Doctor Archive
Thread: Buffs way too powerful?
I'm waiting to see after the combat pass.
Too powerful is also a function of scale. D packs are too easy for the average player to get.. So much so, we can't sell A-C buffs.
If D packs were fro high level content only, and A-C were for respective levels iof difficulty.. that would be fine.
Everyone can have a D buff right now.. it wrecks the low-end game (in general), and hurts our ability to sell our wares/ services as we level up.
-T.
Can you honestly imagine high-end hunting parties with only 1500 or so HAM stats? Besides, the most elite mobs can either: 1) counter your buffs; and/or 2) hit for so much damage even a 3k buff to every stat would still find you incapped/dead.
Just my opinion...
D buffs are too powerful for a majority of the people that are getting them.
-T
While working my way to Master Doctor I would actually go to the starter cities (AH mostly) and offer buffs using Enhance A-C's to lower level/new players for a modest sum. I actually made a decent amount of cash to go with the XP I got from buffing. It also helped me learn the ins and outs of the doctor profession much better than power-leveling to get to the Enhance D's, and also provided a useful service to newer players.
Traigus wrote:
I guess I'm not clear. D buffs are fine for high end content.. But docs aren't giving out D buffs for high end content. they are giving out D buffs to anyone with a relatively low number of credits.
D buffs are too powerful for a majority of the people that are getting them.
-T
Ok...wow....you are a good example of why that game is not stable and always go under the nerf bat.
I'm fine with the conclusion of this post and agree with you on it but you still had come to this forum crying for a full blown nerf! If you remember (if not, go up and read again) you were asking to reduce the max of a D buff of around 2000 pts...and so just because you're not happy because some newbies who can afford it don't need you anymore?
By the way, it took me two months of regular playing in a combat class before being able to regularly afford buffs...
1Kylekatarn1 wrote:
If you can afford to make 900+ health packs you can afford Ub3r comp, and to aford this run missons.
Let me put a pocket calculator for you in a Fedex box and send it to you...
On Sunrunner, you can'tfind a 90% Composite Armor below 1 - 1.5 Million. However, you can make or even buy 900+ for much less than that...
Your totally blind I guess, because T is our Doctor Correspondent and I totally support his feeling. And frankly I dont really care how long it to for you to play combat class to "regularly aford buffs". Until you've played Doc, and have totally dedicated your self to the profession you have no CLUE what goes into getting resources to making the best buffs in the game. No noober should be running around with 5k HAM....and definantly no Noob tumble monkey using hologrinder wanna be doctor should be able to use Buff D's. End of story.
MaxTarcald wrote:
Ok...wow....you are a good example of why that game is not stable and always go under the nerf bat.
I'm fine with the conclusion of this post and agree with you on it but you still had come to this forum crying for a full blown nerf! If you remember (if not, go up and read again) you were asking to reduce the max of a D buff of around 2000 pts...and so just because you're not happy because some newbies who can afford it don't need you anymore?
By the way, it took me two months of regular playing in a combat class before being able to regularly afford buffs...
The combat revamp will make the buffs less overpowering than they currently are. Also, the best buffs and gear even now do not make the high end combat easy. Taking on the tougher Nightsisters, for example, you need every spare bit of HAM you can get, plus solid support of healers, damage dealers, etc. After the restructuring of the combat system, this will be even more the case. Remember,TH warned us the game would be easier until the revamp.
Vinaddar
Traigus--I have respectfully (cuz' you are a heck of a Correspondent) disagreed with you on this topic for a while now. However, it is in part because I use D's for high end content.
I would not mind a limitation of D's only being able to be used on players of a certain level--but with so many non-combat classes, this would be too hard to incorporate. As a doctor, I wouldn't be able to self buff if it was based off combat skill, which would make combat healing far too risky--and the elite artisans would similarly suffer.
Planet specific buffs seems hard to cover in fiction that makes sense (why would D buffs only work on advanced planets?) that doesn't work.
I'm not so much about keeping low level people from having D buffs, as much as making A-C buffs worth something. As long as low level people can get D buffs, our other buffs are worthless.
I don't know about the rest of you, but I have to think about ALL docs, not just the masters (not that the MD box doesn't need something).
-T