Development Cycle Archive
Thread: IC4: Path of the Jedi
I don'tknow if this has been asked, so I appologize if it has, but I'm curious. What of those few who have already unlocked their Force Sensative slot? This allows them 2 characters on the same server. Now what about the character that unlocked it? Will that charater too be able to become a Jedi, essentially giving a player 2 Jedi on the same server?
First and foremost, let's get our terminology straightened. These cats shouldn't evenhave any knowledge of what a padawan is. Time to go over the continuity thing again.
Each quest needs to be multi staged and begin with "force sensitive" npc that is in hiding from the empire. Each stage of the quest should point the player in the direction of the next stage without totally giving it away. For example, the force sensitive starts the player on his quest as such:It is said that a strange power exists in a cave in the x region of y planet. Seek out that power and you may find answers to some of your questions. (The cave should be instanced to prevent any player from being able to just tell someone else how or where to find his/her cave.) Upon completing the tasks (finding the cave and confronting the power in whatever form it is) there could be a debri pile that is looted for information that points to the next stage. When looted the player could recieve a message stating there are items in it that come from x forest of y planet. So on and so forth. It does not always have to be a location. It could be that they find an item inscribed with someone's name and another marker that indicates a city or something along those lines.
I would also like to suggest removing the rebel jedi/dark jedi npc as it currently stands. These npcs need to be considered force sensitives who have developed their skills without going too far. This will maintain the fact that there are no known jedi out there.
There could be multiple npcs (while maintaining just a few), and which one responds to the player could be randomized. Or you could have some trigger in the game (similar to the holos) that instance the npc for that particular player.
The imagination is the only limit, however these quests need to be complex and challenging withou being utterly impossible.
Redfenril wrote:
One thing they should do is ........................... componets to the saber.
Any coments?
As far as I know crystals wereretrieved from a traditional cave in the Old republic times. But some people had exceptional colors. Mace Windu in example as well as the Kel Dor (forgot his name) who wassaid to have a yellow or orange saber. In the comics even more Jedi had other colors/colours besides green or blue and in some situationg of Luke skywalers era, I even saw jedi having a red saber although they were part of the Jedi Order.
The sabers of the Sith order use "synthetic" crystals. Produces rather then harvseted to make it flawless and so more effective.
If we compare episode 2 and episode 5 together we notice a difference in tones of blue colours meaning that this could also vary. If this is true then the crystals work with a RGB system and all sabercolours are technically available.
How about adding dagoba yoda's homeworld for theses jedi trials and quest well atleast it could be the starting point to diffrent
locations within its own planet as well as missions on dagoba, having final trials with yoda, this should not be something you can
grind, but it also should not be just for hard core gamers, still alot of content which lacks for the casual gamer.
GuanYing wrote:
Carddreamer, no when you get the jedi character its a seperate character, and your main character can never become a jedi. So you can only ever have 1 jedi ona single server per account.
They are planning to change this. So your main char will become your jedi.