Doctor Archive
Thread: New Bivoli Food for Doctors
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Lexy
Thu Feb 19, 2004 2:32 am
#14
well, I've been using the same 855 power kits for about 2 months straight now, and I know my buffs capabilities. I top out at 3300 with BE clothes. Since getting some +24 Bivoli, I've hit over 3300 6 times in 5 buff sessions tonight, with the highest at 3498 so far. My average is by far greater.
If you notice in the skill mods window, when you have BE clothes on it adds the total next to the base mod. For wound treatment, like this: 100 (125)
With bivoli though, it modifies the base mod. For example: 124 (149)
They affected the mod in two different ways, thus they do in fact stack. These do take like 40 carnivore meat to make, so expect it to be expensive
If you notice in the skill mods window, when you have BE clothes on it adds the total next to the base mod. For wound treatment, like this: 100 (125)
With bivoli though, it modifies the base mod. For example: 124 (149)
They affected the mod in two different ways, thus they do in fact stack. These do take like 40 carnivore meat to make, so expect it to be expensive
Geburah
Thu Feb 19, 2004 11:40 am
#15
Lexy wrote:
These do take like 40 carnivore meat to make, so expect it to be expensive
A crate of this food cost me 250k credits - 50 counts total - 5k credits per meal.
Songe
Thu Feb 19, 2004 11:42 am
#16
I was given 10 of them by a friend, they add 10 wound treatment. Honestly I can'ttell the difference, it's just too random anyway.
Traigus
Thu Feb 19, 2004 12:55 pm
#17
I'll check into the 2 stat (injury/wound treatment clothing).
I don't remember if this ever got fixed. Wound treatment clothes liek this may indeed not be working.. Or they may be re-broken if they did get fixed.
I am seeing detectable difference w/ food. My only + wound treatment is a tape not a BE item though.
-T
I don't remember if this ever got fixed. Wound treatment clothes liek this may indeed not be working.. Or they may be re-broken if they did get fixed.
I am seeing detectable difference w/ food. My only + wound treatment is a tape not a BE item though.
-T
Nema0879
Thu Feb 19, 2004 2:36 pm
#18
Lexy wrote:
The only case where the second mod on something doesnt work, it with skill tapes/armor attachments. With clothing items that have multiple mods in them, they all work. For example, I have a Gunman's Duster with +10 Creature Taming Bonus, and +7 Medical experimentation. The med exp is listed second, but it does work.
I'm aware this is what the devs have told us, and I'm going to run some more experiments but the fact remains ... I never see a difference regardless if I wear my clothes or not ....
Lexy
Fri Feb 20, 2004 1:08 am
#19
The only case where the second mod on something doesnt work, it with skill tapes/armor attachments. With clothing items that have multiple mods in them, they all work. For example, I have a Gunman's Duster with +10 Creature Taming Bonus, and +7 Medical experimentation. The med exp is listed second, but it does work.
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