Doctor Archive
Thread: Publish 7 TC items... Test info thread (updated]
I have no med use on the blanket yet..
Still no synth cloth.
It is is higher level item though
Skill is in a III box (speed line), and Schematic is in crafting IV. I'd expect the med use to be a III of IV box as well.
-T
Imperio59 wrote:
If BE clothing caps at 25, that means base * 2 * 1.1 (droid) * 1.125= base * 2 * 1.2375
Imperio59 wrote:
Base buff pack 535, enhance with a 110 med droid and 114 boosted wound treatment:
1259
Base buff pack 535 in hospital without a droid and without BE clothing (100/100):
1070, that's the base * 2
Leafthemedicwrote:
My tests on my packs on TC:
853 base enhance, 883 Action enhance
2111 to all stats, 2185 to action
Have player hospital, 110% med droid, +25 BE clothes (actualy +30 but the cap is there).
I like this change, nice to know exactly what you will get for a buff.
Took Alot
Traigus, tip for TC avian, the current naboo one is very very good ![]()
Get out the speeder ma', we're going kaadu huntin' !!! ![]()
Ix, yeah that formula is clearer. I keep trying not to make the droid a separate step... since 110 rated droid is just +10 wound treatment.
-T
I like the idea of a set formula for calculating the buffs. However, I would like to see the base modifier bumped up just a little bit from a flat number of 2 to maybe 2 at novice scaled up to 2.5 at master. With this new calculation method, it would take a base pack rated 1212 to reach a buff of 3000 with 110 droid, MD, and +25 BE clothes. Even with Bivoli it would take a pack rated 1105 to break 3k.
Vinaddar
Current wound tratment is at 1x at novice and 2x at master. 2 at novice makes novice at where master is now. Hardly a small change... especially considering you can't buff at all until you get wound treatment 2 (so you can't actually buff at novice anyway.
Pert of the reason for this change is that upper buffs were too powerful. 3k was removed on purpose, not on accident. With the combat balance coming through in steps, a lot of the ultra-high end stuff needed to come down a bit.
I didn't know this was happening in this patch.. It had been discussed (even voted on in the past). While I happen to agree with it on a personal level, I'm gonna be grumpy at TH for letting it come out of left field like it did (even better, in the middle of while he was away).
I doubt we'll see buffs go up. We got food ( up to a full 1/4 of the pack base added) to help us.. and it stacks.
2k is very doable for master docs, even without the greatest of materials. That is roughly equv./ better to entertainer max (2200 if you have 1100 mind). It is still far better then chef or smuggler buffs.
-T
-T
I like that idea Vinaddar. It would be a nice bonus for Master Doctors.
Yaeso
Novice Smuggler / Novice Pistoleer
Yaejo
Master Doctor / Novice TKA
So basically the forumla for buffs is the average buff. That's not so bad but I wish it could have been slightly higher. Overall buffs are going to go down so this may not be considered a good thing.
With an 800 pack I won't break 2000 whereas now I routinely break 2K all the time.
-T