Development Cycle Archive
Thread: Desired Rewards
With regard to magseal containers....
Give non-smugglers the option of trying to break the lock with failure meaning destroying the container's contents. It is very irritating to solo your way down to the bottom of a dungeon only to have the loot container behind the dungeon boss locked and not be able to do anything about it.
Also I ran across a locked pile of bones the other day which struck me as rather odd... you should probably make all debris piles and bone piles unlockable.
For a reward for a long hard quest....... I think there should be an award to let you be a sith apprentice....... that would be sweet
My suggestion is to just reward the crafters!!
You can easily do this by creating Loot-Only Schematics for cool stuff. They could be for anything: buildings, clothes, weapons, armor, furniture, trophies, ANYTHING that crafters can make, but a design that is unique to that dungeon's treasure. A player clears the dungeon, finds the treasure schematic, takes it to his favorite Artisan to find out the ingredients necessary for completion and goes from there. Maybe the more complex dungeons have more complex schematics that require unique ingredients only found in other dungeons.
You can expand on it from there.
PlasmaWh0re wrote:
Or what about schematics that a crafter can only use once. Such as for really good weapons or armor. The schematic can be handed to the crafter for them to make you a weapon, but then it dissappears.
Very good idea. High quality components would be good, too.