Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Kalbo
Fri Jul 16, 2004 6:10 pm
#1509






nefarious2 wrote:

Way to go SOE. We didn't all agree that this was a good move so you DELETED IT. 2 can play at that game.







Umm... there were posts saying it was moved to archive, and there are still links to it on dev tracker...




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Imperial Ace, Storm Squadron

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Developers write the code, Players make the game.
>

nolan007
Fri Jul 16, 2004 6:10 pm
#1510



Thunderheart:


A couple of ways to help for the time being:



  • No more looted weapons or geoschematics that offer Mind Poisons or Mind Diseases. Remove Mind attacks from these loot drops.



  • Combat Medics to have 75% reductionfor theirpoisons and diseases in PvP.






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Titas
Fri Jul 16, 2004 6:14 pm
#1511





John Smedley - President

Sony Online Entertainment, Inc.

8928 Terman Ct.

San Diego, CA 92121



  • Price of one page of printer paper and an envelope - $0.12
  • Price of a stamp - $0.37
  • Letting the SOE President know what you think about SWG management - PRICELESS



lol, nice




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Booyaka!!
SirTBone33
Fri Jul 16, 2004 6:16 pm
#1512






Titas wrote:





John Smedley - President

Sony Online Entertainment, Inc.

8928 Terman Ct.

San Diego, CA 92121



  • Price of one page of printer paper and an envelope - $0.12
  • Price of a stamp - $0.37
  • Letting the SOE President know what you think about SWG management - PRICELESS



lol, nice







Printing this out, I got somthing to say.





-Izzy'Izzard"Tater Salad" Lizzard
-Ooby'Doob"Tater Tot" Benubi
'It's all about teh win!' - Qece

Metherian
Fri Jul 16, 2004 6:23 pm
#1513






fatgit wrote:

By postponing the CB and GCW revamps, SOE are expecting us to buy a major expansion for a broken game, in the hope that at some point, it may get fixed.
If this is how a massively important fix is treated, what happens to the problems in JTL ? Will they take a year or more to be fixed ?
It hardly gives us confidence.





Well stated,Fatgit. We have been paying for aseverely 'broken' game fora year now, withlittle or no return on our investment--that is, unless you havethe luxury of playing a Jedi character, which many, I think, do not--and yet the dev's are expecting us(their paying customers) to pay for a new 'expansion' that provides nothing in the way of fixing the core game. Nothing. This, to me,is just a laughable expectation, and I am not at all surprised by the heartfelt backlash of anger, frustration, and general disappointment directed at the dev's in this (and the former) thread.The dev's/SOEshould be ashamed of themselves for such a blatant disregard of their playerbase, and for such a shameless breach of trust.


If the dev's/SOE really want to save this game, they need to get their act together and fix the basic issues that have been plaguing this game since day one. This does not mean the implementation of 'quick fixes', 'band-aids', or minor updates (ie., work-arounds) designed to partially remedy significant core design flaws; it means a pervasive over-hauling of the entire system as a whole, with all associatedproblemsaddressed by anappropriate 'gestalt' solution: in other words, everything that was talked about, conceptualized, and promised in the Combat Rebalance.


This criticism, of course, doesn't even touch uponthe"lack of content" issue. This gamehas been'live' for a year now, and the best 'content' the dev's canprovideis either futile andworthless (Deathwatch Bunker), exceedingly ponderous and uninteresting (Genosian Lab, The Warren), creatively barren and about as stimulating as an ice-cream headache (Jedi Knight Trials, Story Acts, Imperial Crackdown), or justmind-numbingly boring and characterized by perpetual drudgery (any standard combat, artisan, dancer or factionalmission).


Given the recent announcement that the Combat Rebalance (and by extension the GCW, Smuggler, etc. revamps) have been indefinitely postponed (I say 'indefinitely' because, if the dev's can't even make good on this promise, they have no right promising any sort of schedule at this point), why should anyone continue paying money for this game? For non-Jedi players, this is especially troubling, as they have nothing--absolutley nothing--to show for the pastyear's development work/subscription fees.


SOE and SWG has lost me as a paying customer. I refuse tokeep waiting for the 'potential' of this game to be realized, while continually being misled, used, andinsulted by a dev team who couldn't care less.

Message Edited by Metherian on 07-16-2004 06:26 PM

Michero
Fri Jul 16, 2004 6:28 pm
#1514



Lotussutol wrote:
Here is why some of us are soooooooooooooooooooo upset right now. You tell us to not make the combat revamp up to be some holly grail of fixes but you have been pumping it up for around a year now.
I am sure if I dig around I can even find other DEV's that mention it too...
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TH
12/8/03
There is content in the works, GCW stuff, the combat revamp...
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TH 12/23/03
I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.

Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.

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TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)

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TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.

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TH 12/23/03
If its big, its coming in the revamp and the Combat Balance

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TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.

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TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.

The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.

The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.

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TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.

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TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.

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TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.

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TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.

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TH 2/13/04
For the most part, the combat balance is just coding atm

and this

There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play

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TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.

Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.

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TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table

AND

I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward

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TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC

AND

Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)

****************************************************************************

TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.

*****************************************************************************

TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.

The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it
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TH 4/13/04

Atteke wrote:
Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.
-Thanks
Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.
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TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.
***********************************************************************
TH 4/19/04

We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:

- The biggest change in the CB that will be a "sensation", and by that I mean something that players will

change them after the CB gets published.

5/04

29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB

We can also further tweak the Smuggler’s combat role in the combat balance

The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective

These are two very important melee considerations for the combat balance

1 Answer to rule them all…

In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.

*****************************************************

TH 4/22/04 (OUCH OUCH)

Why is it going to take more than a year post-launch to make this happen?

It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.
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TH 6/3/04
This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.
...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.
This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work
...but we wont know until the Combat Balance sandbox is live).
When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server
Lightsabers have been balanced against the system after the combat balance
The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.
You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server
Again, absolutely.These changes are the types of things we want to address in the Combat Balance

Squad Leader

What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?

Its going to be released in the same publish

To answer your question though, this is something we can, and will, talk about during the Combat balance

Yes, Black Sun Razor Knucklers will be back in the game after the combat balance

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TH 6/14/04


Waste93 wrote:
How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.

Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.

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TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?

Yes. Stun weapons (particularly stun batons) were never intended to be “the weapon” that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.
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This right here shows how much work you have to do with your management team. They obviously have no way of knowing how to prioritize things.

Postpone JTL and do whats right.



Michero Crimela
-III-
Master Doctor / Master Rifleman

Xplak
Fri Jul 16, 2004 6:28 pm
#1515

By 'increase the quality of the service' I hope you mean that you are going to be having stern conversations with the less than helpful CSR's.I love this game, but it hurts when even though subtly you are either called a lier or made to feel that you may in some way be an exploiter. Or when your hard work has been destroyed by a glitch in the code that just hasn't been caught yet they say that it's against your policy to help me back to where i was and not have to start from scratch.


I for one am gonna be sticking with this game, although i won't be counted for the JTL beta and therefore won't feel like i've helped make the game the 'finest MMORPG ever'. As much as i want to help the chances of being able to do so are nil.


I understand the fact of getting peoples hopes up, but you gotta remember we all love this game TH, and by telling us that what you've been promising us for months isn't going to happen it puts a big downer on everything.



---Xplak Treem---
---Xaio Treem---
---Xavion Treem---

"
We noticed that 98% of the playerbase was going with one core choice,
so we have eliminated "paper" and "scissors" and are now offering a new,
exciting choice based on the iconic "Rock."


BackBite
Fri Jul 16, 2004 6:30 pm
#1516


JSpeedFreak wrote:
To those of you who feel strongly about this management fiasco, and I can tell that some of you do, you can always contact this person:
John Smedley - President
Sony Online Entertainment, Inc.
8928 Terman Ct.
San Diego, CA 92121



Sweet.



-------------------------
*Disclaimer: Opinions expressed in this post do not reflect those of anyone of immediate importance.
Bisshop Case - Proud to be a Pikeman Since Beta & Raising the Bar for Masochists Everywhere
ACCOUNT CANCELLED AS OF 7/15/04 DUE TO THE NUMEROUS DELAYS OF THE COMBAT BALANCE AND OTHER CRITICAL FIXES AND CONSTANT DISSEMINATION OF MISINFORMATION FROM SOE'S OWN REPRESENTATIVES
DrMonoxide
Fri Jul 16, 2004 6:30 pm
#1517

I can't wait until the day when Coronet will be empty because of all the unsubscribers...


Until then, I'm just waiting for the devs to /deathblow SWG.



***DrMonoxide: Retired Doctor, Master Carbineer, Master BH, Treasure Hunter***
"I learn more about SWG from Amazon.com then I do from SWG's own developers." - Damicatz
Visun
Fri Jul 16, 2004 6:35 pm
#1518

Yup, still the worst decision you could have ever made.

The plus side to all of this? See my signature. 18 more days and SOE never sees another cent from me.




SOE's catering to the carebear players has done more damage to this game than Jedi and CMs ever could.
Xplak
Fri Jul 16, 2004 6:44 pm
#1519

Honestly, spammings going to get us nowhere...



---Xplak Treem---
---Xaio Treem---
---Xavion Treem---

"
We noticed that 98% of the playerbase was going with one core choice,
so we have eliminated "paper" and "scissors" and are now offering a new,
exciting choice based on the iconic "Rock."


explor793
Fri Jul 16, 2004 6:53 pm
#1520

We all know pvp is the end game for SWG, currently this consists of standing in line for doctor buffs after shuttling(9 mins per shuttle)to coronet. Then trying to find a music buf, again shuttles (9 min per shuttle) etc. You then get to your battle 30-60 minutes later, assuming the battle isn't over or everyone is dead from a CM.


You should sit down with the developers and ask them how long it takes just to get ready to pvp or even pve. Also find out how much time a normal player or the bulk of your players have to play. 2 Hours? 1 hour? 6 hours? You dont even login if you dont have over 2 hours to play. Currently play time is the same as buff time, so you can play SWG for 2 hours usually unless you want to stand in line another hour to get buffed. Do you really think your game is that fun to play that people will sit aside that much time when the're are so many other mmorgs out there you can login and start having fun.


Not sure how many of your devs play the game but going overt is the dumbest thing a player can do. 1 hour for buffs, dead dead in 2 mins, greafed because of the exploits or design of the game. The people that are left that pvp are now doing guild wars ONLY, so rules can be setup like NO CMs allowed. No clone camping etc. Do yourselfs a favor and find out about these guild wars and design your PVP system just like them.



Orions / Kantell / Sh'ag'Alotbacca

NIMH - National Institute of Mental Health (It's where we've locked Nimhnoid up for now!
Rhysati
Fri Jul 16, 2004 6:56 pm
#1521

I posted in the first topic about this...but now I'm even more peeved than before...I understand that the post was "archived" but I feel more like it was swept under the rug, so to speak. I think it is also rediculous that our lovely TH, stopped replying to us. For awhile there, TH kept up with the posts the best he could...but now I guess they expect us to just stop posting after we realize they don't care anymore...
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