Doctor Archive
Thread: How to help the docs and nerf but not nerf the cm
Every board I check I find someone calling me a support class and asking for it to be nerfed......imagine that.
Its pretty simple in PVP take out the MCM and the Doc's first. I can tell you I go into battle as a MCM/MDR and I consider myself MCM first and if someone needs to be revived thats fine but I dont run player to player curing until the other MCM is dead.
Just like good buff packs good poisons are hard and expensive to make. To be fair area cures would have to be set up the same way so then it turns into a battle between us outspending each other on packs. What would be the point of that?
Whether its carbineer or CM forum people keep saying we are a support class. Who are we supporting?
the point would be balance.
yes you would be exchanging packs..one area poison and the other area cure...
the outcome of the battle would be the one who kills the Doc or CM first. As it should be.
not have a long fun battle only to have a CM show up and ruin it for everyone with AE Mind and 20 seconds later its game over.
I play a Doc/CM
Lol munga
Wen you disease a mob it can do 10k damage or more. Thats just the one attack. Just its not instant...wich is why CM is a SUPPORT class. They need somthing els to hold the enemy back wile your poisons work their majic. If you think doing full damage in pvp at 80 m is the way it is suppost to be your only fooling yourself. If you think your should be a front line combatant...I fail to understand your logic. Not only are CM's the only class that can target the Ham pool of their choice but they can do it in a way that only on class has any hope of defending...And at ranges nobody can come close to compeating with. Next thing we know the CM's will want a ranged db also. And give them 200 dodge and self rez wile were at it.
Naturally you'd take out the MCM first if you possibly can. But after one area poison/disease from the MCM, your doctor is required to take another minute or more curing all the people that have been poisoned/diseased by the lone MCM throwing a single area pack. In that time 1/2 of your 20 person group has become "severely" wounded by the lone MCM.
Put in a bunch of CMs and it's impossible to keep up (as a doc) with all the poisoning that's happening
THat is why an area cure is needed. It's a 1 for 1 game then and a level playing field.