Doctor Archive

Thread: New Bivoli Food for Doctors

Lexy
Thu Feb 19, 2004 2:32 am
#14

well, I've been using the same 855 power kits for about 2 months straight now, and I know my buffs capabilities. I top out at 3300 with BE clothes. Since getting some +24 Bivoli, I've hit over 3300 6 times in 5 buff sessions tonight, with the highest at 3498 so far. My average is by far greater.

If you notice in the skill mods window, when you have BE clothes on it adds the total next to the base mod. For wound treatment, like this: 100 (125)

With bivoli though, it modifies the base mod. For example: 124 (149)

They affected the mod in two different ways, thus they do in fact stack. These do take like 40 carnivore meat to make, so expect it to be expensive
Geburah
Thu Feb 19, 2004 11:40 am
#15






Lexy wrote:
These do take like 40 carnivore meat to make, so expect it to be expensive




A crate of this food cost me 250k credits - 50 counts total - 5k credits per meal.
Songe
Thu Feb 19, 2004 11:42 am
#16

I was given 10 of them by a friend, they add 10 wound treatment. Honestly I can'ttell the difference, it's just too random anyway.



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Novice Lekku Stomper
Traigus
Thu Feb 19, 2004 12:55 pm
#17

I'll check into the 2 stat (injury/wound treatment clothing).

I don't remember if this ever got fixed. Wound treatment clothes liek this may indeed not be working.. Or they may be re-broken if they did get fixed.

I am seeing detectable difference w/ food. My only + wound treatment is a tape not a BE item though.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Nema0879
Thu Feb 19, 2004 2:36 pm
#18






Lexy wrote:
The only case where the second mod on something doesnt work, it with skill tapes/armor attachments. With clothing items that have multiple mods in them, they all work. For example, I have a Gunman's Duster with +10 Creature Taming Bonus, and +7 Medical experimentation. The med exp is listed second, but it does work.





I'm aware this is what the devs have told us, and I'm going to run some more experiments but the fact remains ... I never see a difference regardless if I wear my clothes or not ....




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Lexy
Fri Feb 20, 2004 1:08 am
#19

The only case where the second mod on something doesnt work, it with skill tapes/armor attachments. With clothing items that have multiple mods in them, they all work. For example, I have a Gunman's Duster with +10 Creature Taming Bonus, and +7 Medical experimentation. The med exp is listed second, but it does work.
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