Development Cycle Archive
Thread: IC4: Path of the Jedi
What will happen to the users who currently have a FS character? Will their current jedi be destroyed? Will holocrons still play a significant role?
If someone already posted this info i'm sorry.
Janobi wrote:
I wonder how the jedi revamp will be implemented for non combat types, right now seems like much of game play is geared
towards the comabt proffessions, is it possible to implement the jedi system into non-comabt types?
I have seen this reply lots while browsing thru the forum, and i had to adress it, as its completley silly..
A point to note here, is that a Jedi by nature is a FORCED pvp profession. meaning u can be minding ur own buisness in a busy starport trying to blend in as much as possible, when some bounty hunter barges in with a view to a lump sum upon your death, and a pvp battle ensues. no amount of 'but im a non-combat pacafistic type' shouts is gonna stop that bounty hunter attacking you, im afraid u have to introduce him to your flashy little freind. Second note, grinding your Jedi is also a combat matter.. getting jedi xp, and saber xp is only attainable by combat.. dancing in a cantina isnt gonna get you lightsaber xp im afraid.
These type of posts are imo written by people who would like to be a Jedi 'because it would be nice' ... if you are a non combat person, why worry about unlocking your jedi? what the hell would you do with it anyway? sell it on e-bay?.. silly. Being a jedi is a lonley pastime anyway.. to safley grind without fear of being hunted is to do it alone, to flee whenever you are stumbled across in mid fight, to spend hours sitting on the outskirts of towns and cities waiting for your tef to dissapear before you may enter safley, to constantly live in paranoia of people and thier intentions toward you, to trust no-one but your closest freinds, to bite your tounge when people call you 'jedi scum' or 'jedi coward' .. as an initiate you are no more powerfull than a novice brawler persay. people will try to kill you to say that they killed a jedi.. they do not care that you may loose a jedi skill box, it only gives them more reason to do so. others care not about your feelings, or goals.. you must face hate and anger everytime you are identified, and reply with kindness, or in the place of an active tef in a starport, fear.. the path of a jedi is dangerous, and not intended for 'non-combats' so please stop asking.
I think that the idea of ur main char 'becoming' a jedi is a good idea.. it would prevent people who dont have any passion about being a jedi from progressing.. to be a jedi is the ultimate self sacrifice, you must unlearn what you have learned. for most people discarding a main player char may be too much of a sacrifice to continue, and may in fact be the method to keep the population itself in control, for once you become force sensitive, there is no going back. it will also prevent those jedi who do become hunted from hiding at home and logging off.. they just log back on with thier alt char, and it spoils the whole affair.. if you have been showing off enuf to become the hunted, then that is the price you must pay, for that is the way things are. it is also just as dissapointing for the bounty hunter.. but being hunted itself by some jedi hating obsessed BH is also enuff to spoil YOUR game. i know of other jedi who are throwing in the towel due to being 'victimised' or obsessivley hunted .. i digress.
your main char developing in force sensitivity is the best idea i have heard. but jedis would then need to be given the same housing privilages as other non FS.. a house is mainly used as a main storage facility, if a jedi has no need for such possessions im afraid i need to place it in my alt chars house instead.. just an idea.
- A skill box alone bought with xp should not just determine what skills a jedi has. Jedi specific quests should include them learning more about the force. Long detailed quests on how to craft lightsabers, discover crystals, with incredibly long and hard quests to discover the mysteries of krayt pearls. Quests to help them to learn and master new forms of saber combat. Quests that deeply explorethe jedi orders history which enable the jedi to learn from their heritage on saber techniques, saber crafting, force powers. This would either grant them new skills or perhaps increase the mods of these already learnt skills from their skill trees.
- Quests. I think to design enough quests to keep everyone happy is going to be tough in timescales so why not add an intrinsic light/dark aspect to all the already existing quests. I'll admit I haven't done a lot of these so I don't know what the balance of nice ones (helping some moisture farmer out with tuskens) to bad ones (collecting a bounty on someones head) are but this is something that could be addressed.
- Lightside/Darkside. Every action should have some consequence. I'm not sure how many game systems they could cram this into but the more thebetter. The quests above being the most obvious. But what if in extends to the types of missions you run. Killing cavemen on dantooine for sport/money I wouldn't class as a path to the lightside.Make people read the mission descriptions more to determine who is giving the mission by making say missions that are vengeful in nature lead to the darkside. Dont let anyone know the consequences of their actions. Once you start down the dark path forever will it dominate your destiny!!
Probably lots I've forgot but I've just been thinking out loud here. And to fit this into current game architecture would prob be a pig to say the least.
But I think fundamentally these are the kinds of things the jedi should be doing in game as currently they do very little.
A suggestion for the quests,
I would like to see some unique quests for the jedi path, rather than the generic "kill this guy, run back. Run here click on guy, run back. Run here, run back"
Maybe a little negotiation would be cool, where u had to be diplomatic and talk someone into doing something for you, and have several outcomes and not only one way to complete the quest.
Basically, i would like to see something like in KOTOR, where for the light side, you actually have to do something that is of benefit to someone, NPC or otherwise, and for dark side, do something that benefits someone else by doing something bad to another.
Also I think it would be great if the light-dark scale wasnt so black and white. Everything that the player does should tip the balance one way or the other. That way, the truly light characters are indeed true to the light side and vice versa.
I guess my whole point is this i understand the combat aspect of the game, jedi fight in game and in movies but there should be a
balance to a jedi, that of all professions i guess thats what holos tried to accomplish, but sticking to the story of jedi, both anakin
and luke by trade where builders or artisans of some sort, their path to jedi was through trials, knowledge, and traning. So the
question is this how do you implement the growth part of jedi with out everything being combat based? Combat will come ie bounty
hunters and other paths you take as far as light or dark jedi, So if maybe a jedi can answer is that implemented in that profession
now?