Doctor Archive
Thread: Enhance E-packs?
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glorydragon
Thu Apr 01, 2004 11:13 pm
#1
I never see anyone talking about these and I'm wondering why. I can see them on the Master Doctors list of things they get but I'm only a 3/4/4/2 Doctor and I can't make them. are they broken? I was under the impression that the buff is based soley on the power of the pack times whatever mods you have. is that wrong? thanks for your time.
Nevs
Thu Apr 01, 2004 11:23 pm
#2
The highest Enhance Packs are D's. You might be looking at the Wound Medpack E's.
Morath360
Fri Apr 02, 2004 7:08 am
#3
Nevs wrote:
The highest Enhance Packs are D's. You might be looking at the Wound Medpack E's.
This is very nice to see. A nice response instead of bashing this guy for not knowing that E's don't exist. Other boards get really nasty for noobie questions..
DoctorGriggs
Fri Apr 02, 2004 7:34 am
#4
Speaking of Wound Medpack E's, does ANYONE use them? I use D's for Health and Action and B's for all the other stats. Never found anyone wounded enough to need any more
Greeblesnort
Fri Apr 02, 2004 7:36 am
#5
with DOT's capping at unbuffed stat, and everyone running around with 400 H & A unbuffed, I don't even see the need for wound Cs most of the time
UmmonPrime
Fri Apr 02, 2004 7:41 am
#6
Only reason to use an E would be for healing a pet or someone that is buffed with a lot of wounds. Being that master doc on raids where the opposing side has a CM and you need to keep your men healed quick.
Your screwed if they are using mind disease though. So wrong, so very very wrong.
Loviza
Fri Apr 02, 2004 8:50 am
#7
Ok went offtopic aswell unless original poster meant woundpacks
I use high woundpacks, but only since I want to get around 80 charges on them
. My backpack is full as it is, so I dont want more then thoose 6 packs at a time.
Just wanna say like the second replier. It is a great forum we doctors have
/BIG GROUPHUG 
Cailid010
Fri Apr 02, 2004 9:38 am
#8
UmmonPrime wrote:
Only reason to use an E would be for healing a pet or someone that is buffed with a lot of wounds. Being that master doc on raids where the opposing side has a CM and you need to keep your men healed quick.
Your screwed if they are using mind disease though. So wrong, so very very wrong.
The only time I'd use a wound pack on a pet is for exp. You can fully heal a pets health/action wounds just by feeding it once.
DoctorGriggs
Fri Apr 02, 2004 9:56 am
#9
Cailid010 wrote:
UmmonPrime wrote:
Only reason to use an E would be for healing a pet or someone that is buffed with a lot of wounds. Being that master doc on raids where the opposing side has a CM and you need to keep your men healed quick.Your screwed if they are using mind disease though. So wrong, so very very wrong.The only time I'd use a wound pack on a pet is for exp. You can fully heal a pets health/action wounds just by feeding it once.
Hehe, I was going to say what pet? I don't know of any creature handlers these days /shrug
DoctorGriggs
Fri Apr 02, 2004 10:06 am
#11
Hahaha
Cool
You are a member of a dying breed these days 
CH was overpowered but they have over-nerfed it now.
CH was overpowered but they have over-nerfed it now.
Morath360
Fri Apr 02, 2004 11:50 am
#12
On wound packs I just use b's. They pretty much do the trick except for pets. I don't seem to heal many pets. I do like the idea of more charges per pack.. Dang Inventory Issues I have...
KnightHawk420
Fri Apr 02, 2004 2:49 pm
#13
E's are not considerably more powerfull than D's. Mostly just more charges in a pack.
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