Doctor Archive

Thread: Why do people say buffs are the problem with pvp?

MorvenDee
Fri Mar 12, 2004 7:32 am
#14

People who try to PvP without buffs create their own problems. Buffs are not responsible.



Tale
Jjix
Fri Mar 12, 2004 5:52 pm
#15






nvoigt wrote:

The problem with most things in SWG is that they don't enhance the character, they make the character. Multiplying my stats by 5 due to doctor buffs isn't enhancing my character. The buff alone is stronger than my character on it's own. Thats a clear imbalance. If I wear Armor, the type of armor decides about the outcome of the battle, not my stats. This way, armor is not enhancing my character, my character becomes next to meaningless compared to the type and quality of armor I wear. Buffed and wearing armor, it's no longer my character that fights, it's his buffs and armor. If you would just take the armor and buffs on their own, I would lose a fight against them should they ever take on a life of their own.


Enhancements should make one stronger, but not to the point that the original strength is insignificant.





I think you are hitting on one of the main reasons people find buffs distressing. But there is just no way around this, this is the way SWG works. Even if you are a master pistoliteer, if you equipt acdef pistol you're in for some trouble. So if this is the complaint, then it is really a complaint that addresses the entire SWG system and not just buffs in particular.




sweeno987
Fri Mar 12, 2004 6:17 pm
#16

it wouldnt bother me if they took buffs out of the game. everyone would then be on an equal playing field so it really wouldnt matter. there would be no such thing as the doctor profession anymore. i would drop it immediately. wouldnt really hurt my feelings since the only thing i like about doc is buffs. if no one had them then i wouldnt miss it anymore. buffs are the only reason i havent dropped it already. would be way too many skill points wasted just so i could make stimps, heal ingrates wounds and status, and rez more ingrates. big deal. so my guild mates would have to clone. half the time they clone by accident anyways because whenever you try to send a message, you auto clone because they wont fix the issue with the enter button defaulting to the "ok" tab in the clone box. i always have to clone. being a doc doesnt help me at all if i get killed. just helps other people. personally im tired of being looked at as a public servant/slave. people complain that they feel cheapened somehow because they have to wait in my buff line. almost like its an insult. what? they dont like docs having one skill that keeps them from being an endentured servant? im sure they would all prefer us to bow to them and beg them to let us risk our lives so we may follow them around healing, curing, and rezzing their cheap @ss's. bring on the nerf bat. give me and 99.9% of the doc population a reason to pick upa rifle andlet that disease tic till death.



I sense the dark side in you.........
TwilightScout
Fri Mar 12, 2004 9:47 pm
#17



MorvenDee wrote:
People who try to PvP without buffs create their own problems. Buffs are not responsible.




"Buffs are overpowered. Therefore, you must have buffs to engage in pvp."
StormChasr
Fri Mar 12, 2004 10:40 pm
#18






Rotorion wrote:
Ok, I have been a Master Doctor for a little while now. Recently it seems as though people are saying that buffs cause people to be in godmode....blah...blah..... Anyway my point is why do people want to nerf or get rid of something that A. lets them fight high level content like nightsisters and kryats (sp?) B. allows them to not get killed in one shot in pvp and C. would practically destroy the Doctor class if it were nerfed. I'm not saying all Doctors can do is buff, but it is a major part of our class I feel. Personally I am also a TKM and i love to buff myself, throw on some armor and then go defend a base or city. Sure I get my butt handed to me a lot but i still find it fun. Why do people blame something that helps them so much for their problems with pvp? If you dont believe me check the GCW fourms...It seems like every post I read someone complains about buffs, or even armor for that matter. What do you guys think? I love buffs and it's one of the main reasons i chose to become a Doctor. I want to know what you guys as fellow Doctors think about this.





The main problem here is not that it's overpowered. Too many people expected this game to be like Unreal 2003 or Quake III or something similiar where they could just PVP and kill in one shot. I have a feeling that alot of this calling for a nerf on everything that they call overpowered will come to an end once the game Star Wars Battlefront comes out, because that is exactly the game they were wanting in the first place. This game was meant to bean immersion into the Star Wars Universe, not an ultimate free for all. So it's not the buffs that are the problem, it's the single shot PvP'rs from the Unreal 2003 class of games.





StormChasr Storm M.D. -KEG-
Imperial Navy Captain
~Master Doctor~ ~Master Swordsman~
"Look not to me for answers, for you shall find only questions."

MorvenDee
Sat Mar 13, 2004 12:17 am
#19






TwilightScout wrote:

"Buffs are overpowered. Therefore, you must have buffs to engage in pvp."





But that's to be expected. I can't think of a single MMOG where I wouldn't rather be buffed before I PvP!



Tale
BigAke
Sat Mar 13, 2004 3:03 am
#20


MorvenDee wrote:


TwilightScout wrote:

"Buffs are overpowered. Therefore, you must have buffs to engage in pvp."


But that's to be expected. I can't think of a single MMOG where I wouldn't rather be buffed before I PvP!




there is a difference between "you must have buffs to be successful in pvp" and "buffs increase your pvp performance".

i would definitely prefer the second one.



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
TwilightScout
Sat Mar 13, 2004 9:32 am
#21



MorvenDee wrote:
But that's to be expected. I can't think of a single MMOG where I wouldn't rather be buffed before I PvP!





Yes, Tale... Well, there's UO.

Right now though, it's just totally out of proportion. The reason people will cite buffs as a problem in pvp is because the power difference is so large between those that are buffed and those that are not. In my opinion the difference should be smaller because there's just no real reason to have such a wide gap.

I think nvoigt put it succinctly a few posts back. But it also affects pve in a big way. Having said that this is, broadly speaking, really a pervasive problem in SWG rather than a doctor issue.
novamarine
Sat Mar 13, 2004 2:41 pm
#22


One of the big issues with buffs in their current form is that they allow regeneration rates to health and action that are higher than some classes are capable of doing damage. Thus a set of good doc buffs can negate the damage output of an entire class.
ElPedroSG
Sun Mar 14, 2004 6:19 am
#23

Getting rid of the +/- 50% will solve this problem.


Sure people will still be being buffed for 2-2.5k but that is required for PvP. I don't want to group up with 20-40 paople anddo the whole entertainer/doc buff thing, then shuttle 2 or 3 times, ride 5k then die in a minute. Nor do I want people who come and attack my city to get the same.


Under a weakened buff system if the attacker can't clone in the city (which they won't be able to if they are a regular) they will always lose without Doc buffs, even if they have ent buffs/food/spice.


I think the majority of the people who complain are actually complaining about not having access to a Doc. They should try being one then they might figure why there are so few (at least who admit to it lol). Or try joining an organised guild. SWG is supposed to create interdependencies between different classes. Make buffs not give you a great advantage over unbuffed will just result in you not being cured for poison/disease, fire after patch, states, rezzed when you f*** up or able to find stim Bs pretty much everywhere because a lot of Docs would drop the skill.


After a buff nerf you would need to nerf armor and weapons to make PvP last more than 30 seconds so all those who are able to store pre nerf equipment due multiple accounts for storage and credits to buy in the first place (like me ) will have such an advantage! Or they could make such items unusable and lose a lot of subscriptions.



A nerf to Doc buffs is about to happen with publish 7 as you can't DB/Rez/Buff until you get all over 3k enhances. Soa normal buff session is all that everyone can have so levelling the field. Without the crap rolls you may also see more Docs to buff.


Nothing else will be happening to Doc buffs.





'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
Emeloy
Sun Mar 14, 2004 9:54 am
#24

Hmm the high buffs changed PvsP in different ways and yep by that partly helped to destroy it imo.
1. with buffs every prof/race is able to wear the highest and best composite armor
2. with buffs every prof is able to just spam their specials for a long time without any need to think about their hamcosts (the only exception has been rifleman but with the new cheffood they can spam without fear too)
3. the buffs made attacking any pool except mind a big waste of time, if someone has 3k in an easily healable stat why even bother to attack him? With good b-stims and including the regen rate there is no way you can drop the pool fast enough before getting killed yourself by some rifleman/cm etc. .

So are buffs the sole killer of pvsp? Nope but do they have their part in it destryoing it? Absolutely cause they made the whole different stats system obsolete and made specials to usuals.
Rotorion
Sun Mar 14, 2004 2:10 pm
#25

Well yes buffs make your health and action very tough to kill. However, I have peronally been incapped from my 3k buffed health by a fencer with a stun baton....It makes you hard to kill and thats the point right? SO attacking mind is not the only way to kill someone. And I think with the new HAM revamp that spamming specials will change.



Rotorion -=ISO=-
GAT Special Forces Covert Ops
Master Doctor/Master PIkemen
Jjix
Sun Mar 14, 2004 7:04 pm
#26






Emeloy wrote:
Hmm the high buffs changed PvsP in different ways and yep by that partly helped to destroy it imo.
1. with buffs every prof/race is able to wear the highest and best composite armor
2. with buffs every prof is able to just spam their specials for a long time without any need to think about their hamcosts (the only exception has been rifleman but with the new cheffood they can spam without fear too)
3. the buffs made attacking any pool except mind a big waste of time, if someone has 3k in an easily healable stat why even bother to attack him? With good b-stims and including the regen rate there is no way you can drop the pool fast enough before getting killed yourself by some rifleman/cm etc. .

So are buffs the sole killer of pvsp? Nope but do they have their part in it destryoing it? Absolutely cause they made the whole different stats system obsolete and made specials to usuals.






The thing is, the system was broken, especially for PvE, before buffs and mind enhancing foods. People always died to mind damage. The difference now is that people can wear armor that prevents the inevitable mind pool drop (that would occur evenif they had a healer chain healing them), so PvE is possible nowwithout pets --especially for melee oriented professions. But the point is before buffs becamecommonplace,the special treatment of the mind poolwas the problem; after buffs,the mind poolis STILL the problem.


So the problem was never buffs, if anything buffs have made PvE possible which is a great thing. The problem all along has been the mind pool. And this just demonstrates that the entire combat system was flawed from day one. Buffs just allow people to make due with this system.


It is also important to realize that the mind pool is the pool that most people focus on when using food/drugs, which have become as widespread as buffs. A player at any given point can have their mind pool stats buffed up in a very similar manner as the red and green pools. I know I usually do. Food has become the way to buff the mind pool (and most people don't use food to buff health or action [unless they are an entertainer]). So all stats end up being buffed. The difference is that red and green can be healed, blue cannot -- or not so easily at any rate. But this is just the same problem that we've had from day one, before buffing was even considered.

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