Doctor Archive

Thread: Fastest Grind to MASTER DOCTOR (excluding crafting of course)

JasonK
Wed Feb 18, 2004 1:17 am
#14

AFK tumbling may not be the fastest, but it's pretty easy to setup and do while AFK.



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Blah, blah, blah.
Saarkai
Wed Feb 18, 2004 6:55 am
#15

Do whatever you can until you get 0-2-4-0, Buy a bunch of enhance-d's experimented down to 90 med use. Buy 110% med driod. Buy BE (pants and shirt) clothes that give +15+15 to injury and wound treatment. Charge 4-5K for Buffs. You will get it all, money, xp like mad, and lots of happy people.

Message Edited by Saarkai on 02-18-2004 05:56 AM



Saarkai - Rebel Ace Pilot - Flurry
atimes
Wed Feb 18, 2004 7:10 am
#16

Why can't you people just play the game? I don't have all day either. In fact my wife just had a baby so I haven't had more than an hour or so a day for the past few weeks and I'm still advancing at a decent clip. I don't heal tumble monkeys or buff my pet over and over again because that defeats the purpose of being a doctor. Being a doc makes you the greatest healer in the game so whyaren't you using that power to help other people? Why are you even being a doctor if you are grinding this way? You aren't helping anyone and that power is totally wasted in just healing yourself. If you are being a doc just to buff yourself then that is the dumbest use of skill points you could possibly do. Just pay 6K per gaming session and save 140 skill points. If you are doing this for a holo then save it and wait until the new Jedi system comes in.


By the way all you have to do to get "ur" doc xp fast (and actually HELP OTHER PEOPLE in the process) is to geta medical droid and stand in the coronet star port where the ticket droid is. Stand at the section where people warp in from other shuttles and heal their wounds as they are loading. You would be amazed at how many people run around with black HAM bars but don't visit med centers. I got 45K medical xp in one afternoon just by doing this and I actually HELPED PEOPLE. People were very thankful that upon loading their wounds were healed and I got good tips from people just out of kindness. Once you get the ability to buff stand in the star port with your droid and offer free small buffs to people. Many people would be more than happy to let you buff them for xp and they would receive a benefit in the process. It does more good to buff a living person who could use it then to buff your pet over and over again.


HELP PEOPLE and quit wasting the awesome power of the doc profession by selfish grinding methods.


Deruji
Wed Feb 18, 2004 7:47 am
#17

well said




.dirge | Deruji.
TKM+Doc | Bio+Ranger
[-3555, -3275] Midian Marketplace, Lok
"do u guys still think u can rude me?"

DeathHawk-
Wed Feb 18, 2004 7:50 am
#18


I've helped out 5 people, usually in 1-2 nights.


1) Grind Master Medic on tumblers


--- get a crate of Stim Bs and 30 MU Cs, grind pharm 3, then first aid 4, then speed


this can all be macro'd as long as you watch your med xp caps


2) Keep healing tumblers and get 0240 Doctor, then buy 90 MU buffpacks and finish the rest


3) For medic crafting grind BECs with any organic/inorganic. For Doctor, find 40k of Lokian Wild Wheat and Tatooine Fiberplast and grind ABECS non-stop.


Always wear your Master Medic tag until you get Master Doctor so you can start getting app xp from novices.


Cheers


Message Edited by STD-DeathHawk on 02-18-2004 06:51 AM



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DeathHawk - Here for forums. I'll consider coming back when they revamp Doctors.

At eighty, I think what I shall regret are the things I always wanted to do and never did; the experiences I denied myself because I was too concerned about others opinions or too anxious for their approval but what I think I would regret most is a life wasted living as a person who was not me. Doug Malloy (RIP Rich)
Deruji
Wed Feb 18, 2004 7:51 am
#19

How about doing what I do, hang round a starter spot, with a crate of stims and get 2 or 3 new users, take them naff hunting or longhorns, heal them up give them advice etc.


Took a couple new users out ranc hunting for their first missions heheh (bigger group not just the three tho)


You make a lot more cheerfull people that way




.dirge | Deruji.
TKM+Doc | Bio+Ranger
[-3555, -3275] Midian Marketplace, Lok
"do u guys still think u can rude me?"

DeathHawk-
Wed Feb 18, 2004 7:54 am
#20

Almost forgot,


You could also go Combat Medic and use area stims in cantinas. I heard that works faster. Finding a CM supplier isn't easy or cheap though.


Cheers



---
DeathHawk - Here for forums. I'll consider coming back when they revamp Doctors.

At eighty, I think what I shall regret are the things I always wanted to do and never did; the experiences I denied myself because I was too concerned about others opinions or too anxious for their approval but what I think I would regret most is a life wasted living as a person who was not me. Doug Malloy (RIP Rich)
Eldamacil
Wed Feb 18, 2004 8:11 am
#21

What are the best stimpacks and medpacks to use when healing for xp? I understand that more points healed = greater xp, obviously, so the better the medicine the greater the xp, but at one point does the time/resources/effort needed to create the advanced medicine outweigh its greater xp? Is there some sort of "optimum medicine" to be used, one that features a good compromise between ease of creation and xp points earned?



_______________________________________
Angras Randir
Master Fencer, Master Medic, Creature-Handler-in-training

Previously: Master Marksman, Master Scout, Master Ranger, Master Doctor, Master Merchant
Entropism
Wed Feb 18, 2004 8:49 am
#22

I got a good grind macro for crafting, took me 1 hockey game's time to make the tree. As far as healing.... I did half tumblers, half actual game play. Mainly because I got my first set of buffs for free, and I REALLY wanted to use them, so I hired a tumbler for the night with my last 30K in the bank. I wanted to do it the hard way but the excitement got the best of me.



::::::Agaemadi Fishbulb::::::
::::::The Mighty Squid::::::
atimes
Wed Feb 18, 2004 8:59 am
#23






Eldamacil wrote:
What are the best stimpacks and medpacks to use when healing for xp? I understand that more points healed = greater xp, obviously, so the better the medicine the greater the xp, but at one point does the time/resources/effort needed to create the advanced medicine outweigh its greater xp? Is there some sort of "optimum medicine" to be used, one that features a good compromise between ease of creation and xp points earned?




Basically IMO anything you can make with advanced sub componets is good.


To me there really isn't that much of an effort needed to get resources if you aren't selling your meds and just want to make meds for personal use to heal others. You could probably get enough to make plenty of advanced sub components with just personal harvesters and those are cheap. IMO if you are going to be using the meds for personal use then you don't really need the highest quality resources because your injury treatment mods and wound treatment mods can make up for meds that aren't the best quality. For instance a 350 power Stim B (which is easily done even with sub standard advanced sub components) is much more powerful to you (because you havea +100 injury treatment mod ) then it is to a novice medic (with only +5).


I use mid quality Stim D's for personal use because that is plenty of power to heal myself and anyone else I may come into contact with. I saw a guy incapped the other day and with one shot healed his action and health completely with a standard mid grade Stim D because my injury treatment mods were high enough to offset the lower quality of the Stimpak.

KalarSkytorcher
Wed Feb 18, 2004 10:35 am
#24

Well...I seem to have an advantage over most people going for Master Doctor. I started going for Master Doc Monday morning and was 4/4/4/0 by Monday night. Trust me...I did not spend all day on the computer. But my secret....I'm a CM and spent about 6 hours with an Area Heal macro going. Of course, to be both a Master CM and a Master Doc, you can't have hardely any Combat professions other than the last set of bars in Marksman, but hey...it makes you one of the best healers in the game.


Also, if you want master Doc quickly and you have the last set of bars in Marksman. put all of you medical xp towards the CM med knowledge section until you can do area heals. After that, go to the Cantina in Coronet and you will just fly through the Doc Profession...excluding crafting of course!!!


~Kalar Skytorcher~ Chilastra



~Kalar Skytocher~ Chilastra

Jedi Youngling in response to bugs invading SWG:
"There's too many of them, Dev. What are we going to do?"

SWG Dev:
--ignites saber looking nerf-bat.

/end
jkray8472
Wed Feb 18, 2004 2:56 pm
#25

Get someone (yourself if you're a 2/0/0/4 combat medic) to disease the health and action of a large pet. Heal it. Run up knowledge until you can use Woundpack Ds and Es. Then probably go up treatment until you reach level 4, then go buff. Or keep healing the diseased pets.



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"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
PostingAsIntended
Thu Feb 19, 2004 1:33 am
#26

Do the tumble method. craft your own stim-c's to get the crafting part up (non-expirimented, of course - don't waste time). I found that I needed to make exactly the same number of stim-C's to finish that line, as I needed to use on my tumbler to get to master. Coincidence? I don't think so.
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