Doctor Archive
Thread: Pub7 Buff Calculator (updated to include Battle Fatigue)
MalLorin
Tue Mar 16, 2004 10:55 am
#14
5 stars, calculator is spot on based on the buffs I just gave. Now you go-getters out there can figure out exactly how battle fatigue and other variables work. I look forward to the reports.
Kansalis
Tue Mar 16, 2004 11:42 am
#15
Great, thanks for the feedback 
I can't take any credit for the formula, that's down to the Correspondants and testers on TC, I just put it into a script to make it easier to see the benefits of clothing, droids & Bivoli.
SulkyMonkey
Tue Mar 16, 2004 11:48 am
#16
Kansalis wrote:
Great, thanks for the feedback
I can't take any credit for the formula, that's down to the Correspondants and testers on TC, I just put it into a script to make it easier to see the benefits of clothing, droids & Bivoli.
A simple question - even though the calculator allows total wound treatment over 125, I assume that with basic skill, attachments and food the maximum value allowed for this is 125? So a Master Doc with +25 wound treatment attachments would have no use with any chef foods - is this correct?
PotnikAtsirk
Tue Mar 16, 2004 12:30 pm
#17
Just wondering, how does Bivoli Tempari, effect your buff? I am new to the doctor profession and if there is a post or what not on this already I would love to read it, thanks
Potnik
Roustabout
Tue Mar 16, 2004 12:33 pm
#18
Well the bivoli is figured into the calculator but it looks like each +10 bivoli yields about a 90-100 point overall increase in the buffs. The bio-engineered stuff probably will be even more sought after now.
PotnikAtsirk
Tue Mar 16, 2004 12:44 pm
#19
Thanks for the info, but I was wondering how do I use the bivoli I guess? Is it just some food I eat or does it go into the schematic. Sorry for the dumb questions. I don't mean to detract from the great calculator
Potnik
Kansalis
Tue Mar 16, 2004 12:55 pm
#20
Bivoli Tempari is one of the new Chef Foods. There are a lot of discussions about it right now both here and on the Chef board.
On Eclipse the Bivoli I make adds 25.3% to wound treatment for something in the region of 14 minutes I think.
NasrikSnar
Tue Mar 16, 2004 2:20 pm
#21
ChryssSR wrote:
ShadowLightning wrote:
In addition... If your in a building and your droid is out. I'm aware that the higher Enviromental Mod takes effect BUT...does getting your +110 from droid require your droid to charged even in a building. I know it will HAVE to be outside of buildings but when it's out of power... does the +110 also not work?
Simply put, your droid needs to be charged in order for the droid's med module to work. If you are in a building and your droid is out of power you will just get the structure's mod and not the droid's.
Actually, don't think you're correct. Don't use your droid inside of a hospital or camp if you want the droid bonus. Move outside of those structures with your droid. Traigus even said in a post yesterday that locations overwrite droids. I think I remember reading another post thatit'sby design. See http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=38669#M38669
PotnikAtsirk
Tue Mar 16, 2004 2:35 pm
#22
Kansalis wrote:
Bivoli Tempari is one of the new Chef Foods. There are a lot of discussions about it right now both here and on the Chef board.
On Eclipse the Bivoli I make adds 25.3% to wound treatment for something in the region of 14 minutes I think.
Thank you so much for the info, I will have to try buffing with it.
Potnik
GNR_Viper
Tue Mar 16, 2004 3:36 pm
#23
http://www.alliedforces.org/xc/buff.php
Mirror since you seem to be hitting too many users on your system all the time. 
Agent001
Tue Mar 16, 2004 4:26 pm
#24
I was thinking of putting something similar up on my site, but since you already have one working, I would also be willing to host yours on my site along with the FAQs, Schematics, and Resource Databases.
If you would like to put it there (full credit to you of course) just email me the sources code
Kansalis
Tue Mar 16, 2004 6:03 pm
#25
I didn't think this would get quite so much attention as it has. Thanks for all the supoprt
I'm going to move it to our PA website sometime in the next couple of days with a bit of a revamp and some extra calculations etc. We're changing hosts at the moment, so I'll get it online as soon as the new host is active.
I'll post here and edit the original URL when it's all moved over.
Edit: I'll pass the source on to anyone who wants to mirror it once I'm happy it's complete. It was only done as a quick demo to my guildmates originally, hence it only being hosted on my PC 
Message Edited by Kansalis on 03-17-2004 01:11 AM
ChryssSR
Tue Mar 16, 2004 6:06 pm
#26
NasrikSnar wrote:
ChryssSR wrote:
ShadowLightning wrote:
In addition... If your in a building and your droid is out. I'm aware that the higher Enviromental Mod takes effect BUT...does getting your +110 from droid require your droid to charged even in a building. I know it will HAVE to be outside of buildings but when it's out of power... does the +110 also not work?
Simply put, your droid needs to be charged in order for the droid's med module to work. If you are in a building and your droid is out of power you will just get the structure's mod and not the droid's.
Actually, don't think you're correct. Don't use your droid inside of a hospital or camp if you want the droid bonus. Move outside of those structures with your droid. Traigus even said in a post yesterday that locations overwrite droids. I think I remember reading another post thatit'sby design. See http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=38669#M38669
Actually, I am correct. With this patch it's really simple to test what is working and what isn't. Buffed myself without adroid and within a houseand received a 2000 buff. Buffed myself with droid while still inside the house and it raised it by 200 (go go gadget buff overwriting). 2200 is 110% of 2000.