Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

Nagabacca
Fri Jul 16, 2004 5:47 pm
#1496


Oh come on, you can't delete posts because they have negative reactions to this news [there are not enough hours in the day]so why did you delete my post from the front page?






LOL


Perhaps SOE should fix their existing games, before making new ones.




This is the most absurd act of stupidity. You upset tens of thousands of existing customers in orderso that you can concentrate on an expansion product; customers who would probably havepurchased the expansion, if they were happy with the game to start with!


Not only do you have people cancelling their subscriptions now, as this is the last straw, but you're also losing customers who would otherwise have bought JTLS.


Postpone JTLS, fix SWG first.



Naga



PS:



Your subscription has been canceled. To reactivate this account at a later date, simply return to the Subscription Detail page and resubscribe. Thanks for playing, and we hope you enjoyed your time with us!




Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
Kaljab
Fri Jul 16, 2004 5:48 pm
#1497






Lotussutol wrote:


Here is why some of us are soooooooooooooooooooo upset right now. You tell us to not make the combat revamp up to be some holly grail of fixes but you have been pumping it up for around a year now.


I am sure if I dig around I can even find other DEV's that mention it too...


***********************************************************************

TH

12/8/03

There is content in the works, GCW stuff, the combat revamp...


************************************************************************

TH 12/23/03

I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'llbe preparing some Combat Balance stuff for next week thatwill help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.



The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it

********************************************************************************


TH 4/13/04





Atteke wrote:

Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.

*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.

***********************************************************************


TH 4/19/04

We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will



change them after the CB gets published.



5/04




29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************



TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.

******************************************************


TH 6/3/04

This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.

This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance



Squad Leader


What is the SL revamp timeframe?.It's still going take place after the combat rebalance, correct?



Its going to be released in the same publish



To answer your question though, this is something we can, and will, talk about during the Combat balance



Yes, Black Sun Razor Knucklers will be back in the game after the combat balance



****************************************************


TH 6/14/04





Waste93 wrote:

How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be “the weapon” that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.

*******************************************






i think every one should quote this post in their replies... sort of like the wookies banding together for armor




Fo' Sho
FoEPR
High as a 747 going to heaven
Phederine
Fri Jul 16, 2004 5:49 pm
#1498






Coloh-Meh wrote:

WHAT??!!!

They actually deleted the original thread???



Still, me and plenty of others have cancelled their accounts due to SOE absolute ignorance.


This game is dead!!!!







Actually, it has been archived just as TH stated:


http://forums.station.sony.com/swg/board?board.id=dev_archive


Sundown6
Fri Jul 16, 2004 5:55 pm
#1499






BFDVepier wrote:


Hello Norrath!


I wanted to announce that we've decided to push Omens of War back to Late August in order to give the EQ team time to respond to important issues that the EverQuest community is raising (specifically including the issues with Gates of Discord).


[Snip]


I'm sorry if you feel we haven't been listening and reacting appropriately. We do our best to balance all of the needs and concerns you raise along with expanding Norrath and giving you new and wonderful things to do in EverQuest, but we do make mistakes. We've heard you loud and clear.


We have many things planned for EverQuest over the upcoming years, and our goal is to keep you happily playing EverQuest for a long time to come. The best way for us to do that is by first and foremost listening to you.


John Smedley

President, Sony Online Entertainment





The hell? SOE's president said that? While at the exact same time, SWG folks get a decidedly different and almost entirely opposite treatment? Something doesn't jibe at all.


Hrm. Almost makes me think that SWG's core gamewas the sacrificial lamb... and that pushing back an EQ expansion caused JTLto bepushed harder forward in order to make up for potentially lost revenue.Maker forbid they anger the EQ community... but we SWG fanboys, we're expendable. We're pushovers.We'll buy anything. Even as we buy it with rage and venom.

Servalac
Fri Jul 16, 2004 5:56 pm
#1500


what are you on drugs i've seen a few posts original thread that were deleted and one of the last ones was asking people to ban together and protest to SOE by cancelling there account on mass and see if that sends a message to these guys to make them either wake to themselves or pull there heads out from where ever they are
nefarious2
Fri Jul 16, 2004 5:59 pm
#1501

Way to go SOE. We didn't all agree that this was a good move so you DELETED IT. 2 can play at that game.



Khasper Wavingfly - Master Artisan/Master Bio-Engineer/Imperial Pilot - Naritus


"Are you threatening me Master Jedi?"
Phederine
Fri Jul 16, 2004 6:00 pm
#1502






Sundown6 wrote:





BFDVepier wrote:


Hello Norrath!


I wanted to announce that we've decided to push Omens of War back to Late August in order to give the EQ team time to respond to important issues that the EverQuest community is raising (specifically including the issues with Gates of Discord).


[Snip]


I'm sorry if you feel we haven't been listening and reacting appropriately. We do our best to balance all of the needs and concerns you raise along with expanding Norrath and giving you new and wonderful things to do in EverQuest, but we do make mistakes. We've heard you loud and clear.


We have many things planned for EverQuest over the upcoming years, and our goal is to keep you happily playing EverQuest for a long time to come. The best way for us to do that is by first and foremost listening to you.


John Smedley

President, Sony Online Entertainment





The hell? SOE's president said that? While at the exact same time, SWG folks get a decidedly different and almost entirely opposite treatment? Something doesn't jibe at all.


Hrm. Almost makes me think that SWG's core gamewas the sacrificial lamb... and that pushing back an EQ expansion caused JTLto bepushed harder forward in order to make up for potentially lost revenue.Maker forbid they anger the EQ community... but we SWG fanboys, we're expendable. We're pushovers.We'll buy anything. Even as we buy it with rage and venom.






That was from May '04, original text is here:


http://eqlive.station.sony.com/news_section/newsarchive.jsp



Dodece
Fri Jul 16, 2004 6:00 pm
#1503

Well for one the reason the old message was archived was an easy one. Its called bury and maybe it will go away. It was hidden so that anyone stumbeling on this message would think they were the exception, and that a huge segment of the population is so ticked that a mass exodus is about to ensue. So many subscriptions have been cancelled or are about to be. It is just a terrible thing, and they want to seriously cover up what is going on. TH is not ignorant you can walk through any town in the game and hear four or five voices saying openly I am cancelling. You can hear people openly discussing worlds of wonder more then the game they are playing.


Do not kid yourselves the devs got the message loud and clear. Especially the thousands of accounts that got cancelled yesterday and will continually be cancelled over the next two weeks. They did at this time, because they know people most peoples subscriptions renew at the beginning or end of the month not the middle. There is also little doubt that they thought they could pacify us for a couple weeks. With more empty nonsense, and so forth. Good work guys you stopped youselves from loseing half the population in a day, and parceled it over a week. You may even think you can stem the bleed with some more empty promises.


Here is some news for you it will not work. This was the last lie. There will be no more buying into it now. Now you will be forced to do your job at the barrel of a gun. Tens of thousands of accounts in limbo is a form of pressure. You squandored all the good will these is no more left. There is no more patience left. You even sacraficed off your defenders. The people that were keeping so many in the game. Now we are not. Now we are going to just head nod people out of the game. We are not going to raise hopes, or sell more games for you.


Why no real response except a delete guys, because they know they did not pull it off. They know it blew up in their faces, and now they are in for serious pain. The reason there was no response is obvious. They did not think they would need one. They really thought we would let them slip by with it again. Not thinking that we really meant it. Well we do mean it, and they have no clue what to do now. They can either give in to our just rage. Put the jedi and jtl on hold and do the combat rebalance now parceling out peices as fast as possible, or they can run the risk that swg can go into fast decay, and become so rotten that JTL will fail along with it.


At this point I am not impressed by the combat balance anyway, but they could hotwire the entire patch they got work or not. Atleast we know if its their then it will get work.
Boal
Fri Jul 16, 2004 6:03 pm
#1504

I am only posting to add my name to the list of players unhappy with this.


Everything has already been said!!!!!!!



(ggggggggggggggxnnnwnnnwnnnxgggggggggggggg)
MrSclod
Fri Jul 16, 2004 6:03 pm
#1505






BlueCelt wrote:




TH 1/23/04
The combat balance is near and dear to my heart as are all player issues.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.





TH,SOE and the rest of the Dev team. This response I saw way back in January is the one that sticks to me the most.


If you do not due the Combat Revamp before JTL then please,please make the Corrospondent issues a top-level priority.


Many of us that posted in the last thread believe it or not have been playing this game before and since day one regardless of what some forum listing is showing and for me personally I was part of the forums before launch and remember all the talk and wonderful imagination of many players.


I remember the excitement waiting for that day the NDA was going to be lifted and we soon to be players both beta and those just trying to feed the addiction of this game by trying to ponder every last bit of information we could get our hands would finally be joined together in a Star Wars adventure.


Yes,I can honestly say that alot of us have been waiting for the space expansion since the very creation of SWG which was supposed to come around alot earlier back in November of '03 if I remember but hey this the gaming industry and delays do happen yes,very true.


As for now ,a subscriber who has been playing since the 30th of June '03 the game just doesn't feel the same.The excitement of having that new and unique armor or weapon...just learning that new and unknown skill after much hard work(it was tough without the advanced stuff we have now) grouping up and feeling good about taking a krayt or Kimo down just could not be beat.


Now these days alot of the older player base has grown to fully know the advantages and dis-advantages to our proffessions some of them being limited by bugs and some of them due to changes from the game system's original setup and these are the issues that should be priority they have been addressed in the past but now it seems whatever effort that has been put in to save time and resources has just been shelfed.


I and others have felt like hey ,they addressed these problems,the Devs are working on it we have nothing to worry about because they no the situation and a fix is on the way.You yourself ,Thunderheart and Shug,Pex and Runesabre have all reassured us many times,heck so often it became the known answer to all of our problems.So what do we do...we waited and put our trust in you all ,hanging in there thinking to ourselves "We only have X-amount of publishes left then we are going to have things working as intended.


I or any of us can sit here and make complaints or lists about certain issues that have been bothering each and every individual who is,was or has been playing SWG but there is no need. It has been done on numerous occasions and those need to be addressed, they are the things that are keeping a large amount of the players filled with hope.





Adofo Sclod
Imperial Hunter&Gunfighter
MasterRanger,Pistoleer-
Sunrunner

JSpeedFreak
Fri Jul 16, 2004 6:06 pm
#1506

To those of you who feel strongly about this management fiasco, and I can tell that some of you do, you can always contact this person:


John Smedley - President

Sony Online Entertainment, Inc.

8928 Terman Ct.

San Diego, CA 92121



  • Price of one page of printer paper and an envelope - $0.12

  • Price of a stamp - $0.37

  • Letting the SOE President know what you think about SWG management - PRICELESS

I wonder if there is a publically available email address.

By the way this information was publically available through yahoo.finance.com


Kalbo
Fri Jul 16, 2004 6:07 pm
#1507






BoveApako wrote:

Come on people dont shoot the messenger. TH is doing HIS job, its not his fault we have a broken game its the dev's fault. So before you flame him think of whos fault this entire mess is.







I dont think most of the people are "shooting" the messenger. This combat balance has been promised by the messenger since last year, and now we get another 6 month delay.


If JTL isnt coming out until November time frame, that means that the earliest they can start working until then. It will take a couple of months to complete it given even the most optimistic estimates, or about a year after we were originally told it would be out.






-------------------------------------------------------------
Imperial Ace, Storm Squadron

-------------------------------------------------------------
Developers write the code, Players make the game.
>

Tonteth
Fri Jul 16, 2004 6:09 pm
#1508

I hate these devs as much as the next guy, but SOE isn't running the SWG production. This stuff is all LucasArts.


Saying that, way to take SOE down with you devs.




Tonteth
Master Smuggler/Master Pistoleer/Master TKA
Tear the face off and wear it as a mask!


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