Doctor Archive
Thread: TC update march 3rd (power listing on cure poison and disease packs)[updated]
Morganite wrote:
I am unsure of a better means of working this out, but I am afraid this one is notit.
Well, I have been under the impression that a cure pack pulls off of Effectiveness anyway, not potency. I'm hopeing to get some testing done, but I seem to be getting on at some odd enough times that I keep missing everyone else on TC and I don;t have my CM skills built up enough on there, yet.
Although I would add that while this may be a cosmetic change, it is one that provides a pretty crucial piece of the puzzle for both Docs and CMs. IN order to properly find that balance this will give us the ammo we need by giving specific numbers and seeing how cures and DoTs interact directly. Without it we are making more subjective arguments about how we feel things are. Thatcan be evidenced by several recent threads on this very forum by Docs who were insistent that they cures must be very bad since it was taking multiple applications, when in reality they simply did not realize that their cure packs actually had an effectiveness rating, albeit hidden, to begin with. Based on that subjective evidence it would seem that Doc cures were inferior to the poisons they are supposed to cure, when preliminary objective testing actually shows the opposite to be true. That when using worse quality resources and even a lower level pack it is possible to still cure a higher quality resource/level poison in one shot. (I'd have to do a search for it, but Kavedawg and I did some testing several months back to show that to be the case.)
This change should actually prove to be a big boost to letting us move forward as well as for educating Doctors about what their cures really can do if made properly.
I been working off the assumption that they either worked or did not since they had no ratings and I cranked out 1,000 of each using complete crap materials. lol oh well
CM has a + added when they use the poison/disease, and the doc has a + while curing.
Not sure if there is ten a random modifier on one or both of these rolls as well.
may be very hard to track down the exact numbers.
-T