Doctor Archive

Thread: May we nerf your droids?

Scoooter
Tue Mar 16, 2004 1:16 am
#14

One simple answer no.


What interdependency is being ripped out.


So we will no longer need camps to call pets, therefore nerf the medical droids...That makes no sense at all.


Med 110 is designed to give docs the same bones in the field as in a med center (WHEN REGISTERED).


You register in a med center you get 1.10

You dont register in a med center you get 1.00

You use a droid with a med 110 unit you get 1.10


So what it boils down to is you dont want us healing in the wild without a ranger or scout because you are worried about wilderness xp. What about the medic that needs XP and not ranger/scout around. You will now force us to take scout.


Your camps also have auto heal, and if we heal in them you get more xp.


Have you ever been on a hunt and wanted to get the wilderness xp and had the doctor say no to pulling a camp?

Would a doc rather waste battery power or one of your camps?








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Agent001
Tue Mar 16, 2004 1:25 am
#15






Traigus wrote:

Honestly, I'd nerf droids to 100, and bump med centers and high tech bases to 110.






I'd go for that. I'd also like to see some uniqueness given to the "Surgical Droid" over the other droid types. Right now everyone runs around with R series astro droids with med modules (including myself). Seems kinda off to me.

Castigula
Tue Mar 16, 2004 1:35 am
#16






Traigus wrote:

(personal Opinion, not dev opinion... just to be clear)


There are 2 problems here... droids are too powerful compared to static type locations, and rangers need some help.


A high tech field base, and med centers should ahve better med ratings then droids... they have more space and machinery to assist the doctor based purely on size.



Honestly, I'd nerf droids to 100, and bump med centers and high tech bases to 110.


**Instead of nerfing droids why not increase the stats on med centers and tech bases to 120. leave the droids alone. This game has had enough nerfs. lets try on improving instad of nerfing. NO preofession should be nerfed in benefit of another, ever.



When a small portable unit is better then a whole building of medical supplies, something is wrong.


When you have to go outside the med center and pull a droid to get better heals, that is wrong....


the +10% should be a reward for buffing in a more medical specific "starwarsy" location (ranger camp or med center) rather then a random freebie kept in to keep one of the few reasons to buy droids and keep DEs from comitting suicide by mouse droid.


-T











Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

atimes
Tue Mar 16, 2004 1:40 am
#17

Or how about if a droid is used in a med center or camp it's rating goes to 120
WarFerret
Tue Mar 16, 2004 1:46 am
#18

Now *THAT'S* thinking



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Scoooter
Tue Mar 16, 2004 1:47 am
#19

Honestly, I'd nerf droids to 100, and bump med centers and high tech bases to 110.


Med centers and map registered bases are 110 if the doctor uses the /register command



When a small portable unit is better then a whole building of medical supplies, something is wrong.


When you have to go outside the med center and pull a droid to get better heals, that is wrong....


the +10% should be a reward for buffing in a more medical specific "starwarsy" location (ranger camp or med center) rather then a random freebie kept in to keep one of the few reasons to buy droids and keep DEs from comitting suicide by mouse droid.


See point above droids are no better


Because you are worried about class interdependecy issues lets instead remove auto heal form camps so you have to come to doctors to be healed. Or take one with you. What is "Star Warsy" about camps theat heal wounds.


You dont see docs trying to nerf auto heal locations.


You should look first to where you can improve things rather than nerfing. We can all come up with ways to nerf each other.


How about BF being healable in camps with an entertainer.


How about when you are hunting instead say "Hey doc I need wilderness XP I will pull a camp instead, do you mine?". Well if you are hunting with jerks he will, but 99.9 wont.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
WarFerret
Tue Mar 16, 2004 3:55 am
#20

By itself I agree that a med center should have the highest medical rating anywhere, but a High Tech field base combined with a medical droid should have the same rating - the two should have an equal rating as well, if the droid is higher we'll scrap the field base after pulling it out, if the field base is better, that implies that a big tent is more useful than a surgical droid, which also doesn't ring true, bearing in mind the the thing's made out of half a dewback and a couple of tin cans (50 hide, 35 bone, 30 metal).

Bear in mind that although the HTFB *is* very fancy, it isn't at all useful and has been supplanted by a droid with a med unit and crafting station, there are no repellant properties to the camps and it poofs as soon as anyone sneezes on something.

I don't want to see us all forced into crowded med centers though (especially not the coronet one), so how about this ?

Med Center = 110 rating = droid(100) + city(+10) = droid(100) + HTFB(+10) in the wild.

Above all the camp's medical rating should be ADDED to the droids, not supercede or multiply it, there's no logical reason why buffing or healing in a camp would be WORSE than buffing or healing in the middle of nowhere.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Nagabacca
Tue Mar 16, 2004 4:42 am
#21

Med center @ 100


Outside(needs a droid present) @ 80


Inside Camp X@ 90

Inside Camp Y @ 100


+ 10 bonus for using a droid. (but required for being outside)


eg, outside (with required droid) would be 90.



  • Med. centers a base of 100, with a bonus for a droid.

  • Droids still allow for healing/enhancing outside of med center, but suffer a penalty

  • Normal camp (X)at 90, bumped up +10 with droid bonus (so applicable to all levels of camp)

  • Super douper camps (Y) [never been ranger, but lets assume a fairly high level ranger camp?] give the same bonus as med. center.

I think this balances things by giving the droid a "bonus" effect (and also the ability to heal outside, at a penalty), while also increasing the power of a ranger camp (assuming its not already -i dont know ranger well at all).


One other addition that may be usefull, could be to give certain locations a base 100 rating (whilst stillrequiring the need for a droid)- i'm thinking the kind of places that dont have med. centers like the Dathomir outpost - as after all, they are akin to an augmented ranger camp








Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
WarFerret
Tue Mar 16, 2004 5:27 am
#22

A droid shouldn't matter in a med center, what's going to be in that tin can that you won't have in a hospital ?

Added to which you can't call droids inside med centers, you'd have to call it outside and then go inside, which is lame.

A droid plus a high tech field base should be as good as a med center, as should a droid within city limits, but a droid in a field on Dathomir shouldn't be - remember that people only really want the highest medical rating for buffs, but since buffs drop when you get killed, even if you're rezzed you'd still have to go all the way back to the hospital to reapply them.

If you're going to drop droid's effectiveness, we shouldn't lose buff/food effects when rezzed, otherwise even with better ranger camps no-one's going to put up with substandard buffs and we'll end up getting dragged back to bloody town with the dead guy to rebuff them.

(see how I twisted that Ranger request into a Doctor request ? I should work for Tony Blair )



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
hoog
Tue Mar 16, 2004 5:56 am
#23

My opinion on the subject is this. driods should cap at 100% or 1.0 Ranger tents 120% or 1.2 and hospitals at 125% or 1.25 that seems to be the fairest way to do it. It gives us docs a chance to heal in the feild without a tent (since patch seven no longer reiures a tent to pull one out), it gives the Ranger tents a distict advantage over the droids and it puts doctors back in the hospitals insted of just tumblers and grinders (well buff doctors anyway). Also entertainers should defenityl be able to heal BF and Mind wounds in the feild through ranger tents and posibly some kind of music droid of their own. After all what are entertainers but docs for the mind?
Nagabacca
Tue Mar 16, 2004 6:07 am
#24

In terms of consistany / logic,


WarFerret:


- why should a droid in a city be any better or worse than a droidin the wild?

- a hospital is only as good as the doctors in it, so why shouldn't the addition of a droid help the doctor?





Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
atimes
Tue Mar 16, 2004 7:10 am
#25

Since this has evolved into a very interesting and constructive and discussion how about this.


A doc should have their healing abilities maximized in a med center with a medical droid.


I think the current reason for the 110 rating with a droid is because of the devs philisophy that a player made item will always be the most superior item available. To maintain our current effectivness while not nerfing droids and DE's (because if you drop medical droids to 100 then what incentive would a new doc have to buy them and would that not in effect be a DE "nerf"?) I feel there should be some type of bonus for using a droid in a medical center. You are in a medical center and you are being assisted by a fully functional medical droid. Shouldn't that at least count for something? You all saw the movies. Who did the surgery to give Luke a new hand? A droid did. The droid could be like a nurse or something. It enhances your abilities. You could go it alone without the droid but if you use the droid then you get an added benefit.


If medical droids were to be nerfed to 100 then to compensate the 110 rating should be restored if the droid is used in a medical center and a high level camp. Or at least have the rating go to 105 in a high level camp.


I too agree that a doctor should be most effective in a med center but as it is right now I use my droid because his rating is higher. I would gladly accept a change to reduce a droid to 100 ONLY if the droids rating were increased while used in a med center or a high level ranger camp.


That way we are able to maintain our current level of effectiveness while not nerfing DE's in the process.

ShadowLightning
Tue Mar 16, 2004 7:19 am
#26

Ha - You cry for a nerf now??? How about when we don't even need a camp to pull Droid / pets!


The first thing I thuoght of that was "Sorry to all scouts." As Master Doc /Master CM /Entertainer 0001, I needed camps to heal minds and buffs and get droid out. If I'm alone or small grouped with no scouts... My droid is stuck. SCouts just got less useful with Patch 7. I truely think it's sad for you guys.



Danirent
Master Doc/Master CM

Emma
Master SL/Master Doc
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