Development Cycle Archive

Thread: IC4: Path of the Jedi

NavarAnt23
Sat Apr 03, 2004 3:36 pm
#1223


Everydoy and there grandmother want to be Jedi let alon also fix them.I do not pretend to know everthing nor how the programming should work just the core idea. First of all I've been playing awhile I'm not a jedi nor did I ever grind at anytime. I am nearingBH but I'mhere unbiased as I can beand yes I do expect flaming but if you can't see the forest through the trees then.......I've posted before and her I go again.


Problems:


1.Jedi Atifacts are common place but insanely priced due to the economy and greed of other players.


2.Jedi are supported by guilds or a second accountto make them money.


3Jedi have no content or quests it is more of a headache than anything.


4.Lightsabers do kinetic damage


5.Lightsaber components cost uber amounts of money and are near impossible to obtain.


6.Lightsaber decay much too fast and impossibly frustrating.


7.Jedi arn't really that powerfull, when in honesty they should be combat mosters.


8.Jedi should be able to own houses and be able to make money much like the other classes.


9.No perma death just skill loss.


10.The Bounty hunter and Jedi Issue. Constant griefing on bothsides and they really do hate each other at the moment.


11.No blue glowies is not a huge deal but it adds that content that many adore and love.


12.No Padawan or Master organic feeling in an real way.




Fixes:


1: Holocrons are artifacts of ancient Jedi nowledge and can only be activated by Force sensative characters. They are basically tomes of knowledge written by Jedi/Sith to pass down their teachings. Thes things should be uber rare random drop quest/chest inatanced loot. Jedi should be looking for these things to gain knowedge such as like a trainer to further their skills. These should be in part what a Jedi should quest for to obtain their skills in their skill tree. They can search for thes but its not necessary to gain knowlegde in this way. Not every skill mind youbut say a fragmented Holocron can teach you 1 to 2 maybe three skills while a whole onecould teach you more. This can be Sith teachings or Jedi making a the path for dark and light more apparent. The holocron can be sold but one the only ones that would buy it are Jedi as it has no use to anyone else. Yes this still makes it a component that can cost a jedi uber amounts of creds. Fine. Let them try to sell it to the Jedi community. The jedi could do it themselves. If they want topay that much let them there should be otherways to acuire Jedi training. Plus a real Jedi would buy it anyway.


2: Jedi should not be money makers at all. They are a different path and breed. The problem is that the jedi have come to depend on people to survive. This is wrong if they are guild sponsored then fine but they should be able to survive on their own. From many reports it is the result of an overinflated economy and every bountyhunter looking to jump a jedi when they are alone.

Jedi are actually solo creatures in this time period and should not depend but rather interact with the community should they choose. If they are part of a guild so be it. Let them gain less experiance in the company of their guild or something detrimental.account it can't be stopped so just make the componets more rare but attainable to a Jedi. This is happining because many more people are power gamers and loot ninjas. Jedi needsloot made only for them to attain while some that the community can for them to try an sell. Jedi need not feel powerless in this uber greedy community.


3: Ahhh they Jedi quest and the quest to become one. Being a Jedi is out of choice and the results of choices. We have two factions basically. And a time period where evil rules. There should be a quest to become FS, a questto obtain holocrons or a teacher, a quest to build a light saber, and a quest to choose between the dark and the light side. This should not take a month this should be constant. Obtaining the powers of each side of theForceshould pull at the player. PVP should also be a part of that. If a light side Jedi incapped an enemy would he deathblow him or would he run and use that time to escape. This choice should be reflected in experiance. Now I hear about player bounties being shared and that this could be exploited. When pvp is played in this way it sucks. So high damge to equpment as well as to all HAM Bars going black. So this creates DUMMIES. Guys who stand there naked and unequiped and let the jedi beat and heal them so the Jedi can gain exp in the house. Let the bounty hunters be able to slice doors to players character houses (not able to take anything mind you) and pull a swat manuver. Yeah I know more grief but these are rough ideas not definates.


I'm not going to go into the GCW but it does have an effect here. The Jedi are hunted and this is the way it should be. The dark Jedi have control and should be hunting down the Jedi along with the Bounty hunters. Ok heres the hunting bit dark jedi get bountys on reble terminals depending on how powerful they arelike a dark jedi night.This is so that good bounty hunters (if there is such a thing j/k) can hunt evil jedi. The light Jedi no matter what levelis puton the Imperial terminal and the public bounty hunter terminal. Yes I know grief you cry. As long as we implement a fair and balanced player bounty sytem it works. Many people want the player bounty system just check the smuggler forum. The content for dark Jedi hunting light jedi would be intersting to watch.


4,5,6 Lightsabers. This should be the highest damging weapon next to the highest damging prof. No saber reducing armor save for the mandalorian but even it should be weak against it. These should have a new class of damge or something to that effect. Jedi should scare people when the light saber is out. I mean give the weapon even at the lowest the power the ability to Intimadate not the jedi. Lightsabers should at higher the generation decay more slowly. These are the bread and butter of the Jedi other than their powers. They should have a high damage out put as well a high defense. People cry grief when they hear one shot one kill. Its a glowing wand of lazer energy not a wiffle bat. One shot one kill. Its things like this that make bounty hunters think twice. As long as the Jedi can get to you then they can't kill you. If they are light jedi they wouldn't wan't to but if your after a dark jedi then they are going to kill you anyway. Bounty hunters should know there mark before they engage it. The light saber sould be a quest that jedi only can do as they have acess to information that others would not. First find the holcron or teacher that can show you how to make a light saber. Next aquire the components for said lightsaber Hilt, powercore, Force crystal, Activator and pearl. Ok as it is everyone can get a pearl except a jedi unless guilded. So make them be able to get these items by themselves in a quest style manner. The light saber should be one of the first items that a jedi can aquire. So make it hard questwise but easy to attain said quest. This should decrease the market value of the pearls or anything else tenfold. Make the decay less and less as the jedi learns new LS crafting techniques from different teachers/holocrons or there maters. This means that the more quests they do the greater the rewards but the harder it is.

7. The powers of the Jedi are numerous and should be reflected in 7 trees divided once the initate reaches completion.


The Dark side: Initate to Darkjedi Appentice to Darkjedi knight to Darkjedi master


The Light side: Initate to Lightjedi Padawan to Lightjedi Knight to Lightjide Master


Te initate should hold nutral powers. Things like improved speed and stamina,dodging the base combat defenses when they reach the first tree in the light the defenses increas and the dark increases the attack power. Esther side can be dabbled in but for the most part one should be more dominated than the other. There should be a presence of a player unknowing which "Faction" they are falling too say they reach a level in either and they are un able to aquire there full potential in in either unless they sacrificea power to be able to gain more in their chossen side. Powers can be learned from the ultra rare holcron Sith/Jedi or from teachers or writings, Perhaps the quest givenwith the hint of aquiring dark knowedge and that the path to obtaining it is far more dagerous than the actual power its self. The player finds themselves choosing to fall from the light to gain the dark.


Intermission: Ok force powers to help a jedi hide from the bounty hunters


Jedi mind trick 1: The power takes the jedi off the BH terminals for a small amount of time. Maybe10 mins and they can't use it again for 20. This however does not take them of missions already aquired by BH. Maybe even have them look different on a radar. The jedi should be the only ones that could effectivly find another jedi other that a BH.


Jedi mind trick 2: "I'm not the man your looking for." This power is used once the bountyhunters have started attacking. Its used vs their MInd if its low the target can not attack the jedi formaybe 10 mingiving the jedi time to get away. But if the Mind is high then they can't do it and must fight. Maybe they can be used when jedi are scaned by Imperials seeing as lightsabers sould be high contraband they can tell them this with little to no ill effects.


Intermission over.


8: Ok Ben Kenobi had a house. Master Jedi Yoda hade a house. Let the Jedi have a house. Let them be able to have other professions but they would be sacrificing their jedi powers and bonuses to have said profession. Make the Jedi powers a high skillpoint cost.


9: Ok hate me. Flame me to death. Perma death is the best thing for Jedi. No skill loss no communities of jedi running around. Yes this would keep the jedi pop to a minimum. Give intiates 5 deaths then padawan4 then knight 3 then master 2 for a cumlative 14 deaths. To fix it make the Jedi Uber powerful they should be the melee combat masters. They should be kicking tale all over the place. High defenseno armor high jedi meditaiton buff for all three ham bars and a weapon that can intimdate as soon as its drawn. Yes Jedi kick tale. But they can be killed and when they do theyre should be a good reason they died. This means teams of bounty hunters and not just one or two. TKMs should be afraid of them. But heres the deal you don't wip out the lightsaber or use force powers in public in fact they should be livin a hermit life ondifficult planets not near bestine. when they travel they keep a low profile. If imps around they can fire on light Jedi if Rebs around they can fire on dark jedi.


10: The bounty hunters and Jedis hate each other with a passion. Ok we got BH campin the clone terminals and the jedis heading into water or locking themselves inside. I've already stated some of my ideadsand most of this post kinda has to do with alittle of this issue. BH hunters just killing jedi for the heck of it but honestly if the jedi are really this weak killing 3 or 4 jedi is really not that impressive. Make them harder and then come talk to me.Allow the Bh the ablity to slice doors or give it to a smuggler (except I don't see them really working together) to player house for a limited amout of time. Just entry not hey I can get into someones house and f with their stuff no just to get the job done.Maybe the slce give the bh a TEF to anyone. I wouldn't want anyone brakeing into my house. As for the camping give the jedi mind tricks a try or may be they can't show up on the terms for say 20 mins after dying nor can they be attacked by a BH.


11: Ok this is really no big deal but perhaps you become on with the force after reaching master with this system in place they can become a blue glow they don't fight the can't own things but they can teach or help other jedi on their quests. I think this is an awsome idea but really has no effect


12: The Jedi should be teaching and helping each if a jedi reaches knight they can take on a student when they do so the padawan or intiate gains more xp when grouped with his teacher his teacher gains the apprenticship points. Maybe the teacher earns more exp if they teach them powers in their "faction".


Anyway I thought I might share these Ideas with the community and I hope to get some feedback wether its the devs or not but I'll keep adding more to the bourds in good time. Cheers all

Weehan
Sun Apr 04, 2004 4:23 am
#1224


I've seen quite a number of suggestions throwing in for the Jedi revamp. But, you can't just simply abolish the holocron system suddenly as many players in the game are still working hard on the holocron, some would have started 1st or 2ndholocons, others might have reach 4th or silent holocron.


I suggest that, if the jedi revamp has to be put into this game by all means, please let those working on the 4th or silent holocron continue their FS slot, because what I think is unfair for them, they have spent so much time and credits for working till the last stage of the holocrons.



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NavarAnt23
Sun Apr 04, 2004 7:06 am
#1225

What I am saying is maybe let those people know whats coming so they can grind they're hearts out and then no more holos ore silent proffs or grinding period. It will be the end of the tyranny that is the jedi cube.


Ps I think they are minute borge ships placed by trekee devs as revenge. J/k

steven_omally
Sun Apr 04, 2004 7:26 am
#1226

ok, heres my view, make jedi POSSIBLE for anyone to become, now that doesnt mean everyone will want a jedi, make it so they are a lifelong devotion (ok, not life-long per say, but a really long time). thisd would definately discourage anyone who just wants a jedi for pvp, and let the true jedi players become what they want.



Wesa Vikem- you know him, you love him
Hamrick
Sun Apr 04, 2004 2:29 pm
#1227

I think the best idea for Jedi Quests is simple, keep holo's around, but get rid of the whole silent holo idea, after the 4th holo profession you've done you can move along towards the jedi quests, this limits the number of jedi's on the servers, but also means you dont have to master 20+ professions looking for that elusive one. And I think that everyone will agree with 4 proffesions isnt much.



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Randy4u
Sun Apr 04, 2004 11:26 pm
#1228

I think that their should be a jedi retreat where you go to do quests. The quests could be trivia and nmind puzzles to sharpen characters mind and then have them settle a couple of disputes and travel like in the kotor jedi training.
Kaseas
Mon Apr 05, 2004 4:48 pm
#1229


when you become a light side jedi you should have a task to first prove your self such as pepole send a good comit about your toon some thing like

/lightside (then the toons name)

then that gives you jedi exp to become a jedi then you have to do a lot of good deeds then if you want to be a sith then jest says evil things nothing bad to pepole but jest evil then typ

/darkside (then the toons name)

i dont know if this ideal is any good but jestrunning ideals at you
GuanYing
Mon Apr 05, 2004 9:04 pm
#1230

Dear sweet lord!! AHMEN!! NavarAnt23 pretty much summend up all the serious jedi issues and came up with perfect answers for all of them!! I don't disagree with a single one of Navar's ideas, and anyone who has seen the movies should agree with that point of view.


Devs should consult with NavarAnt23 for all jedi issues!
jlandab
Tue Apr 06, 2004 1:01 am
#1231

Ok, first of all apologies to anyone who may have posted an idea similar to this already. I believe that the Jedi quests should have two ways to complete any specific quest - one conclusion that will lead a character toward the path of light, and another way to finish the quest that will lead to darkness. This could be implemented so that some quests are obvious on which is which, and others where the consequences are rather more ambiguous. At the end of your path to realizing force sensitivity, the path which most of your effort has gone to should be the one you become part of. Also, perhaps a bonus according to how completely one has given themselves to a side, perhaps an optional saber component giving bonuses given Side appropriate bonuses.


Ig'ano Hycra
jlandab
Tue Apr 06, 2004 1:04 am
#1232


Man that last sentence was all screwed up. Oh well it's late.


Ig'ano Hycra
Bishop3560
Tue Apr 06, 2004 5:36 am
#1233






NavarAnt23 wrote:


4,5,6 Lightsabers. This should be the highest damging weapon next to the highest damging prof. No saber reducing armor save for the mandalorian but even it should be weak against it. These should have a new class of damge or something to that effect.


True, give it Lightsaber type of damage. To protect your armor against Lightsaber damage you should get yourself some rare Cortosis (mentioned in the EU and Jedi Knight 2 the game) since this material was said to block lightsabers. This loot should make master armorsmiths able to craft anti-Lightsaber layers...







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Redfenril
Tue Apr 06, 2004 11:45 am
#1234

One thing they should do is (and please, don't flame me because I'm only stating a fact) but limit the colours of thecrystals to ethier Blue, Green, or Red.


According to Jedi history (Mainly the Power of the Jedi Sourcebook from Wizards of the Coast.) Before and durring the Sith Wars,the Jedi could get any kind of crystal colour from (Insert Name here, I forgot the planet name,) for those who are veterans to the Jedi Knight series, you will know that (Insert Name Here) is the location of the Valley of the Jedi, the reason that came into play was because during the Sith Wars, a massive battle was being fought there, the end of the battle came when a sith thought bomb was detonated, resulting in both sides to sustain massive losses, the crystals became utterly useless, and the jediwho fought there could not become fully part of the Force, because their essance was trapped there along with the Sith who died there.So the Jedi were forced to settle with Green or Bluecrystals(I still don't know how Mace Windu got that purple saber.) Sith, on the other hand, only stick with ONE colour: Red, they've always usedthis because it was the colour of blood.


Another thing, The devs should add one single crystal that is absolutly necessary to finish the saber, the other items (Krayt Perals for example) should still be involved with a lightsaber's damage and speed, but should not be a factor in completing the saber, in addition to the perals, they should add additional crystals to help enchance the saber's power. Again, not necessary for the completion of the saber. This one crystal's purpose is to give the saber it's colour, not do anything else except be a componet to the lightsaber's construction. This gives the feel of a Jedi's search for componets to the saber.


Any coments?




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sunvalleyguy
Tue Apr 06, 2004 11:52 am
#1235

Some cool quests should be to help a jedi Light or Dark and rescue him, yes rescue him , where he is fighting 3 BH's and you can save him and he tells you that your strong in the force, blah blah, but if you fail and let him die, then you got to do that all over .

Saving the jedi can get him to lead you into a direction of proving your worth to the path. Ofcourse there is a multiple quests involved, another can be like how anikan in Episode 1 where he had to guess the item in the screen Mace had, a ship, a cup, etc. If you get like 10 in a row right then you move on and go to another test. Find a crystal.

Save a settler town, move to kill a witch, give money to a wondering npc cause he is poor, kill an evil hermit atacking a helpless woman.


I personally like the Stranded jedi rescue that you yourself jump into. The quest can be given by Luke, Vader, and the 2 idiodic Jedis on dantooine. There needs to be a starting point, might as well start with tthat , then worrying on the trials can come later cause those are infinate.



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