Doctor Archive

Thread: Med Bag idea in more detail

Traigus
Mon Mar 22, 2004 8:38 am
#14

We've been wrangling for combined kits for a while now.

The funny part is, it ishard to do because...drum roll...

It adds a schematic to a profession that already has a lot of (maybe too many) schematics!

oohh.. the irony...

Vote for it, whenver I manage to get the vote thread done... still working on it...

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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illkunundrum
Mon Mar 22, 2004 3:11 pm
#15

I would love to see a bag for master doc. I was thinking more along the lines of a satchel with maybe a doctor logo on it, red cross or whatever. It would operate like a normal satchel, takes up one spot in inventory. The difference is that the contents in the bag does not count against our normal inventory. I think the bag should hold 20 or so items.

I really think that all crafting profession should get a satchel like this, an artisan specific satchel and a medic specific satchel. Crafting meaning all professions that branch from the artisan tree, and the profesions that branch from the medic tree.

Once someone makes novice doctor or novice weaponsmith, etc... you should be elegible to hold the satchel. Under one of the skill trees there should be "satchel inventory modifier". when you gain the first box you get a +2, meaning you can now hold 2 items in the satchel. next bar +3, then +5, at master you should get a +10. Your overall inventory will be +20. Now if you are a master in 2 things such as master merchant and master tailor then you get a total of +40.

Just a thought, but i think this would be a good implementation of this.

As a side note i would like to see the woundpacks to actually be the same colour as ham they heal. Health, cons, strength packs be red, action, quick, stamina be green. too many things in my head.

peace




* edu daranz *
[ D O C T O R :: C O M B A T M E D I C ]

illkunundrum
Mon Mar 22, 2004 3:18 pm
#16

doh bad math...

something like:
level I +2
level II +2
level III +2
level IV +4
level V +10




* edu daranz *
[ D O C T O R :: C O M B A T M E D I C ]

Freakjob0
Mon Mar 22, 2004 4:05 pm
#17

I would like to see something along the lines of a backpack with skill boosts.


One idea (if it's already been discussed i apologize):

Have a special Doctor/Medic pack (Tech pack w/skill boosts) similar to what they did with the Special looted schematics for the Military pack and the Spec-Ops pack.


My thought:

+ 5 Wound Treatment speed

+ 5 Med Crafting Experiamentation

+ 5 Med Assembly (not sure if this is the correct title) for less crit failures




Drake Fege'Lya
Master Rifleman/Master Doctor
Radiant
aeuralis
Tue Mar 23, 2004 1:15 am
#18

I am a Master Weaponsmith and Master Doctor and i don't see the problem. So what if we have a lot of schematics. It is not hard to find the one you want. Just my opinion, but then again i have always dealt with a lot of schematics.









Boson Commando/TKM ----- Aeuralis Combat Medic/Doc
Commando's motto: Devs....you ask us not to Rant, but Flames are all we have...
soplonification
Tue Mar 23, 2004 3:01 pm
#19

I don't think extra inventory space is going to happen---and I don't really think it's necessary.


If the devs just made my non-equipped backpack searchable for meds then that's all I really need. I just hate having twenty med items loose in my inventory......if I could put them all in one pack that's not equippable but IS searchable then I would be happy. Also, as far as extra storage.....I keep my crates of buffs and wound packs in my med droids.





Ioshua
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt." --Bertrand Russell

GuardianHawk
Wed Mar 24, 2004 6:35 am
#20

Couple more points,


I fear just making the backpack searchable for meds is actually a very bad idea. Why well because having the backpack un-searchable helps us pick which meds we want to be using. Just think how the issue of not being able to select which power goes into a harvister bothers us. It is on our wish list to get fixed. If they make the backpack searchable I would guess the next request would be that we want a way to select which meds we use. Currently we do have a way to select the meds we use by hiding the ones we don't want to use in the backpack.


I must admit I don't think the devs would be very interested in giving us more space just for the reason everyone else would cry foul. But I do agree with the thought that every profession that uses more space could get a special equipable satchel of some type. Artisans could get one, crafters, etc. I also like the idea that the storage space would be tied to skill (more skill boxes the more storage).


I don't think it is a matter of too many schematics. It is a matter of too many different items to carry around. Having to carry 6 buff packs, plus 6 crates for extras, plus 6 wound packs, + 6 crates, +heals +cures +etc. It all gets to be way to much.


I love the idea of a master being able to make a wound pack that would heal any wound type. That would help. It would be one more schematic, but only one pack to carry around instead of 6. And the wound ones are paticularly annoying as no one pays for wound healing anyway. It is just a pain for Docs to equip to give away this service at our cost and storage. I hate making and carrying all those packs as I would rather just say I don't have any and save myself the hastles of making, carrying, applying for no compensation and rarely even a thank you.


But clearly the idea of combining wound packs and inventory space have some relationship with each other although not completely tied as the a single pack would save some effort on the crafting side.



Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
fffizzz
Wed Mar 24, 2004 6:45 am
#21

Could always make it like the bandolier, or a fanny pack
kevrock1
Wed Mar 24, 2004 9:11 am
#22

I have in my med backpack a series of satchels and cargo pockets w/ subcategories of meds: buffs, senondary stats, extras (cure poison, disease, stun, etc). I would like to see the doctor bag emulate this. When you open it, it'll have a default view w/ several icons labeled: All Meds, All Stims, All Woundpacks, All Buffs, All Lvl A's, All Lvl D's, etc. This way it is searchable in a sense.



Dr. Nivik Exis

SiC Imps




Nivik Exis, -SiC-
fugazzz
Thu Mar 25, 2004 8:21 am
#23

I don't see a problem with the bag honestly....since the combat skills for me are pretty much gone, i don't need to carry around too much junk anyway...what i wish for was a med droid that could have more than 10 item storage...I usually throw my crates of components in there and let him carry them around then take a few out as needed to craft. I carry a few stacks of the resources i need in my lightweight backpack and a few of the higher quality stims I want for special usage.



Gond'ok Phillip / Iwent Todash
...has Mastered the Baiter Profession.

"I'm your huckleberry...That's just my game."
HighLordGalen
Thu Mar 25, 2004 9:16 am
#24

What about making it a container that fits into the belt position, with a maximum limit dependent on level as a possibility?


I would think that certification to wear the item could be restricted with coding for master medic and master doctor or master combat medic. Just have two different schematics, the master medic bag and the master doctor/combat medic bag, with nice descriptions of course. This would be easier than coding volume dependent on skill level.


I say the belt position as it could be a belt patch with easy access to syringes, etc. It should also be usable for queries when you do an action to heal, poison, etc. and the item is not on your main person. You can use crafting tools and survey devices in your backpack, why not consumables?


Highlord - Radiant

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