Development Cycle Archive
Thread: IC4: Path of the Jedi
I havent read all 56 or so pages on this thread, however i feel this is important to me. The quest idea scares me. i feel like the devs, or no one for that matter can make the jedi sensitive quests correct. I like the grinding idea because i think it weeds out the people who dont play, and also allows people to discover fun professions they might not have tried before.
I HOPE that the force sensitive quests will not just be: Finding a random npc who spawns randomly every hour, who then sends u to find another npc who is also in a random location that could take days to find. I think about the server side quets to find the magseal boxes and how long it took to find those. an npc would be more difficult. i assume and hope that is not the idea.
I was also wondering if it could be possible to continue the profession grinding path, for those who would enjoy that. or even a combonation of both that play off of each other... ex. u get a holo it says scout. u master it and then u can talk to an npc who gives u some scout related missions or something of the sort.
maybe im just rambling, but i thought i would throw my thoughts and
I havent read all 56 or so pages on this thread, however i feel this is important to me. The quest idea scares me. i feel like the devs, or no one for that matter can make the jedi sensitive quests correct. I like the grinding idea because i think it weeds out the people who dont play, and also allows people to discover fun professions they might not have tried before.
I HOPE that the force sensitive quests will not just be: Finding a random npc who spawns randomly every hour, who then sends u to find another npc who is also in a random location that could take days to find. I think about the server side quets to find the magseal boxes and how long it took to find those. an npc would be more difficult. i assume and hope that is not the idea.
I was also wondering if it could be possible to continue the profession grinding path, for those who would enjoy that. or even a combonation of both that play off of each other... ex. u get a holo it says scout. u master it and then u can talk to an npc who gives u some scout related missions or something of the sort.
maybe im just rambling, but i thought i would throw my thoughts and opinions out there. *ding*
UnknownX11 wrote:
Crafters:A good quest for crafters would be successfully assembling a lightsaber, or successfully assembling a holocron. You could make a series of quests to findcomponents for a (training) lightsaber. Another good one would be for assembling a holocron or other force articles.
How about having the crafter run missions to get the parts to make a map to his jedi "trainer"?
Entertainers: Entertainers could have a quest where they have to successfully entertain a crimelord to keep him from killing some kind of prisoners. As long as they keep the crime lord happy he will not execute the prisoners. Maybe put a time limit on it so there is a special strike force team on the way to rescue them and you need to keep the crime lord busy.
Interesting idea, would work, but that is AFK'able.
Combat Types: Obviously some combination of search and rescue, escort or other types of missions. Also, defeating high powered opponents (rogue dark jedi etc) will help you gain force xp or something like that.
A dark jedi has 300k HAM, massive resists, thats a major group thing.search and rescue is a good idea, maybe you could do missions for the parts of the map, and have a crafter make it for you?
Medics: This one is kind of obvious. There could be a medical emergency (distress call) from small camps or downed ships that require you to keep people alive for a certain amount of time. Similar to the entertainer one I said above.
Maybe you could save the jedi trainer
Scouts: This one is kind of hard. I would say missions where you are to find certain ancient ruins or artifacts that are force sensitive objects. (Holocrons or force crystals come to mind)
hmmm.... Ranger? track something, or someone to a ancient meditation chamber or something
I do think that there should be a mix of all of these types of missions because a jedi should be well rounded in all the disciplines.
Your running along doing your thing, based on not being on the terminals you sense a disturbance in the force. Seen By a visual effect around the jedi possibly or at least a system message on screen saying. "You sense a great disturbance in the force." Followed by a message saying. "Your feelings tell you that this quest begins on the forest moon of Endor." At this point you travel to Endor and as soon as you arrive you sense a disturbance again: something tells you "something is not right here"
The force tells you to travel northeast... don't give an exact coordinate this will make it interesting.As you travel the force will update you as you getclose to the objective. The objective is a doorway into a facility.(instanced at this point to prevent problems.)You stumbleupon a group ofsmugglers. They areusing Wookies to harvestfloraor something and the wookies are in bad shape.As a Jedi you must stop this.The force draws you tothe leader who is around the other side of the camp inside the facility. You findHan Solo standing just around the corner. He asks you what you are doing and you tell him your here to stop this from continuing. Han pulls out his blaster and accompanies youinto battle. Your job being to takeout the leader while Han makes work ofhis friends.5-15 hits from your lightsaber should make quick workof the leader. He should do low damageto prolong the fight but be able to block some of theattacks you and Han use against him.This doesn't have to be impossible to be lots of fun. The battle is won the wookies are saved. Chewbacca comes toHan and swears a life debt. Han thanks you and you leave the instance having stopped slavery,(Jedi saving the galaxy a little bit at a time)
I realize this is out of order time line wise but it would accomplish a couple of things.
1. You are doing what I would think is the work of the Jedi. Stopping oppression. Negotiating trade disputes. Protecting the weak. These kinds of things. "keepers of the peace"
Why does everyone want their main character to be transformed into a force sensitive character?? Right now if you unlock, you get a new seperate character which is the jedi, but your main character doesn't go away, you can still play it so there's nothing that you lose by having your jedi a seperate character. Actually if your main became your jedi you'd be losing more, because you would have no non-jedi to play if you wanted to do anything besides jedi stuff, and you'd have no self controlled non-jedi support without buying another account. The whole "please make my main character into my jedi" thing doesn't really make sense to me, if its the name you want to divert over to your jedi, you should save it for when you get your jedi or be a little flexible and think of a new name.
Also, it makes more sense to have a new character as your jedi, because most jedi are "born" force sensitive right? Its a talent that only very few people happen to be blessed with, so it wouldn't make sense for everyone who was non-jedi to become force sensitive. I'm not as widely versed in the star wars EU as some, but I don't know of any cases where anybody who wasn't born force sensitive later became FS. The only exception was in a comic (I forget the name) where Exar Kun smashed a sith holocron and some sith spirits possessed some people, thats because of possession though, and actually I think those were already jedi that got possessed anyway... The only other case was in the Dark Empire comics, the Emperor did something to make one of his admirals or something into a dark jedi... I don't remember the details though, so I might be remembering it wrong.
The main point is, at least 98-100% of jedi don't become FS, they're born FS.
About the jedi/dark jedi quests, I like those a lot. Anything to add some content so its not just go out and kill monsters in the wilderness is a good thing. That and dodge Bounty Hunters is about all a jedi can do right now.
The quests to find the different force powers sounds cool. With the current box system I don't know how much code would have to be modified to implement it... Still, anything besides just go out and kill stuff in the wilderness would be cool.
There seems to be alot of posts about each jedi having their own trainer, and making the trainer more involved in your activities as a jedi like as the person to give you missions... Every jedi having their own trainer would be problematic though because that would mean for every aspiring jedi out there, there is also a master mentoring them... Thats a whole lot of unaccounted for jedi when Vader supposedly almost completly wiped them all out.
Instead, I'd prefer to have only say one lightside and one darkside master out there who teaches the highest level dark or lightside jedi, and everyone else has to find a higher level jedi player to teach them. That way jedi as a player community is more involved, and jedi actually have to seek out a master, hmm funny how that sort of makes sense hehehe. Originally I thought the two jedi at the ruins on dantooine would do this, but since they never move it wouldn't work out in game.
For going to your master to get jedi type missions, thats a pretty cool idea. But to go with the one lightside one darkside master in the game thing maybe the master would be secret and move around alot. But jedi would have a command they could use to find them, so of like using the force to communicate with them to meet up, similar to the current /findmytrainer command.
This would allow jedi to get jedi missions from the master, but learning new skills they could still be refered to another player jedi to get training. Just and idea. I suppose for Dark jedi, you could have a number of potential teachers since there's several dark jedi we know of, ie the emperor, darth vader, some of the inquisitors maybe... For them you could either go to the retreat to find them statically or maybe also use the command to meet up with them elsewhere in case the retreat got camped by rebels or something...
One last thing, theres a lot of stuff that jedi do in the movies and books etc that aren't exclusively fighting, but it seems hard to tie stuff like that into an online game without the interaction being completly with NPCs. As far as in game abilities, I don't know how you could manage jedi abilities in game that aren't combat related...
One idea I was having though seperate from my previous post was about differentiating between lightside and darkside jedi more. Right now their abilities are almost exactly the same. So whats the difference? One thing I think would be cool would be to encourage light vs dark pvp activity. Right now there's not really any reason for jedi to fight, because both parties have alot to lose, and nothing really to gain except bragging rights and a screen shot as proof. So besides improving jedi capabilites, both light and dark so they can stand up to non-jedi, the system should be changed so jedi get really really massive xp for killing a jedi of the opposite side. Huge xp numbers would make it worth it for jedi to take the risk of dying and getting xp loss. Like somewhere in the range of 10,000+ jedi xp for killing a weaker jedi than you, and progressively moreif the jedi you beat is stronger than you. If they have more relative skill you'd be less likely to win and should get a bigger reward right?? But the xp rewards would have to be huge to make the risk of fighting another jedi worth it.
As jedi get killed they'll have to wait for deaths to decay which would reduce the frequency you see jedi, but also light vs dark fighting would increase. This would make jedi a lot more interesting for one, but would also make planningyour fights really important. Would you bring friends to help you out? or would you go alone to increase the size of your xp reward? or would you forget about the xp and try to set a massive trap for them at the meeting place if it was an arranged deathmatch? Its sort of like the GCW, its more interesting and would actually be worthwhile if there were actual stakes involved.
But to make light and dark jedi at least alittle different, I think they should have different advantages and drawbacks. Like say the dark jedi path has the xp requirement for each skill box cut in half (the dark path is quicker and easier right?). But jedi on the lightside path have the bonuses on each box maybe something like 50% higher than the dark side.
So for the same amount of xp earned in a long and drawn out process dark jedi would be stronger because they get their skill levels and new powers faster. In the long run, light jedi would be able to max out with higher bonuses since they had to work harder for each of their levels, its a much longer wait for the payoff, but maybe worth it. It would be a tough decision light or dark though becauseyou have to decide if you're looking to stay ahead of the enemy or if you're willing to get beaten in the short and medium term fora long term payoff? You might think, of course everyone would choose lightside because the bonuses are higher at each box, but if you think strategically, for the same xp dark jedi are stronger. So with this system, light vs dark where you get alot of xp for killing enemy jedi.. the dark side has a huge advantage toward staying ahead throughout the whole process until a light jedi starts to get close to master which takes forever.
It'd be cool, and it fits the concept of light vs dark that the continuity tells us,but to work right both ideas would have to go together.
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Registered: 07-17-2003
While meditating the Jedi can use the following skills -- at varying effectiveness based on level. (In the same manner that TKA can only use /powerboost while meditating - the Jedi would only be able to use these abilities while performing /forcemeditate)
Note: /forcemeditate alone will not grant a TEF - however using other skills it grants may.
The Jedi focuses his mind and center's himself in The Force. Force Vitalize has a slight force cost per second, but grants a temporary boost to Force regen, such that upon completion of mediation the force pool recovers rather quickly and then has several minutes of increased regen rate. (This would work similar to the TKA's powerboost, except that it would boost the ForceRegen (for a short period of time))
- This skill would not grant a TEF - but the force powers used durring this boost period (which is this skills only benefit) would of course cause a TEF as they do today.
The Jedi draws on the power of The Force. Force Embolden grants a temporary boost to the Maximum Force Pool. (This would work similar to the TKA's powerboost, except that it would boost the max Force pool (for a short period of time))
- Force Embolden and Force Vitalize cannot be used at the same time.
- This skill would not grant a TEF - but the force powers used durring this boost period (which is this skills only benefit) would of course cause a TEF as they do today.
Jedi reaches out with this feelings to commune with the force. While in communion with The Force, The Jedi can (only while in meditation and expending force power via /forcecommune) sense a disturbance in the force and receive warnings such as: "You sense a disturbance in The Force: The Empire is hunting you".
- Force commune has a significant force cost and thus only high level Jedi can use it for very long at any one time.
- Force Commune also grants a TEF as the Jedi is actively reaching out with his feelings. The resulting ripple in the force could be sensed by other FS people (think Vader and The Emperor) ... and so a TEF is granted.
+ forcevitalize: a % increase to the temporary boost to regen
+ forceembolden: a % increase to the temporary Max Force Pool boost
+ forcecommune: a % increase to the chance of success on sensing danger. Also:
- 1-19 = sense if a TEFd player character is within 500 meters of you.
- 20-29 = sense BHs that have active missions on you and are within 500m
- 30-39 = sense BHs that have active missions on you and are within 3km
- 40-49 = sense BHs that have active missions on you and are on the same planet
- 50-60 = sense BHs that have active missions on you
+5forcevitalize [total: 5]
+5 forceembolden[5]
+5 forcecommune [5]
Force Power 1:
+5forcevitalize [10]
+5 forceembolden [10]
+5 forcecommune [10]
+5forcevitalize [15]
+5 forceembolden[15]
+5 forcecommune [15]
+5forcevitalize [20]
+5 forceembolden[20]
+5 forcecommune [20]
Dark:
+2forcevitalize [22]
+5 forceembolden[25]
+10 forcecommune[30]
Light:
+5forcevitalize [25]
+2 forceembolden[22]
+1 forcecommune [21]
Dark:
+2forcevitalize [24]
+5 forceembolden[30]
+5 forcecommune [35]
Light:
+5forcevitalize [30]
+2 forceembolden[24]
+2 forcecommune [23]
Advanced force Power 2:
Dark:
+2forcevitalize [26]
+5 forceembolden[35]
+4 forcecommune [38]
Light:
+5forcevitalize [35]
+2 forceembolden[26]
+3 forcecommune [26]
Advanced force Power 3:
Dark:
+2forcevitalize [28]
+5 forceembolden[40]
+2 forcecommune [40]
Light:
+5forcevitalize [40]
+2 forceembolden[28]
+2 forcecommune [28]
Jedi Knight:
Dark:
+2forcevitalize [30]
+10 forceembolden [50]
+2 forcecommune [42]
Light:
+10forcevitalize [50]
+2 forceembolden[30]
+2 forcecommune [30]
Dark:
+5forcevitalize [35]
+5 forceembolden [55]
+5 forcecommune [47]
Light:
+5forcevitalize [55]
+5 forceembolden[35]
+5 forcecommune [35]
Dark:
+2forcevitalize [37]
+5 forceembolden [60]
+2 forcecommune [49]
Light:
+5forcevitalize [60]
+2 forceembolden[37]
+3 forcecommune [38]
Superior force Power 2:
Dark:
+2forcevitalize [39]
+5 forceembolden [65]
+2 forcecommune [51]
Light:
+5forcevitalize [65]
+2 forceembolden[39]
+5 forcecommune [43]
Superior force Power 3:
Dark:
+2forcevitalize [41]
+5 forceembolden [70]
+2 forcecommune [53]
Light:
+5forcevitalize [70]
+2 forceembolden[41]
+5 forcecommune [48]
Dark:
+2forcevitalize [43]
+5 forceembolden [75]
+2 forcecommune [53]
Light:
+5forcevitalize [75]
+2 forceembolden[43]
+5 forcecommune [53]
Jedi Master:
Dark:
+2forcevitalize [45]
+5 forceembolden [80]
+2 forcecommune [55]
Light:
+5forcevitalize [80]
+2 forceembolden[45]
+7 forcecommune [60]
The bigest and most important things I hope you take into account...
first,casual players that have little or no advanced class should still be able contribute usefully to the struggle please dont make the GSW an advanced master only party I allways thougt the average storm trooper was built too elite that the average trooper should be about a 9-10
second players want to make an actual physical difference in the universe not kill 50 storm troopers with another 50 just to spawn again make zones of control that each side can fight over and capture make a bunch of them scattered over a planet so neither side will be able to guard them all (some of course will be more important like a city for instance) as one side or the other advances and takes over these control points it changes hands (the control point might be a small out post with just a couple of guards) if for instance the imperials are sucessfull at capturing an entire planet that isnt the end for the rebels it just means they have to be more covert and sneeky.
if the rebels suceed in pushing the imperials off the planet sooner or later some star destroyer full of storm troopers will show up and invade one of the major cities
power: remote viewing the jedi either intentionally or randomly remotly views one of the people on his friends list possibly in combat the remote sense could show the player a foreshadow of something farther along a specific quest (obviously this part would be a fixed situation like seeing an image of vader and later you meet vader)
power (must have) jedi mind trickNPCs could be set up with a mind trick option on the radial *these arnt the droids your looking for*
power choke could be a mind draining DOT using the jedis mind pool a defence might be running out of range or breaking the jedis focus.
ACROBATICS and other visualy exciting manuvers imcluding fighting mutiple enemies
quest everyone has the force perhapse there is a quest to aquire something or proform some task that takes more force than the jedi posesses and he must get his friends to allow him to tap their force and channel it
are there non combat (craftsman, scouts, doctor) jedis? or just the kill,kill,kill type?