Development Cycle Archive
Thread: IC4: Path of the Jedi
7. The powers of the Jedi are numerous and should be reflected in 7 trees divided once the initate reaches completion.
The Dark side: Initate to Darkjedi Appentice to Darkjedi knight to Darkjedi master
The Light side: Initate to Lightjedi Padawan to Lightjedi Knight to Lightjide Master
Te initate should hold nutral powers. Things like improved speed and stamina,dodging the base combat defenses when they reach the first tree in the light the defenses increas and the dark increases the attack power. Esther side can be dabbled in but for the most part one should be more dominated than the other. There should be a presence of a player unknowing which "Faction" they are falling too say they reach a level in either and they are un able to aquire there full potential in in either unless they sacrificea power to be able to gain more in their chossen side. Powers can be learned from the ultra rare holcron Sith/Jedi or from teachers or writings, Perhaps the quest givenwith the hint of aquiring dark knowedge and that the path to obtaining it is far more dagerous than the actual power its self. The player finds themselves choosing to fall from the light to gain the dark.
Intermission: Ok force powers to help a jedi hide from the bounty hunters
Jedi mind trick 1: The power takes the jedi off the BH terminals for a small amount of time. Maybe10 mins and they can't use it again for 20. This however does not take them of missions already aquired by BH. Maybe even have them look different on a radar. The jedi should be the only ones that could effectivly find another jedi other that a BH.
Jedi mind trick 2: "I'm not the man your looking for." This power is used once the bountyhunters have started attacking. Its used vs their MInd if its low the target can not attack the jedi formaybe 10 mingiving the jedi time to get away. But if the Mind is high then they can't do it and must fight. Maybe they can be used when jedi are scaned by Imperials seeing as lightsabers sould be high contraband they can tell them this with little to no ill effects.
Intermission over.
8: Ok Ben Kenobi had a house. Master Jedi Yoda hade a house. Let the Jedi have a house. Let them be able to have other professions but they would be sacrificing their jedi powers and bonuses to have said profession. Make the Jedi powers a high skillpoint cost.
9: Ok hate me. Flame me to death. Perma death is the best thing for Jedi. No skill loss no communities of jedi running around. Yes this would keep the jedi pop to a minimum. Give intiates 5 deaths then padawan4 then knight 3 then master 2 for a cumlative 14 deaths. To fix it make the Jedi Uber powerful they should be the melee combat masters. They should be kicking tale all over the place. High defenseno armor high jedi meditaiton buff for all three ham bars and a weapon that can intimdate as soon as its drawn. Yes Jedi kick tale. But they can be killed and when they do theyre should be a good reason they died. This means teams of bounty hunters and not just one or two. TKMs should be afraid of them. But heres the deal you don't wip out the lightsaber or use force powers in public in fact they should be livin a hermit life ondifficult planets not near bestine. when they travel they keep a low profile. If imps around they can fire on light Jedi if Rebs around they can fire on dark jedi.
10: The bounty hunters and Jedis hate each other with a passion. Ok we got BH campin the clone terminals and the jedis heading into water or locking themselves inside. I've already stated some of my ideadsand most of this post kinda has to do with alittle of this issue. BH hunters just killing jedi for the heck of it but honestly if the jedi are really this weak killing 3 or 4 jedi is really not that impressive. Make them harder and then come talk to me.Allow the Bh the ablity to slice doors or give it to a smuggler (except I don't see them really working together) to player house for a limited amout of time. Just entry not hey I can get into someones house and f with their stuff no just to get the job done.Maybe the slce give the bh a TEF to anyone. I wouldn't want anyone brakeing into my house. As for the camping give the jedi mind tricks a try or may be they can't show up on the terms for say 20 mins after dying nor can they be attacked by a BH.
11: Ok this is really no big deal but perhaps you become on with the force after reaching master with this system in place they can become a blue glow they don't fight the can't own things but they can teach or help other jedi on their quests. I think this is an awsome idea but really has no effect
12: The Jedi should be teaching and helping each if a jedi reaches knight they can take on a student when they do so the padawan or intiate gains more xp when grouped with his teacher his teacher gains the apprenticship points. Maybe the teacher earns more exp if they teach them powers in their "faction".
Anyway I thought I might share these Ideas with the community and I hope to get some feedback wether its the devs or not but I'll keep adding more to the bourds in good time. Cheers all
True, give it Lightsaber type of damage. To protect your armor against Lightsaber damage you should get yourself some rare Cortosis (mentioned in the EU and Jedi Knight 2 the game) since this material was said to block lightsabers. This loot should make master armorsmiths able to craft anti-Lightsaber layers...
NavarAnt23 wrote:
4,5,6 Lightsabers. This should be the highest damging weapon next to the highest damging prof. No saber reducing armor save for the mandalorian but even it should be weak against it. These should have a new class of damge or something to that effect.
One thing they should do is (and please, don't flame me because I'm only stating a fact) but limit the colours of thecrystals to ethier Blue, Green, or Red.
According to Jedi history (Mainly the Power of the Jedi Sourcebook from Wizards of the Coast.) Before and durring the Sith Wars,the Jedi could get any kind of crystal colour from (Insert Name here, I forgot the planet name,) for those who are veterans to the Jedi Knight series, you will know that (Insert Name Here) is the location of the Valley of the Jedi, the reason that came into play was because during the Sith Wars, a massive battle was being fought there, the end of the battle came when a sith thought bomb was detonated, resulting in both sides to sustain massive losses, the crystals became utterly useless, and the jediwho fought there could not become fully part of the Force, because their essance was trapped there along with the Sith who died there.So the Jedi were forced to settle with Green or Bluecrystals(I still don't know how Mace Windu got that purple saber.) Sith, on the other hand, only stick with ONE colour: Red, they've always usedthis because it was the colour of blood.
Another thing, The devs should add one single crystal that is absolutly necessary to finish the saber, the other items (Krayt Perals for example) should still be involved with a lightsaber's damage and speed, but should not be a factor in completing the saber, in addition to the perals, they should add additional crystals to help enchance the saber's power. Again, not necessary for the completion of the saber. This one crystal's purpose is to give the saber it's colour, not do anything else except be a componet to the lightsaber's construction. This gives the feel of a Jedi's search for componets to the saber.
Any coments?