business closed, Bye bye all
atimes
Mon Mar 01, 2004 7:08 am
#29






AngryTeddy wrote:

Sorry I'm kinda confused with this math. Im sitting here with a calculator trying to add and multiply all the numbers and it seems the total i get isn't the total posted, so im wondering if there was any mix up with the multiply and add signs... Does anyone know for sure the exact formula for the minimum buff for:


Base enhance X

Master Doc (+100 inj./+100 wound treatment)

BE clothes (+25 inj./+25 wound treatment)

Food (+25 inj./ +25 wound treatment)

Med Rating 110 Droid

On a patient with no BF?


From what I got from this thread so far, its base enhance x 2 then i get a bit confused...something like 110/100 for med 110 rated droid, 150/200 for master doc, BE clothes, food...do you add these numbers or multiply them? also what if a Master doc has +25 inj treatment clothes (from looted skill attachments)but no wound treatment modifiers...would this affect the +150/200 number?Is injury treatment and wound treatment counted seperately? or are they both added for a total of 200? Im sorry Im confused can somone please clarify? Thanks


AngryTeddy, Master Doc, Naritus






It's not 150/200 it's (150 + 100) / 100 Instead of using .75 (150/200) try 2.5 (250 / 100)
kirstar
Mon Mar 01, 2004 8:14 am
#30

can someone write down the maths for me in simple.


the base equation then example


PLEASE.


also it will be nice charging 1 cr per point of buff



-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
Traigus
Mon Mar 01, 2004 9:54 am
#31


Take all of your bonuses


+100 wound treatment (MD)


+25 BE clothes


+10 droid (110 droid = +10 wound treatment)


+ 11 bivoli (this can be anything from +5 to +25 I picked 11 becasue you can't devide it cleanly by 5)


Add them


11+10+25+100 = +146 wound treatment.



take your base pack


In this case 850


850 times 1.46 (the 146 from above) =1241. This is the bonus from all your + wound treatment


1241 (bonus)+ 850 (the actual base pack value without bonus) = 2091



-T




Message Edited by Traigus on 03-01-2004 11:55 AM



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
isycz1
Mon Mar 01, 2004 10:24 am
#32






Traigus wrote:


Take all of your bonuses


+100 wound treatment (MD)


+25 BE clothes


+10 droid (110 droid = +10 wound treatment)


+ 11 bivoli (this can be anything from +5 to +25 I picked 11 becasue you can't devide it cleanly by 5)


Add them


11+10+25+100 = +146 wound treatment.



take your base pack


In this case 850


850 times 1.46 (the 146 from above) =1241. This is the bonus from all your + wound treatment


1241 (bonus)+ 850 (the actual base pack value without bonus) = 2091



-T





Message Edited by Traigus on 03-01-2004 11:55 AM




Hmm ..you are notusing the enhancement to location rating as a multiplier. Using the proposed formula and using your values ....


BuffValue * (1 + (WoundTreatment/100)) * (DroidRating/100)


850 * (1 + (136/100)) * (110/100) = 2206.6




Isycz
Master Doctor/Master Chef

Buffs, Bivoli and Brandy. Talus -2972, 1800. 800m from Imperial Outpost.

ShannonKnight
Mon Mar 01, 2004 10:39 am
#33

The problem I see here is, that there is not too much difference between medicore 770 packs and good ones 870. If I use the same clothing/food the difference is like 200 points which isn't really that much.



_______________________________
Colonel Elalk Obesa
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes. That way I wouldn't have to have any goddamn stupid useless conversations with anybody. If anybody wanted to tell me something they'd have to write it on a piece of paper and shove it over to me. They'd get bored as hell doing that after a while, and then I'd be through with having conversations for the rest of my life."


"I don't suffer from insanity, I am enjoying it."


Traigus
Mon Mar 01, 2004 10:43 am
#34

Location and droid rating are mutually exclusive.



You can have a location bonus OR a droid bonus not both.



The droid is listed as +10 wound treatment (which is what 110 works out as).


You are applying the droid/location bonus to base AND bonus. 10% of the total, then added back in.


I'm only applying it to base (becasue I'm using it as part of my bonus as an additional +10 to base, not a +10% to both base and bonus).



I may be wrong, but it seems to be the way it works... My TC droid hasn't been delivered yet, and it wsa nearly impossible to track with the randomizer before this point.



-T





------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
isycz1
Mon Mar 01, 2004 10:50 am
#35








ShannonKnight wrote:
The problem I see here is, that there is not too much difference between medicore 770 packs and good ones 870. If I use the same clothing/food the difference is like 200 points which isn't really that much.









See http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=36037


I made a similar observation but as this thread is an info. only thread i did not post it here.




Isycz
Master Doctor/Master Chef

Buffs, Bivoli and Brandy. Talus -2972, 1800. 800m from Imperial Outpost.

Okin_Sin
Mon Mar 01, 2004 1:35 pm
#36

When they change something, never consider it a good thing. Its almost always a nerf. Give it 6 months and every class and every skill in this game will have been nerfed. You figure they could have tested stuff, insted of just releasing it then nerfing it pissing off the customers. But then again they don't give a **edit** about the customers, just the revnue.
Porag_Krongt
Mon Mar 01, 2004 3:31 pm
#37

I posted this in its own thread yesterday and now noticed this one... This is a repost.


I just made and tested the fire blanket on TC.

Resources needed:

26 Rori Fungus
44 Aluminum
2 identical BECs
2 identical Synth cloth (created by a Tailor)


It can be experimented for ease of use, charges and effectiveness...

It has about 50 charges with high experimentation in charges. (The one i made had 49 charges)

It has Med use about 67 without any experimentation.(no experimentation points put into this)

I do not know if effectiveness does anything because with 9 experimentation points in charges and 1 in effectiveness it was used 11 times in a row sucessfully... 10 times on several others (thanks for the help and burns Joaraddan and Ahab) and once on myself.

The command to use this, /extinguishFire uses about 240 (give or take depending on secondarys I'm sure) mind pool points when used.

[Edit] The command necessary to use the Blanket is in Doc Treatment Speed 3 and the Schematic is in Doc Medical Crafting 4.

I have not tested what factory will be needed to create this item... Expect an update later.



Porag - Master Doctor/ Master CH
Tyndel - Master smuggler / TKM
Noone Special - Master Swordsman / Master Rifleman
kirstar
Tue Mar 02, 2004 1:37 pm
#38

thanks m8e.



that clears that up





-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
INTREPID - HABRAX STARSTEEL - RIFLEMAN / DOCTOR
-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)-(.)
Vinaddar
Wed Mar 03, 2004 5:51 pm
#39

isycz1's formula is accurate. You get either the droid rating (110/100) or building rating (100/100) as the last number in the equation.


So, as stated it is:


Base *(1 + Wound Treatment/100) * (Droid or Building rating/100).


For most MD's these days it will be:


Base * (1 + 1.25) * (1.1) without bivoli, and up to Base * (1.50) * (1.1) with bivoli.


Which gives us:Base * 2.45 with no bivoli up to Base * 2.75 with the mighty food.


Vinaddar


Page 3 of 6