Doctor Archive
Thread: Doc Buffs De-Mystified, and how Publish 7 will change it.
I have seen a variety of posts on this forum relating to what effect Publish 7 will have on Doc Buffs. It seem there needs to be a common understanding of where we are now befor we can comprehend what publish 7 will do. First, there is no mystery about how doc buffs currently work. There have been no stealth nerfs, and those wildly varying buff can be easily explaned.
First, here is the formula as it is now:
Location Medical Rating * ( 100 + WoundTreatmentSkill ) / 100 * PackPower
for this exapmple, we will use a 110 efficiency droid, master doc (+100) with +25 BE cloths AND +25 Bivoli (food), and a base pack power of 900.
(110 x (100 + 100 + 25 + 25) / 100 )/100 x 900 = 2475
2475 represents the median, or average buff. The wild part of the buff comes when you figure that a buff can go 50% higher or lower. So your buff will range from 1238 to 3713.
Now, how does this pertain to the proposed changes in publish 7? From what I understand, they have completly taken out the +/- 50% randomness. This would mean that the buff pack in the above equation would ALWAYS yield a buff of 2475. When taken into consideration with the other proposed change, the ability to re-buff higher, you will not be able to re-buff and re-buff untill you have have all six stats at 3700+. What you WILL be able to do is find a better doctor after getting a crap buff. This will also stop the ninja crap buffers from spoiling your afternoon. (those are the folks that sit in the star ports buffing everyone who loads with <100 buffs.)
What I would like to see, rather than the complete removal of the +/- 50%, is a reduction to 20%-25%. This would still mean you have the option to re-buff in hopes of a higher buff. This would lend a little variety to the business.
*EDIT* added the "/100" into the formula... sorry.
Message Edited by jemelby on 03-03-2004 07:51 PM
800 buffpack, no bivoli : 1980
900 buffpack, no bivoli : 2227
800 buffpack, +25 bivoli : 2200
900 buffpack, +25 bivoli : 2475
So that's 2000-2500 buffs depending on how much the doc is willing to spend, people with crap buffpacks will no longer be able to hide by saying 'sorry, bad luck there' and the people with the best buffpacks/food can advertise with higher buffs although the difference will only be worth it for those who really want to have the best because the 'average buffs' aren't THAT far behind (20%)
Think this change might allow crafters to stop having to look for the BEST resources there are for their buffpacks and use 2nd best instead, will help me ease some of the pressure I have with my buffpack making
Also will mean more buffpacks available for sale because materials will be a little easier to find (less demands on quality) and people won't be as picky over the quality of buffpacks.
Should also mean prices for buffs should go down but then again, doubt this will happen
Bivoli is a food that enhances wound treatment, it is in addition to any BE enhanced clothes. Typically, you can get another 20-24% increase on wound treatement with decent food, thus, as seen in the equations above, increase the size of the buffs.
Dr Revek Ramins
Lowca
Sithaana wrote:
Buffs with 110 med droid and +25 woundtreatment clothes:
800 buffpack, no bivoli : 1980
900 buffpack, no bivoli : 2227
800 buffpack, +25 bivoli : 2200
900 buffpack, +25 bivoli : 2475
So that's 2000-2500 buffs depending on how much the doc is willing to spend, people with crap buffpacks will no longer be able to hide by saying 'sorry, bad luck there' and the people with the best buffpacks/food can advertise with higher buffs although the difference will only be worth it for those who really want to have the best because the 'average buffs' aren't THAT far behind (20%)
Think this change might allow crafters to stop having to look for the BEST resources there are for their buffpacks and use 2nd best instead, will help me ease some of the pressure I have with my buffpack making
Also will mean more buffpacks available for sale because materials will be a little easier to find (less demands on quality) and people won't be as picky over the quality of buffpacks.
Should also mean prices for buffs should go down but then again, doubt this will happen
1) This will ENCOURAGE crafters to look for the best, since quality of goods will be the determining factor. Plus experimentaion also has been modified. Therefore second best may only give you a ~700 buff pack.
2) More high priced buff packs for sale, since price for the better resources(200+ meat costs)plus numerous attempts to get the best results will raise costs.
3) End result HIGHER buff costs. In a PVP battle with equal opponents -- the one with the best buff wins. Therefore best buffs WILL costs the most