Development Cycle Archive

Thread: IC4: Path of the Jedi

83rican
Wed Apr 07, 2004 6:39 pm
#1249


What will happen to the users who currently have a FS character? Will their current jedi be destroyed? Will holocrons still play a significant role?



If someone already posted this info i'm sorry.





Havo on Starsider - Member of The Institute
Daisame
Thu Apr 08, 2004 3:45 am
#1250

The quests (and I do mean plural) should be varying and different. It should be very hard for someone to write a "walkthrough". Perhaps a pool of hundreds of quests that tie together at verious points. If you fail a mission, sometimes you may be able to try again, sometimes not. Depends on the quest. If you fail to protect someone, hard to do that one over. You may however find a new quest that is on the path, just a different direction is all. Eventually, through time and perserverance, a player would meander through the various entertwined missions/quests to arrive at the objective.


The quests types should vary in type appealing to every profession and playstyle. This will give everyone a chance. While a marksman my find a noble cause (or not so noble in the case of the dark side) to save or attack and individual as the step on the road to enlightenment, an entertainer might perform for someone who can spot some latent tallent that prompts a series of jobs that leads down a parallel path. These missions would vary and may even cross path's at some point. While a failure could halt that path, it might be picked up again later with another mission elsewhere. It should be moderately difficult to find a path, a veriety of easy to somewhat difficult to pursue the path, and relatively easy to fall off the path. Clues and guides should due well to keep people pointed in the right directions.



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Boba-Fett30
Thu Apr 08, 2004 4:21 am
#1251

for the missions it shouldnt be timed but there should be some down side to failing the mission. for example; if you fail a mission where you have to pick the correct lines you should have to wait a day before trying again. if there is question missions like this it should be based on star wars knowledge...like the theed one...you know to increase mind power...and maybe when doing these missions you get certain xp. example: you complete a mission and you get force sensitive xp...over time you collect xp. after you reach a certain amount you go to a trainer and learn jedi initate and from there you train to become a jedi. or you could look at it like faction points you get so many faction points it allows you to train. it should be the same number for everyone. also its not just killing npcs to get the faction points its from missions. also a persons faction shouldnt matter, imperial and rebel should be able to do the same missions or same oppertunity for mission. if you are imperial you shouldnt be set to follow the dark side. your faction should be rest maybe,so you loose any faction points you have + and -. maybe you should be neutral but faction shouldnt be a factor here, when you become a jedi initate you become rebel but for this you shouldnt have to be.


also give players a choice to use their main character or start a new one. lots of people will be upset because they have to get rid of their first character in this game. also it gives the players to get away from playing a jedi.

you could make it a choice that we have to choose. cause some players might want to keep their main as the professions they are and others might want to follow the jedi path as their main for roleplaying perposes.


you could add this


Jedi trainer: "you have proven yourself worthy of jedi recongition. The force is strong in you and are able to begin training as a jedi initate. but one last descision lays infront of you...You can follow the path of the force with this character or start another one...what would you like to do?"

Choice1: "i would like to continue with this character."

choice2: "i wish to start a new character."

choice3: "i would like some time to think about my decision."


if selected C1: "All your skills have been dropped and have become a jedi initate. The path to the force is difficult and long. good luck and may the force be with you."


if selected C2: "Very well, a force sensitive slot has been opened and are now able to begin a new character who is capable of using the force. good luck and may the force be with you."


if selected C3: "no problem. this choice can be made at a later time. just come back and talk to me again when you are ready."


this way you please both sides of the arguement and allow the player to choose what they want...well thats my ideas (...so far...)



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
Jagz_Kimo
Thu Apr 08, 2004 4:55 am
#1252






Janobi wrote:

I wonder how the jedi revamp will be implemented for non combat types, right now seems like much of game play is geared


towards the comabt proffessions, is it possible to implement the jedi system into non-comabt types?







I have seen this reply lots while browsing thru the forum, and i had to adress it, as its completley silly..


A point to note here, is that a Jedi by nature is a FORCED pvp profession. meaning u can be minding ur own buisness in a busy starport trying to blend in as much as possible, when some bounty hunter barges in with a view to a lump sum upon your death, and a pvp battle ensues. no amount of 'but im a non-combat pacafistic type' shouts is gonna stop that bounty hunter attacking you, im afraid u have to introduce him to your flashy little freind. Second note, grinding your Jedi is also a combat matter.. getting jedi xp, and saber xp is only attainable by combat.. dancing in a cantina isnt gonna get you lightsaber xp im afraid.


These type of posts are imo written by people who would like to be a Jedi 'because it would be nice' ... if you are a non combat person, why worry about unlocking your jedi? what the hell would you do with it anyway? sell it on e-bay?.. silly. Being a jedi is a lonley pastime anyway.. to safley grind without fear of being hunted is to do it alone, to flee whenever you are stumbled across in mid fight, to spend hours sitting on the outskirts of towns and cities waiting for your tef to dissapear before you may enter safley, to constantly live in paranoia of people and thier intentions toward you, to trust no-one but your closest freinds, to bite your tounge when people call you 'jedi scum' or 'jedi coward' .. as an initiate you are no more powerfull than a novice brawler persay. people will try to kill you to say that they killed a jedi.. they do not care that you may loose a jedi skill box, it only gives them more reason to do so. others care not about your feelings, or goals.. you must face hate and anger everytime you are identified, and reply with kindness, or in the place of an active tef in a starport, fear.. the path of a jedi is dangerous, and not intended for 'non-combats' so please stop asking.


I think that the idea of ur main char 'becoming' a jedi is a good idea.. it would prevent people who dont have any passion about being a jedi from progressing.. to be a jedi is the ultimate self sacrifice, you must unlearn what you have learned. for most people discarding a main player char may be too much of a sacrifice to continue, and may in fact be the method to keep the population itself in control, for once you become force sensitive, there is no going back. it will also prevent those jedi who do become hunted from hiding at home and logging off.. they just log back on with thier alt char, and it spoils the whole affair.. if you have been showing off enuf to become the hunted, then that is the price you must pay, for that is the way things are. it is also just as dissapointing for the bounty hunter.. but being hunted itself by some jedi hating obsessed BH is also enuff to spoil YOUR game. i know of other jedi who are throwing in the towel due to being 'victimised' or obsessivley hunted .. i digress.


your main char developing in force sensitivity is the best idea i have heard. but jedis would then need to be given the same housing privilages as other non FS.. a house is mainly used as a main storage facility, if a jedi has no need for such possessions im afraid i need to place it in my alt chars house instead.. just an idea.




Jagz Kimo - Ahazi Jedi.
Boba-Fett30
Thu Apr 08, 2004 5:30 am
#1253

i just hope that if you choose or have to use your main character as your jedi then you shouldnt loose the stuff you obtained over the time you were not a jedi. i dont feel like loosing my house and all the stuff i bought and obtained over the months. i enjoy going to my house on tat. and changing it around to a different look. also buying or getting new things and placing it in there and making cool displays with the stuff i have. also i dont feel like loosing my ST armor i got. Also all the credits i have, which isnt much but it helps out with getting started as a jedi. i personally want my main character to be my jedi because it adds to the whole roleplaying part of the game but i want to be a good jedi and my rebel faction isnt good...so hopefully they use my faction idea in my other post above...



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
Jenja
Thu Apr 08, 2004 5:35 am
#1254

I don't have 3 days to read through all the previous posts so I'll just go right ahead and blurt some stuff out. If I don't I won't be able to whinge later when I coulda had my say


  • A skill box alone bought with xp should not just determine what skills a jedi has. Jedi specific quests should include them learning more about the force. Long detailed quests on how to craft lightsabers, discover crystals, with incredibly long and hard quests to discover the mysteries of krayt pearls. Quests to help them to learn and master new forms of saber combat. Quests that deeply explorethe jedi orders history which enable the jedi to learn from their heritage on saber techniques, saber crafting, force powers. This would either grant them new skills or perhaps increase the mods of these already learnt skills from their skill trees.



  • Quests. I think to design enough quests to keep everyone happy is going to be tough in timescales so why not add an intrinsic light/dark aspect to all the already existing quests. I'll admit I haven't done a lot of these so I don't know what the balance of nice ones (helping some moisture farmer out with tuskens) to bad ones (collecting a bounty on someones head) are but this is something that could be addressed.



  • Lightside/Darkside. Every action should have some consequence. I'm not sure how many game systems they could cram this into but the more thebetter. The quests above being the most obvious. But what if in extends to the types of missions you run. Killing cavemen on dantooine for sport/money I wouldn't class as a path to the lightside.Make people read the mission descriptions more to determine who is giving the mission by making say missions that are vengeful in nature lead to the darkside. Dont let anyone know the consequences of their actions. Once you start down the dark path forever will it dominate your destiny!!

Probably lots I've forgot but I've just been thinking out loud here. And to fit this into current game architecture would prob be a pig to say the least.


But I think fundamentally these are the kinds of things the jedi should be doing in game as currently they do very little.




Jenja Lo'mex

Rebel Elite

Vendor at 3141 5355 Empath Abbey, Dantooine.
TimGovan
Thu Apr 08, 2004 6:01 am
#1255

A suggestion for the quests,



I would like to see some unique quests for the jedi path, rather than the generic "kill this guy, run back. Run here click on guy, run back. Run here, run back"


Maybe a little negotiation would be cool, where u had to be diplomatic and talk someone into doing something for you, and have several outcomes and not only one way to complete the quest.


Basically, i would like to see something like in KOTOR, where for the light side, you actually have to do something that is of benefit to someone, NPC or otherwise, and for dark side, do something that benefits someone else by doing something bad to another.



Also I think it would be great if the light-dark scale wasnt so black and white. Everything that the player does should tip the balance one way or the other. That way, the truly light characters are indeed true to the light side and vice versa.


JediLoverRob
Thu Apr 08, 2004 10:47 am
#1256


I totally agree with people about the quests. Here's what I think about becoming a jedi:


Ithink that it's crap saying that you should make it so any profession can become a jedi. My reasons are that if you really wanna become a Jedi you have to work at it if it means learning lots of professions just to become one then I dont mind. Only thing that bothers me now is you aren't specifically told on what to master it's basically a guess. Every Jedi should have a Master they must talk to and they give them quests like first you must do all these combat missions to become force sensitive. Then you must learn crafting so you can craft you lightsaber. Or even set the skill tree up differently. How about keep the same titles like Jedi Inititate to Jedi Padawan but instead of learning all that crap make it more real. You can have a crafting line to master and a combat line a weapons xp line and a force line. Each time they offer you a choice of four quests relating to each line. Jedi Padawan to Jedi Knight could consist of the same types of things, making you do the missions to earn yourskills. Also making you get faction points as well. A Jedi with a lot of townspeople faction points would make them more of a lightside Jedi and one in the negatives for killing townspeople and folks that are good would make them a Dark Jedi. But when you get into Jedi Knight tree they should give you the option to go combat or force related. Not all Jedi are ones who love to go out and fight. There are the kind like Qui-Gon Jinn who like to talk things out and discuss stuff. Obi Wan and Anakyn are more a combat a jedi. So the skills in combat could consist of lots and lots weapon xp making you choose two handed or double sides and combat experience in both so 4 lines being two handed, double sided, combat for two handed, and combat for double sided. The peace keeper kind of Jedi skills would be a line of persuasion, politics, meditation, and stealth. Persuasion meaning being able to talk to an enemy and make them not wanna kill and be an ally, or say turn them good. Politics making Jedi be able to run their own town having someone be good enough and be the first to start up a jedi council. Meditation making them able to know if someone was going to attack something and letting them know the location so they can try to stop it and let them know that something has been destroyed and they missed it. Stealth making them not able to be killable at first be any sort of enemy giving them the chance to force run out of there or try to talk it out, which would bring back the persuasion line. And finally Jedi Guardian to Jedi Master having them just touch a little bit of the stuff that they missed by choosing to go the opposite direction. So if a Jedi chose to combat they can learn a little more of the living force kind of side, not having them learn it all but having them know the basics cuz a master jedi knows all. That way the two Jedi would essentially have to team up makinga team likea master and a padawan but not. Just a way to keep the peace if they are light and a way for total destruction if they are dark. Making the dark and light being able to fight each other to protect one another as well.


The fact that people say a Jedi should be just as tough as a normal profession is junk. If you wanna be the best you have to do the best work and the hardest quests. To quote my man Qui-Gon Jinn "training to become a jedi is not an easy challenge, and even if you succeed it's a hard life." Dark Jedi will try to kill you if they see you, bounty hunters will hunt you if you show your force powers and you will die if you are not good enough.


I also think the devs should bring back permadeath and change the grouping thing for a jedi saying that a member of a guild can see you using the force and not put you on bh terminals and the same as people that are grouped with you.


I do hope the devs read my post and I hope they use it cuz it's a really good idea I think, lets hear what you guys think.....



Tico Giordano

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Boba-Fett30
Thu Apr 08, 2004 11:41 am
#1257

http://boards.ign.com/message.asp?topic=56291555&replies=0



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
Boba-Fett30
Thu Apr 08, 2004 11:44 am
#1258

i forgot to mention and i cant edit for some reason...that the ign idea is mine...i tried to post it here but it didnt work because it was too long and then i tried to use microsoft word and paste it into 2-3 pieces here but it would accept it saying there is some html on there...and i took out the web address and tried it and still didnt work..so this was easier then retyping it



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
FB
Thu Apr 08, 2004 2:11 pm
#1259

I have bin playing for 4 months an i have masterd 8 pros going on 9 and i dont know if i should keep on grinding or stop iam very scared i dont want all of my time and effort go to wast. Just want to know what is the componsation going to be for all us on are silent holo PLZ answer me this DEVS. I work full time and go to school so just think about how late i stay up and play every day .




Masterd Artsan,Brawler,Entertainer,Scout,Medic,Comabat Medic,Swordsmen,Ranger,and working on Marksmen Dont let my time go to wast PLZ




::Elder Jedi::Xzaver Kazma::Elder Jedi::
::Master Bounty Hunter::Newyork:: Master Bounty Hunter::
::Master Spy::Black'ops::Master Spy::


Janobi
Thu Apr 08, 2004 3:04 pm
#1260

I guess my whole point is this i understand the combat aspect of the game, jedi fight in game and in movies but there should be a


balance to a jedi, that of all professions i guess thats what holos tried to accomplish, but sticking to the story of jedi, both anakin


and luke by trade where builders or artisans of some sort, their path to jedi was through trials, knowledge, and traning. So the


question is this how do you implement the growth part of jedi with out everything being combat based? Combat will come ie bounty


hunters and other paths you take as far as light or dark jedi, So if maybe a jedi can answer is that implemented in that profession


now?


Boba-Fett30
Thu Apr 08, 2004 3:57 pm
#1261


yes that is what my idea (above) inserts into becominga jedi. the last few posts are basicly what i put in. the quests are just to unlock your fs character. you basiclly train to become a jedi initiate and how it works is as you are doing the quests you slowly gain the skills in the jedi initiate box, which i found from another website. you get:


force power +200 a refined crystal pack (schematic)

Force power regen. +1Heal BF self 1 (ability)

LS assembly +25 LS crafting kit (sch)

LS block +5 One handed LS cert

OH LS acc. +30 saber slash (ab)

OH LS spd +30 sample resource (ab)

OH LS toughness +5 survey resource (ab)

survey +50 training lightsaber (sch)


also there are missions which effect your light and dark side. you have to do missions for side people that your trainer sends you to talk to to collect knowledge about jedi and related stuff.

and through the stages of the becoming a jedi initiate there are missions that involve retrieving parts for you lightsaber and sourveying for crystals. fight "practice droids" and then finally there is a dungeon that is "instanced" so you alone go through it, no groups. there you have to do one room at a time and you are tested on your abilities and collect knowledge. basiclly at the end of the "training hall" you are tested on all your abilities in that room. its timed and if you fail one thing you must restart over after the time delay is off. some tests include information you have gotten when talking to the side people from the trainer missions, your trainer and the jedi inside the hall that give you new abilities and increase your jedi skills as you progress through the hall.

it puts in a knowledge part into jedi that can help you craft better sabers and use the force more wisely.


i just hope the devs will read it because it is a good idea.


of course this way makes your character you are playing to become the jedi and you do not get a seperate character. also this gives non combat players a chance to obtain the jedi through missions because when the fighting part comes they are jedi. there is how ever one part where you might have to fight a krayt to get the pearl. but devs might allow already purchased/looted or reciently purchased pearls to be used. i just thought if you have to fight a krayt and keep fighting them untill you get a pearl would show commitment tobecoming a jedi since it would take along time.


anyways read my idea...is a post with just a website address.



///MERCS\\\
Lance Hunter - Mandalorian
Ib'tuur jatne tuur ash'ad kyr'amur
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