Doctor Archive
Thread: Med Bag idea in more detail
The funny part is, it ishard to do because...drum roll...
It adds a schematic to a profession that already has a lot of (maybe too many) schematics!
oohh.. the irony...
Vote for it, whenver I manage to get the vote thread done... still working on it...
-T
I really think that all crafting profession should get a satchel like this, an artisan specific satchel and a medic specific satchel. Crafting meaning all professions that branch from the artisan tree, and the profesions that branch from the medic tree.
Once someone makes novice doctor or novice weaponsmith, etc... you should be elegible to hold the satchel. Under one of the skill trees there should be "satchel inventory modifier". when you gain the first box you get a +2, meaning you can now hold 2 items in the satchel. next bar +3, then +5, at master you should get a +10. Your overall inventory will be +20. Now if you are a master in 2 things such as master merchant and master tailor then you get a total of +40.
Just a thought, but i think this would be a good implementation of this.
As a side note i would like to see the woundpacks to actually be the same colour as ham they heal. Health, cons, strength packs be red, action, quick, stamina be green. too many things in my head.
peace
something like:
level I +2
level II +2
level III +2
level IV +4
level V +10
I am a Master Weaponsmith and Master Doctor and i don't see the problem. So what if we have a lot of schematics. It is not hard to find the one you want. Just my opinion, but then again i have always dealt with a lot of schematics.
I don't think extra inventory space is going to happen---and I don't really think it's necessary.
If the devs just made my non-equipped backpack searchable for meds then that's all I really need. I just hate having twenty med items loose in my inventory......if I could put them all in one pack that's not equippable but IS searchable then I would be happy. Also, as far as extra storage.....I keep my crates of buffs and wound packs in my med droids.
What about making it a container that fits into the belt position, with a maximum limit dependent on level as a possibility?
I would think that certification to wear the item could be restricted with coding for master medic and master doctor or master combat medic. Just have two different schematics, the master medic bag and the master doctor/combat medic bag, with nice descriptions of course. This would be easier than coding volume dependent on skill level.
I say the belt position as it could be a belt patch with easy access to syringes, etc. It should also be usable for queries when you do an action to heal, poison, etc. and the item is not on your main person. You can use crafting tools and survey devices in your backpack, why not consumables?
Highlord - Radiant