Doctor Archive

Thread: BE Clothing Buff Test Results: UPDATED!!! READ ME!!

MatchstickNaritus
Thu Feb 19, 2004 5:53 pm
#1


The following is my results of 100 buffs to verify that BE clothing has an effect. The first 50 were with +25 Injury/Wound Treatment pants on and no other mods. In my skill sheet it said Wound Treatment 100/125. The second 50 were without any BE clothing on.


This took place in a small Tatooine house in a player city.


I buffed my pet each time with 897 power Action Enhance D from the same factory crate. The pet had 0 BF.


BE Clothing:


1735
1049
1251
1634
2320
1392
2825
2623
2199
1897
2744
2260
1513
2906
1654
2078
1897
2865
2421
1251
1009
1796
1735
1634
1675
1412
2724
2765
1392
1412
1816
1412
1675
1110
1049
2946
1977
2401
2563
2179
1473
1190
1095
2805
2583
2664
1735
1836
2825
1392


Without BE Clothing:


2511
2403
1955
1273
1560
2350
1542
2475
2368
1847
1255
2529
1955
2673
950
1327
1130
2170
2619
1004
1811
1560
1201
1112
1273
1201
1937
2206
1704
1722
2403
1471
2493
1112
2368
2691
914
2619
1883
1955
1811
2134
1201
1829
1991
914
1219
1578
914
1291

BE Clothing Average: 1935.88

Non BE Clothing Average: 1768.28


I haven't had time to further slice and dice. But there you have it... Under the conditions I described there is a noticable improvement with BE clothing.


I did this test to set a base for further testing with the new Bivoli Tempari to see what additional effect if any it has.


UPDATE


Based on the request of our fine CM Correspondent, I bought a new Swoop Helm that was BE enhanced for +15 Injury and Wound Treatment. I performed another set of 50 Action buffs on my pet... all other variables the same... but now wearing the +25 pants AND +15 Helm. Stat sheet read +140


Results:


1776
1917
2563
2159
2421
2220
2865
2845
1554
2220
1432
2744
2542
2946
1251
1836
2785
2421
1533
1675
2765
1533
1755
2623
1423
2865
1291
2098
2361
1816
1957
1190
2906
2684
1291
2159
2482
2785
2966
1210
2442
1937
2038
2563
1816
2926
1594
1392
2886
1776

That averages out to 2144.7 per buff. The increase is RIGHT inline with a +15 increase. The alleged +25 cap does not exist according to this data. Though what I found extremely interesting is that my CEILING did not increase. I still never broke 3K on a buff. But hit right around the same max. However my FLOOR did increase... thus bringing up the average.


Get ready for a nerf when the devs hear about this my fellow docs. Till then GET BE'ed OUT BABY. See what that does for you. I'd like others to test to confirm this data if possible. This is a VERY interesting revelation.

Message Edited by MatchstickNaritus on 02-19-2004 09:56 PM



Matchstick


vortexala
Thu Feb 19, 2004 5:58 pm
#2

Thanks for the testing


Might I suggest, though, trying the same test with higher then +25 clothing if possible?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Arcdischarge
Thu Feb 19, 2004 6:33 pm
#3

Excellent experiment and thank you for posting your data and results. I'm doing a similar experiment to test the efficacy of the new bivoli + wound treatment chef food and will post results in these forums.



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Arcdischarge
Thu Feb 19, 2004 6:57 pm
#4

In addition to the averages, the statistical distribution of this data is also of great interest. I am very interested in whether we havea Gaussian distribution over the buff range or something else and I am currently working this out with my own data and yours will be very helpful as well.


For now I will note the standard deviations from your data sets. The standard deviation is a statistical characterization of the average uncertainty in a data set.


Case



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Arcdischarge
Thu Feb 19, 2004 7:13 pm
#5

For those who didnt' pick up the point of all this, it's a way to quantify how random buffs are, a major concern in these forums



Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Batman_TWB
Thu Feb 19, 2004 7:20 pm
#6

Sweet, thanks for clearing that up cause ya lost me on all that stuff there. Its kewl to see a well thought out aspect of our proffession.



BattmanTWB
Elder Non-PreCU Jedi / Non-ReSpec Jedi
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Long live the Rebellion
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philius_MD
Thu Feb 19, 2004 7:25 pm
#7

nice work on the data and stats here, interesting reading




Philius - Architect / Artisan / Merchant / Shipwright / Imperial Pilot
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StarCraft - Angnor, Naboo (-6950, 80) & Theed Outlet (-4710, 3420)
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GFoyle
Thu Feb 19, 2004 8:05 pm
#8

It's "something else" Arch - the pseudo-random number generator used by this (and most other) computer games is not too hot since the programmers have use the base C++ rnd() function.


To put it it simply - the numbers are evenly distributed but "streaky", in that number runs are common..........





Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Traigus
Thu Feb 19, 2004 8:39 pm
#9

(Mr. Burns Voice) Interesting (/Mr. Burns voice).

There goes that idea for what happened to some people's buffs...

I have a question in to the devs about stacking (droid, food, etc.)

The food has turned out to be potentially pretty powerful when stacked with existing + mods.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
MatchstickNaritus
Thu Feb 19, 2004 8:56 pm
#10

Read da update.



Matchstick


Traigus
Thu Feb 19, 2004 9:04 pm
#11

hrmmm.

Try it with a truly insane amount of BE clothes if you can. (I have seen posts of +97 wound treatment around here someplace ha ha).

If it doesn't get too weird, I don't think it would be a priority for the devs to mess with, but if the variability can be very seriously messed with... it might get the bat.

+Injury treatment clothes aren't very expensive, so this is very important.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
MatchstickNaritus
Thu Feb 19, 2004 9:06 pm
#12

Doing that now... just bought a + 16 Jacket.



Unfortunately that's all that's available in my player city at the moment... but we'll see what +156 yields.





Matchstick


vortexala
Thu Feb 19, 2004 9:11 pm
#13

That's what I was afraid of...


Thanks a ton Match! Can't wait to see what happens with even more BE enhanced clothing.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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