Doctor Archive

Thread: Publish 7 TC items... Test info thread (updated]

Traigus
Fri Feb 27, 2004 4:44 pm
#1

Here we are waiting for TC to finish loading.

What follows are the Doc oriented patch notes as of (02/27/2004 US date).

These are not the complete notes, only the ones that affect doctors directly.

This thread is for the people on TC to report their findings to Doctors, and answer questions non-TC players may have.

Please report bugs with the new features in the "In Testing" forum bug thread.

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*Droid Battery consumption rate halved (enabling them to last twice as long)

*Crafting System Enhancements: One of the top concerns for crafters of all types was the issue of "critical fails". Critical fails are a risk that all crafters take when attempting to create an item. This basic dice roll function is the gamble crafters take as part of the risk of crafting, but as a resounding player concern, the developers looked at the system to see how the relationship of crafter and crafter-risk could be made to have a stronger relationship to the fictional act of crafting. Toward creating a stronger crafting experience, a new modified die roll model has been implemented to enhance the experience so that now, a crafter's raw ability will have an effect on how often critical fails occur. Crafting still works on the same risk/reward principle of a 5% critical fail chance, but is now modified with the player's assembly or experimentation skill. As crafters progress from Novice to Master they will have a reduced chance of a critical failure.

*Experimentation Resource Quality: Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount. Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes.

* Camp Restrictions Removed: After Publish 7, players will no longer be required to be in camps to pull out Vehicles, Mounts, Droids or Pets and can pull them out wherever they are, eliminating the player inconveniences of having to find rural areas far from cities, lairs and other no-build zones in order to build a camp. The basic rules of calling Vehicles, Mounts, Droids or Pets are:

@ A player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
@ There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
@ A player will not be able to call a mount/pet/droid while mounted or on a vehicle.
@ A player will not be able to call a vehicle while mounted or on a vehicle.
@ Camps have retained their original vehicle/mount/pet/droid calling abilities so that either method can be used by players.

* Flame DoT removal items: Flamethrowers have the ability to inflict fire DoT's and currently, the only way to remove that DoT in PvP is to submerse a player avatar in a static body of water. The challenge is that Tatooine has only 1 very small body of water and on the swamp planet of Rori, it is possible for a player to have to run for more than 20 minutes to the nearest body of water. To give players a fair chance against this, Doctor's can now craft Fire Blankets. Fire Blankets will give Doctors the ability to extinguish flame with a /extinguishflame command that will enable the use of the fire blanket. To balance out the Fire Blanket, using the blanket drains the "mind" of the doctor.

*Added a fire blanket doctors can use to remove fire DoT's from a player. (Correspondent Issue) [duplicate]

* Medical enhancements can now be replaced if the new one is of equal or greater strength. As a result there is no longer a need to wait out a previous enhancement in order to replace it with something better. (Correspondent Issue)

*Removed the random factor in medical enhancements.

*Combat XP grants were removed from combat healing, poisons and diseases. Those actions will still count towards looting permissions.

* Objects manufactured in another player's station will have their creator as the manufacturing schematic's creator, not the station's owner.

* A manufacturing schematic whose source draft schematic has been deleted will not crash the game. The schematic's owner will receive an email informing him/her that the schematic is no longer useable.

* Reducing the rate at which critical failures for assembly and experimentation occur as assembly skill and experimentation skill go up respectively. Master craftspeople should now critically fail less often than novices. (Correspondent Issue) [duplicate]

* Adjusted experimentation so that the overall quality of resources will play a larger role in how much or how little someone could experiment with an item's attributes. Currently a less skilled crafter could experiment on an item just as well as a master crafter using poor resources. This will help give master crafters more of an advantage over their less skilled counterparts in this area. (Correspondent Issue) [duplicate]

* Changed /activateClone to only work while dead.

* To report a player harassment, use the "Report A Harassment" button found in the Holocron window. This harassment report requires you enter the offending player's first name and appends recent chat logs to the report for review by a CSR.

* Our Knowledge Base has recently been updated with helpful information. You must perform a Knowledge Base search before submitting a Customer Service ticket.

* Removed the requirement for camps to call a pet (faction, creature, droid), mount or vehicle. There is a 30 second delay after calling your pet, mount or vehicle before it will appear. Combat during that 30 seconds will stop the call from completing. There is a one minute delay after combat where you will not be able to call a pet, mount or vehicle. Players will not be able to call a pet, mount, or vehicle while riding a vehicle or mount.

------------------------------------

This is an informational thread.

Ranting, flaming, trolling and other not-nice stuff will be reported to a moderator to be deleted.

-T

Message Edited by Traigus on 02-27-2004 09:13 PM



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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raz1337
Fri Feb 27, 2004 5:13 pm
#2


The schematic for the fire blanket wasn't given to the doctor correspondant before the publish?



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Traigus
Fri Feb 27, 2004 5:15 pm
#3

Nope, everything gets put on TC for everyone at the same time. That's why I haven't posted any info on it yet.

Still loading BTW...

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Imperio59
Fri Feb 27, 2004 6:22 pm
#4


Fire Blnket: Availaible at Master doc crafting (crafting 4)

Requires 26 rori fungi

44 aluminium

2 identical synth cloth from a crate

2 identical BECs from crate.


Charges:

66% OQ

33% UT


Ease of use:

66% OQ

33% PE


Power:

66%OQ

33%PE


EDITED: It's 26 rori fungi, not 22, my bad...


I have a master commando to test this with me as soon as i can get a crate of synth clothes, some fungi and alu and a fire dot on me or my pet

Message Edited by Imperio59 on 02-27-2004 08:23 PM




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Traigus
Fri Feb 27, 2004 6:31 pm
#5

Flame Blanket:
Schematic at Crafting IV
/ skill at Wound treatment speed III

materials:
26 rori fungus
44 aluminum
2 identical sysnth cloth
2 identical BEC

-------------------
Buffs:
base pack * Doc + wound treatment values

So 850 pack + master doc + BEclothes = +125 total

1912.5

I think the + 10 percent with droids is added separately, but have no TC droid ATM.

+ 85 (based off of the base pack 10%) for 1997 total.

+ food would also be added to this.

I'm not sure on the math... but i'm pretty sure everything operates off the base pack, and is not incremental by step with te percentages.



Overwrites:

Higher buffs overwrite lower buffs XP seems to only be given for the difference between the new and old buff.

Buffs can used one someone who already has a buff, even if the new buff is lower (should clear any "you are already buffed" problems) Lower buffs to not write over higher numbers, but they do connect and use a charge, so phantom buffs (with no numbers)shold go away... though I can't get a buff to stick ATM.

Death by duel /DB buffs cleared correctly.

Short 2 min logout buffs stayed.
Short logout 5 mins? Icons disappeared, but buffs stayed in character sheet. Rebuff added icons again (bug).

------------------

I can't make a blanket yet... need some synth cloth.

Updates as they become available.


-T

Message Edited by Traigus on 02-27-2004 08:32 PM

Message Edited by Traigus on 02-27-2004 08:34 PM

Message Edited by Traigus on 02-27-2004 08:54 PM



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Imperio59
Fri Feb 27, 2004 6:35 pm
#6


Traigus, the exact equation to the buffs is:


base * 2 * Droid rating/100 * 1 + (BE+food boosts/200)


For instance:


900 base pack


+50 wound treatment


110 med droid


900*2*1.1*1.25=2475


Other example:


500 base


In a hospital (rating = 100)


No BE clothing


500*2*1*1= 1000


This should also please the lower level docs, because they can now buff people without upsetting them and this will probably be better buffing if they wear Be clothing than it used to be before..


EDIT: I also believe that if you have a wound treatment skill < 100, it will still get divided, for instance 75 would end up being .75 in the equation, so anything under 100 and it will not be twice the base stat... Anyways, i hope i'm being clear enough

About to test the blanket in NU BTW, if you wanna come...

Message Edited by Imperio59 on 02-27-2004 08:37 PM




_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Traigus
Fri Feb 27, 2004 6:37 pm
#7

So it is incremental?

Each step's percent us calculated off the previous step, not the base pack? that'll make the buffs higher overall yeah.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
raz1337
Fri Feb 27, 2004 6:41 pm
#8

I thought the max bonus is +25, so bivoli gives a noticeable difference even though I have +25 BE clothes?



Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
Cronan44
Fri Feb 27, 2004 6:42 pm
#9

Whats the med use on the fireblankets?








CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
Imperio59
Fri Feb 27, 2004 6:43 pm
#10

What do you mean by incremental? Using a med droid 110 ratingand no BE clothes, it's Base * 2.2... With BE clothes it gets even higher, up to 3.3 if you have a +100 wound treatment overall (because 2.2 * 1.5 = 3.3)


That's base buff * 3.3, if your pack has 900 base it's 2970 AND THAT IS EVERY BUFF WITH THIS PACK, if you are wearing the clothes, near the droid and buffing BF-free people!


That means that you can advertise your buffs with the EXACT number people will be buffed for...


I can smell the competition on live already






_________________________________________________________

Eclipse: Imperia, Jedi, Sony Sensitive Grinder!
TC: Imperia
Test Center: "We test, because we care..."

Traigus
Fri Feb 27, 2004 6:51 pm
#11

Just making sure that if you have:

master doc (+100) + BE clothes (+25) + droid (+10) = base modified by 135%



rather then:

base x master doc

(base x master doc) x be clothes

[(base x master doc)x be clothes] x droid

etc etc. which would be using the percentage on the results of the other steps, rather then the base pack value.


-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

------------------------------------------------------------------------------------------------------
Traigus
Fri Feb 27, 2004 7:15 pm
#12

Update.

Low level buffs can be used on someone with a high level buff if the log out and log in again (bug in UI?). it does not lower the number of the buff though. (Also no xp.)

You cannot use a low buff on a higher buffed person at all if they have been online and the high buff is still good.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Happymob
Fri Feb 27, 2004 8:32 pm
#13






Traigus wrote:
Update.

Low level buffs can be used on someone with a high level buff if the log out and log in again (bug in UI?). it does not lower the number of the buff though. (Also no xp.)

You cannot use a low buff on a higher buffed person at all if they have been online and the high buff is still good.

-T




But you can log outand keep the buff? That's good (until someone ninja buffs you).




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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