Doctor Archive

Thread: AREA POISON AND AREA DISEASE HEAL FOR MASTER DOC's ITS only fair

Arcdischarge
Wed Feb 11, 2004 11:49 am
#14

We don't need AoE cures for disease and poison. What we need is a combat rebalance --- CM's need their PvP damage reduced to 75% like everyone else for one. They have ridiculous range, 80m etc.as well that could be reduced. Doctor doesn't need any new abilities.



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
VTmoon
Wed Feb 11, 2004 3:04 pm
#15






Tatriana wrote:

Well from my point of view i think that the cm should also have the antidote to is poison, so a cm should be able to counter another cm. I think doctors should stick to what it is right now (single targets).

Message Edited by Tatriana on 02-11-2004 01:48 PM






totally agree with that, but the antidote better be as hard to make as the posion/disease if not harder.


Because those diseases/posions take some rare stuff.





Mono Noke
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TheGriefMaster
Wed Feb 11, 2004 11:16 pm
#16

Area cures would imbalance the two classes. The Combat Medics would then request area buff packs and area revives. The classes are just fine the way they are. If you have 3 doctors in a group of 12, no combat medic will bother you.
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