Doctor Archive
Thread: Publish 7 TC items... Test info thread (updated]
AngryTeddy wrote:
Sorry I'm kinda confused with this math. Im sitting here with a calculator trying to add and multiply all the numbers and it seems the total i get isn't the total posted, so im wondering if there was any mix up with the multiply and add signs... Does anyone know for sure the exact formula for the minimum buff for:
Base enhance X
Master Doc (+100 inj./+100 wound treatment)
BE clothes (+25 inj./+25 wound treatment)
Food (+25 inj./ +25 wound treatment)
Med Rating 110 Droid
On a patient with no BF?
From what I got from this thread so far, its base enhance x 2 then i get a bit confused...something like 110/100 for med 110 rated droid, 150/200 for master doc, BE clothes, food...do you add these numbers or multiply them? also what if a Master doc has +25 inj treatment clothes (from looted skill attachments)but no wound treatment modifiers...would this affect the +150/200 number?Is injury treatment and wound treatment counted seperately? or are they both added for a total of 200? Im sorry Im confused can somone please clarify? Thanks
AngryTeddy, Master Doc, Naritus
Take all of your bonuses
+100 wound treatment (MD)
+25 BE clothes
+10 droid (110 droid = +10 wound treatment)
+ 11 bivoli (this can be anything from +5 to +25 I picked 11 becasue you can't devide it cleanly by 5)
Add them
11+10+25+100 = +146 wound treatment.
take your base pack
In this case 850
850 times 1.46 (the 146 from above) =1241. This is the bonus from all your + wound treatment
1241 (bonus)+ 850 (the actual base pack value without bonus) = 2091
-T
Message Edited by Traigus on 03-01-2004 11:55 AM
Traigus wrote:
Take all of your bonuses
+100 wound treatment (MD)
+25 BE clothes
+10 droid (110 droid = +10 wound treatment)
+ 11 bivoli (this can be anything from +5 to +25 I picked 11 becasue you can't devide it cleanly by 5)
Add them
11+10+25+100 = +146 wound treatment.
take your base pack
In this case 850
850 times 1.46 (the 146 from above) =1241. This is the bonus from all your + wound treatment
1241 (bonus)+ 850 (the actual base pack value without bonus) = 2091
-T
Message Edited by Traigus on 03-01-2004 11:55 AM
Hmm ..you are notusing the enhancement to location rating as a multiplier. Using the proposed formula and using your values ....
BuffValue * (1 + (WoundTreatment/100)) * (DroidRating/100)
Location and droid rating are mutually exclusive.
You can have a location bonus OR a droid bonus not both.
The droid is listed as +10 wound treatment (which is what 110 works out as).
You are applying the droid/location bonus to base AND bonus. 10% of the total, then added back in.
I'm only applying it to base (becasue I'm using it as part of my bonus as an additional +10 to base, not a +10% to both base and bonus).
I may be wrong, but it seems to be the way it works... My TC droid hasn't been delivered yet, and it wsa nearly impossible to track with the randomizer before this point.
-T
ShannonKnight wrote:
The problem I see here is, that there is not too much difference between medicore 770 packs and good ones 870. If I use the same clothing/food the difference is like 200 points which isn't really that much.
See http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=36037
I made a similar observation but as this thread is an info. only thread i did not post it here.
I just made and tested the fire blanket on TC.
Resources needed:
26 Rori Fungus
44 Aluminum
2 identical BECs
2 identical Synth cloth (created by a Tailor)
It can be experimented for ease of use, charges and effectiveness...
It has about 50 charges with high experimentation in charges. (The one i made had 49 charges)
It has Med use about 67 without any experimentation.(no experimentation points put into this)
I do not know if effectiveness does anything because with 9 experimentation points in charges and 1 in effectiveness it was used 11 times in a row sucessfully... 10 times on several others (thanks for the help and burns Joaraddan and Ahab) and once on myself.
The command to use this, /extinguishFire uses about 240 (give or take depending on secondarys I'm sure) mind pool points when used.
[Edit] The command necessary to use the Blanket is in Doc Treatment Speed 3 and the Schematic is in Doc Medical Crafting 4.
I have not tested what factory will be needed to create this item... Expect an update later.
isycz1's formula is accurate. You get either the droid rating (110/100) or building rating (100/100) as the last number in the equation.
So, as stated it is:
Base *(1 + Wound Treatment/100) * (Droid or Building rating/100).
For most MD's these days it will be:
Base * (1 + 1.25) * (1.1) without bivoli, and up to Base * (1.50) * (1.1) with bivoli.
Which gives us:Base * 2.45 with no bivoli up to Base * 2.75 with the mighty food.
Vinaddar