Development Cycle Archive
Thread: Desired Rewards
I'm too lazy to read all the stuff on here
but I thought I'd lend my support to the idea of schematics as rewards. More skill tapes etc too would be great - I've been playing a few months and have only looted one skill tape, and that was in my first week!
Having done Jabbas palace and the warrens on Dant I wasa little dissapointed with the rewards although I must say the warrens rocked... nice bit of storyline, some puzzles to work out and stuff - kinda felt like a survival horror like Silent Hill for a bit!
Mandalorian Armor
Mandalorian Armor
Mandalorian Armor
Mandalorian Armor
Mandalorian Armor
Mandalorian Armor
Oh and one more thing Mandalorian Armor
That just about covers it.
Thx
I think a better plan would be some sort of a 100-200 Hour "Epic" Style mission from Boba Fett. MBH only.
But to the topic at hand. Q, want to give us some loot that won't upset the crafters?
Give us capes! There is even a bazaar heading for Capes! I've not seen a single one.
Cloaks, Dusters, Robes, etc. but no capes? Come on! Every cool character from SW has a cape.
(Boba Fett, Lando, Vader, Dooku, and prolly a ton more that I never noticed.)
I love the idea of Schematics as drops! It keeps the crafters "in the loop" so to speak.
I personally thought the inclusion of special missions, given randomly by various NPCs was going to be the norm in SWG (rather than the cookie-cutter missions they tend to pass out). I thought (before the game came out)that you may stop and speak withsay a RebelNPC, he tells you in hushed tones that he has a very important mission, and informs you that a shuttle craft has recentlybeen shot down by the Empire and that you must go out and retreive the collection of disks that hold the special schematics for a new weapon/ component/ droid/ vehicle, and you must get it now (i.e. there is an actual time element here... you have a little time to gather your gear, get some personnel and friends, and get out there (which may not even be the same planet) and get those plans!). The cool part is if it randomly informed some Imperial Player that a shuttle craft has been downed, and that they must get out there before the rebels get those plans!
The only thing close to this that I have seen are a few NPCs that tell me they want revenge on some animal, and I must kill 16 of them or whatever. It gives me a white colored waypoint marker (always about 5000 meters away), and I go off to find the area completely empty (yet another broken mission).
Han shot first!
I would perfer an access pass to allow your character to enter into a Rebel or Imperial base, criminal stronghold, secret cave, or secret area (such as a hidden valley or ruins). You then would aquire a special bonus, such asacase of an uber resource (for crafters), an item that can endow the user with special abilites for a limited time, or an upgrade to a suit of armor or weapon you have. I think that is a lot more interesting and enjoyable than pure uber items.
Im sorry I just dont get the whole "lets not upset the crafters" thing. I was a very active weaponsmith on sunrunner. I could run off a weapon in less than a minute, easily. Why shouldnt smeone who takes the time to spend hours doing a mission or series of missions get a reward that is equal to or *gasp* better than something I can run off in seconds?
Im all for keeping the crafter professions active and viable but there is no reason why you cant be giving comparable rewards to the folks who take the time to complete missions. Make the better things rare ..sure, make the better rewards be tied to the more difficult or time consuming missions/quests ...sure. But to say we cant give out decent rewards because of crafters is nonsense. It wasnt long ago you were complaining that crafters were makign to much money ... LOL .. hardly suprising when you make them the one and only source for decent equipment in the galaxy. God forbid the crafters should actualy have some competition huh ![]()
Stinger Wolfen - one time master weaponsmith - Snrunner
Not sure if it has been said before but those rebe;/imperial flags that are in the faction bases, I want one...............
gimme, gimme, gimme.
<IG> Naritus
How about to stop introducing new things that will most likely be bugged, and fix the stuff that has already been introduced? That would be the greatest reward in my eyes.
Most of the npc quests and poi's are all the same, smae layout for poi caves and same fedex quests for npcs. More 'Warren' like places would be great.
Now on loot, so far everyone is poinint towards unique schematics to drop to keep smiths in the loop. Great idea, as long as they do not price gouge :0
One item everyone needs is keys to open locked mag seals, perhaps some semi rare items can be found that smugglers can make into keys that anyone can use. Can not tell you how many times I have ran across locked goods with no smuggler to be found.
Last interesting tidbit is how loot is placed. Besides cave poi's I would like to see loot in the odder outdoor areas. I see ruins on every planet, be interesting to place a chest in a few of these or a junk pile. Make them move locations after opening so campers cant sit and open it over and over.