Doctor Archive

Thread: Dev Clarification on why buffs are the way they are on LIVE.

Efix_Lordana
Tue Mar 02, 2004 5:38 am
#14






Efix_Lordana wrote:

Whats the max power of a Enhance C? Some docs who could experiment these up highly might wanna fall back to C's, if you can get close to 800 power, but with much less effort in resource gathering...





Well, to answer my own question: not worth thinking about. Just checked the schematics, and there is only 2units of avian meat and gas difference between the 2...



Here rests:
Efix Lordana
R29 August 2003 - W12 November 2005
CaptainStormy
Tue Mar 02, 2004 7:14 am
#15






Efix_Lordana wrote:





Traigus wrote:
When we were offered overwrite abilities to deal with "A buff griefing" and problems with buffing sticking etc., the devs took it very seriously. Non-doc players hated getting stealth low buffed etc... Docs hated not havign a way to fix the problem.





very simple solution: only allow docs to buff people in their group.... its sooooo simple... just like training or Image designing....


Why dont they do that?











so every time you are selling buffs in coronet or theed you want to be constantly grouping with people and kicking themout when they are done when you have 10 or more people waiting to be buffed?







-= Oriz =-
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DoctorGriggs
Tue Mar 02, 2004 7:32 am
#16



Traigus wrote:
When we were offered overwrite abilities to deal with "A buff griefing" and problems with buffing sticking etc., the devs took it very seriously. Non-doc players hated getting stealth low buffed etc... Docs hated not havign a way to fix the problem.

Overwriting buffs was a solution to many problems, but it created 1 more...

There were doubtless to be people that had the time and credits to rebuff until they had "perfect 3+k buffs." With high end buffs already making a lot of the higher content too easy, the devs decided to make the closely debated fixed buff change as well.

Now legitimate lower buffs can be replaced by more balanced high buffs, also the powerful and wealthy cannot use the randomness to ultra-buff themselves and take advantage of the system.

This is the reason that tipped the balance on the fixed buff issue... a perfect set of very high 3+k buffs was something that many people would and could pay to have.. and it was just too much for the combat balance to deal with.

-T




I am glad to see this post. This is what most people need to know. People keep thinking this is a nerf, but in fact it is a very fair way to balance the system. We all know people out there with virtually unlimited pockets that would keep buffing over and over again trying to get all 6 stats above 3000.

Dev's made a wise decision on this one.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

atimes
Tue Mar 02, 2004 8:01 am
#17

Have you guys been following the TC crafting threads in the "in testing" section?


Under the new "improved" crafting system TC docs are finding it impossible to make good buff paks anymore. . . .


They are struggling to make an 800 power enhance pak. . . struggling.


ZeligtheLiar
Tue Mar 02, 2004 8:06 am
#18

Yes, and they're calling it a crafting system "enhancement".


but that's a different subject. don't want to hijack the thread ranting about crafting.



GenTesla
Tue Mar 02, 2004 8:07 am
#19

they tried using the food that boosts experimentation success rates?




Gent
Novice Bounty Hunter

Innos Jedi Knight
DND


EetaBeeta
Tue Mar 02, 2004 8:09 am
#20

I must agree that the new way with removing the randomness and give a fixed number appeals to me, yes its great getting those 3.7k buffs.... but it cannot compare to the frustration of geting those 1k ones just after....


Im more concerned on the crafting part.... if they do this change and in adittion makes it harder/impossible to make good enhance packs then we can start to talk about a "nerf"





Eeta Beeta
Master Doctor & Master Bio Engineer
Aartan Ridge - Farstar server
taloncard
Tue Mar 02, 2004 8:12 am
#21

um could someone post the formula or point me to where the formula is please ?




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Lunah75
Tue Mar 02, 2004 8:18 am
#22

Ok after reading this I am glad I am not the only one who realizes it isnt a nerf, just a way easier thing to understand with no darn randoms anymore. And yes with some of the new food...try some you may like it....you will still be able to get 3k buffage(is that a word? lol)total. I will be so happy if patch day comes and the formula works as intended and all my buffs from one pack land with the same amount.






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DoctorGriggs
Tue Mar 02, 2004 8:47 am
#23



atimes wrote:

Have you guys been following the TC crafting threads in the "in testing" section?

Under the new "improved" crafting system TC docs are finding it impossible to make good buff paks anymore. . . .

They are struggling to make an 800 power enhance pak. . . struggling.






Well, that is the reason it is in testing. They are going to tweak it, balance it, etc before they push it live.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

taloncard
Tue Mar 02, 2004 9:09 am
#24






DoctorGriggs wrote:




Well, that is the reason it is in testing. They are going to tweak it, balance it, etc before they push it live.




ROFL, someone has bee takeing too much muron




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


MyT_Chicken
Tue Mar 02, 2004 9:15 am
#25

I'm super happy with this action from the devs. I think the people crying about it the most are the people that aren't Master Docs. And frankly to damn bad for them.....its about freaking time Master Doctors have an edge over people that just want to scrape by using as few skill points as possible, but still getting the same output from buffs as a master Doctor does.


About freaking time the devs do something that will actually promote being a Master Doc.


/cheer






h Egri p
§ If you don't know; you'll find out soon enough! §

ZeligtheLiar
Tue Mar 02, 2004 9:20 am
#26






MyT_Chicken wrote:

I'm super happy with this action from the devs. I think the people crying about it the most are the people that aren't Master Docs. And frankly to damn bad for them.....its about freaking time Master Doctors have an edge over people that just want to scrape by using as few skill points as possible, but still getting the same output from buffs as a master Doctor does.


About freaking time the devs do something that will actually promote being a Master Doc.


/cheer








I am in favor if this too, but my only reservation about it is that they aren't really "giving" master doctors an advantage. They're taking away from everyone else. It's like complaining that you don't have ice cream, resulting in the ice cream being taken away from all your classmates to make it "fair".

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