Doctor Archive
Thread: Where is your cut off on using higher level stims and wound packs.
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Sif
Thu Feb 05, 2004 11:53 pm
#14
Es only for me too. While a Stim C or D will usually give a full heal, I like the certainty and the chargesthat come with the Stim E. Charges and sheer power are what I like aboutE wound packs. If you make these high level meds with theconcentration on charges, you will have essentially made more medicine for yourself. Thisenables you to use your factories to make stims to sell without having to worry about running out of personal supply. It's probably beentwo months since I last made anystims or wound packs to use myself because everything I use (besides buff packs)has 53 (ABECs were crap at the time due to resources) or more charges on it and I made at least 1 crate of 50 for each wound pack and Stim E.
FragFiend
Fri Feb 06, 2004 8:23 am
#15
I use wound b's, anything more is a waste
I use stim b's currently also, a 360ish base stim b i can get 1200 on the high end of my heal
Nema0879
Fri Feb 06, 2004 10:25 am
#16
Well, TBH ... I get a kick out of being able to heal 500+ wounds in one shot ... thus I use Wound pack E's and experiment mainly on the charges, with maybe one or two points in power ... stimpacks? Well, I use E's there too because I can either have a 56 use 1120ish stimpack or 5-600ish 70 use stimpack ... I usually go for the charges unless I'm pvp'ing around a bunch of guys that are buffed ... but nonetheless, having a stimpack with 70 uses rocks 
blackoutcl
Fri Feb 06, 2004 11:04 am
#17
I tried healing a buffed commando last night taking out a turret with c's. Needless to say we both died. I lost my mind. If I had e's we both would have lived.
Mejowepra
Sat Feb 07, 2004 1:23 am
#18
I only use Stim E's. Anything less and I often couldn't heal myself in one shot (3k+ H and A).
So far I have never made wound packs above C because I haven't collected the needed resources. I do plan to do this though, making a small run of perhaps 5 of each kind, with high number of uses (rather than doing max power). As someone said, having tons of uses is a major benefit of these.
So far I have never made wound packs above C because I haven't collected the needed resources. I do plan to do this though, making a small run of perhaps 5 of each kind, with high number of uses (rather than doing max power). As someone said, having tons of uses is a major benefit of these.
Cherokaa
Sat Feb 07, 2004 1:40 am
#19
I seldom make anything above a C stimpack. I'm kinda lazy in that I don't like having a factory up and paying for it if I'm not using it. I'll make D's or E's if asked for them, but I find that C's work best for me as they aren't so specific on the subcombines.
Redfyree
Sat Feb 07, 2004 6:36 am
#20
I don't make or use anything over a Wound pack B. The ones I make are 40 charge 160-165 base heal and I can heal over 500 wound in one shot. Not all the time granted, but it's a very rare person that has such large wounds that it takes me 2 tries to heal their stat.
I also sell meds, and since a large majority of my customers have novice medic, there is no point in me making Wound packs higher than B's when B's do the job.
Sure you might find someone with 900 wounds, but 95% of the time peoples wounds are in the range of 100-250. When a good wound pack B can heal that in one shot, why bother to go the trouble to make and waste C's?
I also sell meds, and since a large majority of my customers have novice medic, there is no point in me making Wound packs higher than B's when B's do the job.
Sure you might find someone with 900 wounds, but 95% of the time peoples wounds are in the range of 100-250. When a good wound pack B can heal that in one shot, why bother to go the trouble to make and waste C's?
Xtremegene
Sat Feb 07, 2004 1:14 pm
#21
Previously I have never strayed above wound C's and stim D's, since they heal a bunch already when you're a master doc obviously. I still haven't made any wound D's or E's, but I may if I decide to see how high they can go with just an OK ASDS and ABEC 
I've made some stim E's now that I've come across some OQ978 and PE978 berries (yum!), got the heal up to 1166 without using ACRDM, and all right ABEC and ALS, which obviously is more than enough even for buffed people....I may switch from using stim C's and D's to just D's and E's now (seeing as how if I'm not buffed when I fight, I will almost certainly die)
TaeRocko
Sun Feb 08, 2004 12:58 am
#22
Just reading this thread made me wonder why I hadn't tried to make wound E's.
I had everything for it in pretty nice quantity, so why not.
Heal Wound: 531
Charges: 62
I have no clue how these stack up...never really seen stats for E's, but I'll probably start carrying them...if only for the novelty of it.
I had everything for it in pretty nice quantity, so why not.
Heal Wound: 531
Charges: 62
I have no clue how these stack up...never really seen stats for E's, but I'll probably start carrying them...if only for the novelty of it.
RomulusOjibwa
Sun Feb 08, 2004 6:06 pm
#23
Wound Pack E's arent that hard to make. Not any harder than another kind of wound pack. Just need different resource. I got 71 uses out of my wound pack E's with like a 250 heal, I'll take charges anyday.
Sif
Mon Feb 09, 2004 2:45 am
#24
Yeah, on the higher level wound packs it's really the benefit of having more charges on the thing as opposed to more power. Resource requirements are kinda weird (tubers and polymer) but you only need a small amount to make a LOT of wound packs. They take forever in a factory though, close to 5 minutes apiece.
Vinaddar
Mon Feb 09, 2004 2:53 am
#25
I use Med B's (around 180 base, unless I hand make one better for a friend--then 200ish max) mostly, but will use E's for wounds exceeding 500, especially if there is fighting still going on.
I use Stim E's (usually 1221's) and B's (443's) and always have a slot in my toolbar for each. A stim B is fine for spot healing and mine are 44 charge, so they do last a while, but for combat, nothing can touch a 1200+ stim E.
I would not want to take on a NS Elder with a healer using lesser stims, but that's just me.
Vinaddar
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