Doctor Archive

Thread: Farms idea

GuardianHawk
Sun Mar 14, 2004 10:58 am
#1




it was posted in another thread, so this isn't origional (I can't claim credit). But I can add a little twist to make it a little more acceptable maybe. Anyway I just love the basic idea and think it could use a thread of its own to discuss it.


The idea basicly involves a new building type namely a farm. This would work sort of like a harvister to produce material more specificaly organic material that currently requires scouting or a ranger to gather.


Once a person purchased a farm from an archetect and placed it, then it would need some starting stock. This might be done be having a CH tame them and transfer them to the farm owner or place them in the "input hopper" or "farm pen". It could even require 2, one of each sex. Then over time the farm could allow the stock to reproduce.


Here is where I start adding.


I would then require some creature harvisting skill to be able to harvest from the animals in the farm. So this wouldn't destroy the ranger profession. It would take the same skill to collect it from a factory as from the wild.


I would also add controls for "domestic" animals. This way animals that are to hostile and more importantly for game mechanics contain way to many resources could be excluded. Also it would have to be made so that the live stock is not removable from the farm alive as a pet again or it could be used as a BE or CH cloning facility.


For an additional twist, maybe make the maint requirements be organic material that can come from flora harvs. The quality of the food could help determine how rapidly the animals reproduce.


The farm could be created in different sizes (sm, med, lg). The size would limit the max number of animals the farm can handle before it stops reproducing. The reproduction rate would be based on the number of animals and include as a said before a "food" quality factor. This way it is up to the person harvisting how often they want to tend the farm. The more often they tend it and harvist only small number of pets then the greater the productivity and the work by the player.


This would help provide a good influx of those hard to get resources for the doctors and other professions. But hopefully still keep a good way of keeping each profession vital and more useful. Just think the rangers could actually become major suppliers of products in the game other then resourcesthey just happen to pick up while hunting. Rangers do seem to be under represented anyway. This would help Rangers by making them farmers, Creature Handlers by providing a demand for the initial animals, Doctors, and anyone else needing harvist only materials.





Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
Emeloy
Sun Mar 14, 2004 11:16 am
#2

Understandable idea from the view point of a Doc or Chef and whoever else needs animal ressources, but you would make ranger/scouts obsolete. Noone would care to hire hunter if he just could put down some animal farms and get the ressources cheap and easy.
Sure Ranger could build em too, but Rangers want to be hunter not some farmboys herding cows and so on.
Imo the best way to increase the ammount of ressources avilable would be to support the Rangers in their
wish/demand to get a lot higher harvest rating (not only the 30% more than Master Scouts they have atm).
This would benefit all prof and would give ranger at least sth. to make the skillpoints investet worthwile (and believe me atm there isn't much except the love for the prof to keep a ranger with his prof).
Traigus
Sun Mar 14, 2004 11:28 am
#3

They existed in beta... were removed to keep from killing scouts and rangers.

(one of the reasons fish, shellfish, milk, eggs etc. were so hard to find (or didn't exist at alkl) was they origionally were in the harvesters, and when the harvesters went away there was no way to get them).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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GuardianHawk
Sun Mar 14, 2004 11:53 am
#4

I completely agree that the number of resources gathered by rangers should be much greater, and the difference in skill level of creature harvisting should show more dramatic increase to harvisting.


However, I do not think the idea would kill rangers. On the other hand it would make them more viable. Only creature harvisting would be able to recover resources from a farm and the same skill modifiers would also be included in how much you get out of a creature even if harvested from a farm. It could actually create two type of rangers, the domestic ones and the hunting ones.


As for the number of resources. I do believe the amount a factory can produce per day should be rather limited, so that a Ranger hunting and gathering can do better if they work at it. But a lazy ranger farmer should still be able to produce a significant amount of resources without having to hunt for them. Another safety to protect the hunting rangers would be that the really large stuff that produces a lot of resources would not be allowed in a factory so the farm woiuld be stuck with the smaller (lower yielding) stuff.


As formost of the current rangerslikehunting that could very well be true. But I for example purchased a second account which I created a ranger just to support my Doc. And personaly I don't like all the hunting, so assuming that rangers like the hunt is incorect in at least my case.


The only issue I can see causing a problem is that the price of harvistable resources will likely go down which could effect the overall profitablity of a single ranger. However, the profession as a whole would likely make more money and draw more people into it. Also I think professions that have a hard time getting resources would use more of the resources and become more involved in the game instead of it being a game dominated by the hunting classes.





Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
Emeloy
Sun Mar 14, 2004 12:13 pm
#5

You have to see the difference is you amde ranger to support your class not casue you wanted to most rela rangers (not so holos) do it for the hunting and the feeling of beeing a wilderness prof. Have a look at their forums a chef proposed the farms some time ago and every Ranger who answered on it was dead set against it (at least if my memory doesn't fail me ).
Emeloy
Sun Mar 14, 2004 12:17 pm
#6

ups sry for the spelling errors I'm a bit in a hurry
GuardianHawk
Sun Mar 14, 2004 12:57 pm
#7

I am just trying to get a good discussion going here on the topic so I should ask that people don't take offence, not that anyone has but since I am replying again, I don't want this to sound like arguing, just an attempt at constructive conversation.


Again some good points have been made. I would expect the people that have master rangers and play rangers because they like the hunting for resources and the other aspects of rangers will not like this idea.


I also think that nearly everything that is a change is hated by someone as something that helps one aspect of the game will certainly in a round about way be bad for something else. It would be a matter of wieghing the pros and cons. The NERF cry is loud on almost every change. Sort of funny when at the same time people are begging for the game to change. I personaly think it is a matter of what is good for ME. and not what is good for the whole. I want changes that help me but changes that help someone else arn't fair because I didn't get anything out of it and someone else did.


With that said. I really wonder how many pure rangers there are out there. The ones that would want to maintain their play style. I don't know many rangers, only one in my guild other then my secondary support character, and I believe he is a support character for an armorsmith. And think about how many other professions could benifit like Doctors and other crafting type things.


As for me, I don't think of myself as a ranger, I have a character with the skill so I do not participate in the Ranger profession forum. So I think about the only people represented there will have a vested interest in keeping things as they are just because the people there are already a very specific demographic. But after a discussion here it would still be interesting to see how badly such an idea would get flamed there.


I think the benifits would happen to other people (people that are not currently devoted rangers), but I don't think the current core of Rangers would also be seriously harmed either if the quantity of factory output compaired to wild harvisted was balanced.


The profession of Ranger as a whole might benifit. As it might attract more people into it (for different reasons though) and really help out the other professions which I think need some help. I fear the game is moving more and more to combat only characters and the other professions could use a little boost.


It might end up that there will become twoplay styles that revolve around rangers. Butto me that is a positive thing, more diversity in the game. Ialso think that if things like avain meat is more plentiful that Doctors willuse more and do more buffing so I am not sure it would kill the market for such things if theproductivity would be balanced withpure wild harvisting. But like I said I would be in favor of increasing the wild harvisting resource rate (specificly how much more you get with better skill).





Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
GuardianHawk
Sun Mar 14, 2004 2:11 pm
#8

I am curious on how much you charge for avian meat? I am hearing of prices getting in to the 100 credits per unit on some servers.


And just throwing some numbers around.


A group of 5 rangers kill 5 animals and each harvist 100 meat off of each of them,


then each of the 5 would get 500 meat for a total of 2500 meat.


2500 meat times 100 cpu would be 250,000 So by killing 5 critters with 5 rangers those 5 rangers could make 1/4 of a mil in just a few minutes?


Now I haven't been playing much lately, and I don't know of any avain meat bearing things that carry 100 meat that a group of 5 rangers can kill or that exist at all. But maybe some of you do. Please explain to me if this sounds out of balance or feel free to set me straight. Like I said I haven't been playing much lately so I am not in the know.





Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
Munga_Meds
Sun Mar 14, 2004 2:24 pm
#9

100 units is maybe a really big rancor... and I'm thinking hides, not meat. Meat drops are less than hide drops.


Avian - the really good stuff - drops in the 5-15 unit range, and we don't charge much over 20-30 cpu, unless the customer is rushing us and wants 100k+ units of really hard to get avian.


Our typical order is for, let's say, 200k units of herbivore. Payout is, for purposes of example, 15cpu for decent stuff (higher for uber stuff). 200k of meat took our guild 1 week to gather. Granted it was a small drop animal, on a harder planet. This means that our guild made 3 million credits. We aren't taxing in our city, so the Ranger donates a small portion to the Guild for city maintenace. Yes we make money - but it being a harder planet means travel costs. Some of the animals we hunt don't appear on mission terminals. Weapons decay, armor takes a beating, spices are consumed, mental buffs are paid for, you get the picture. Also - the guild doctors get a cut of the really good Avian and Herbivore, meaning a 200k order actually needs to be a 250k order, as the docs need to replenish stock. This is free to the docs, as buffs are free to the guild. This makes the actual payout around 10-12 cpu. Again, all of these numbers are arbitrary, for example only.


We make a living, and enjoy doing it. But we are by no means ultra rich. Most of us have a secondary skillset that pays the bills. Our guild does not take orders for 100cpu, as it is way overpriced. We take custom orders only, and charge a fair value. Some of the members do hunt for the items on the forums that are paying 100cpu+ - which only detracts from the number of rangers on the guild hunt.


In addition, like most guilds, hologrinding is in effect. Meaning that the 100unit harvest (again hides usually not meat) are only acheived by masters, not dabblers. Most people have dropped master title to master other professions.


1/4million for a few minutes is the exception, not the rule.





Athera- Master Tailor
Talusian Haven, Talus, Kauri
GuardianHawk
Sun Mar 14, 2004 2:35 pm
#10

Thanks Munga for the info. It is good to hear from level headed people that can come up with some good info


And I don't think the farm idea will happen either, just wanted to chat about it. I think an easier fix to help the crafters get those hard to gather stuff would be to simply bump up the number that is dropped from an animal. And I too would rather see skill at harvisting to have a larger impact on quantity gathered.



Hawkeye'
Guardians of Light
Bringing Honor to Online Gaming
www.Guardians-of-Light.com
Munga_Meds
Mon Mar 15, 2004 1:57 am
#11

I am not a ranger, but I play support to a whole guild of them.


They would all say they are wilderness types, and play ranger because of that. If you want, introduce a new character class of farmer. That way, you could play farmer without meddling with Ranger. Rangers should harvest more than anyone, WAY more. As it is, most of my guild play it because they love it, not because it is effective. On a typical harvest, I can harvest 45 units with my Scout Hunting 1... where a Ranger can harvest maybe 100 units. This is, simply put, not enough of a bonus.


And yes - it would GREATLY and adversely affect Rangers financially. Our guild has no city taxes, because we hunt for armorsmiths, BEs, Chefs, and Doctors. We hunt large stacks of meat and hide for paying customers. This would negate that entirely.


Farmer should be able to get eggs and milk maybe, and some meat. But they shouldn't be able to harvest wild meat, for instance. Maybe limit them to domestic meat and maybe herbivore, and limit the stats. People pay more for free range chicken, so the stats (and prices) should maybe be better for "free range - ranger harvested" in the wild meats. I am not opposed to more meat in this game, just the quality and quantity should reflect the fact that basically NO effort went into getting it.


my 2 credits





Athera- Master Tailor
Talusian Haven, Talus, Kauri
Emeloy
Mon Mar 15, 2004 3:09 am
#12

Just a little side note to the price development on some servers... think most of it is made by the crafters insofar, as whenever some really good ressource spawns you'll find at least one crafter who treis to outbid everyone else and pays a lots more money and although lots of rangers don't support this there are enough other people out there who gladly take this money (and especially if you're new on a server or the game and see the prices of armor, vasarian brandy or such it's a very tempting offer . And seeing the prices of especially vasarian brandy and armor it's hard to convince people to hunt for less then the maximum amount offered.
Emeloy
Mon Mar 15, 2004 3:10 am
#13

ups doubled the meaning at the end sry about this i'll try better next time
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