Doctor Archive
Thread: Fastest Grind to MASTER DOCTOR (excluding crafting of course)
Message Edited by Saarkai on 02-18-2004 05:56 AM
Why can't you people just play the game? I don't have all day either. In fact my wife just had a baby so I haven't had more than an hour or so a day for the past few weeks and I'm still advancing at a decent clip. I don't heal tumble monkeys or buff my pet over and over again because that defeats the purpose of being a doctor. Being a doc makes you the greatest healer in the game so whyaren't you using that power to help other people? Why are you even being a doctor if you are grinding this way? You aren't helping anyone and that power is totally wasted in just healing yourself. If you are being a doc just to buff yourself then that is the dumbest use of skill points you could possibly do. Just pay 6K per gaming session and save 140 skill points. If you are doing this for a holo then save it and wait until the new Jedi system comes in.
By the way all you have to do to get "ur" doc xp fast (and actually HELP OTHER PEOPLE in the process) is to geta medical droid and stand in the coronet star port where the ticket droid is. Stand at the section where people warp in from other shuttles and heal their wounds as they are loading. You would be amazed at how many people run around with black HAM bars but don't visit med centers. I got 45K medical xp in one afternoon just by doing this and I actually HELPED PEOPLE. People were very thankful that upon loading their wounds were healed and I got good tips from people just out of kindness. Once you get the ability to buff stand in the star port with your droid and offer free small buffs to people. Many people would be more than happy to let you buff them for xp and they would receive a benefit in the process. It does more good to buff a living person who could use it then to buff your pet over and over again.
HELP PEOPLE and quit wasting the awesome power of the doc profession by selfish grinding methods.
I've helped out 5 people, usually in 1-2 nights.
1) Grind Master Medic on tumblers
--- get a crate of Stim Bs and 30 MU Cs, grind pharm 3, then first aid 4, then speed
this can all be macro'd as long as you watch your med xp caps
2) Keep healing tumblers and get 0240 Doctor, then buy 90 MU buffpacks and finish the rest
3) For medic crafting grind BECs with any organic/inorganic. For Doctor, find 40k of Lokian Wild Wheat and Tatooine Fiberplast and grind ABECS non-stop.
Always wear your Master Medic tag until you get Master Doctor so you can start getting app xp from novices.
Cheers
Message Edited by STD-DeathHawk on 02-18-2004 06:51 AM
Eldamacil wrote:
What are the best stimpacks and medpacks to use when healing for xp? I understand that more points healed = greater xp, obviously, so the better the medicine the greater the xp, but at one point does the time/resources/effort needed to create the advanced medicine outweigh its greater xp? Is there some sort of "optimum medicine" to be used, one that features a good compromise between ease of creation and xp points earned?
Basically IMO anything you can make with advanced sub componets is good.
To me there really isn't that much of an effort needed to get resources if you aren't selling your meds and just want to make meds for personal use to heal others. You could probably get enough to make plenty of advanced sub components with just personal harvesters and those are cheap. IMO if you are going to be using the meds for personal use then you don't really need the highest quality resources because your injury treatment mods and wound treatment mods can make up for meds that aren't the best quality. For instance a 350 power Stim B (which is easily done even with sub standard advanced sub components) is much more powerful to you (because you havea +100 injury treatment mod ) then it is to a novice medic (with only +5).
I use mid quality Stim D's for personal use because that is plenty of power to heal myself and anyone else I may come into contact with. I saw a guy incapped the other day and with one shot healed his action and health completely with a standard mid grade Stim D because my injury treatment mods were high enough to offset the lower quality of the Stimpak.