Development Cycle Archive

Thread: Great Expectations, Major Schedule Changes and making SWG the finest MMORPG ever

MaloJewell-JediKnight
Fri Jul 16, 2004 5:01 pm
#1457

Wow. Just wow.


I'm amazed that I now witness the Death of SWG......................Truly pathetic SOE has become. Oddly enough I don't even think Lucas could fix this tangled web of lies, deceit, and mistrust now. You guys really know how to kill a game. Granted, you will get all the money you'll ever need for it when JTL launches and all these people come back just to see.......Still with this kinda track record it'll only last a few months, and everyone will move on to games that actually function. I mean 15$ a month for a game that in truth is only a concept with flashy graphic, and animated emotes?! Bah.I mean c'mon people......what kinda crap is this?


I have to work, yes work to get creds/buffs/necessary items when I log on, before I can actually "play" the game. **edit**?!


I'm a smuggler/squad leader. Both my professions are broken. Have been since launch over a year ago.**edit**?!


I pay you guys 15$ a month for maintenance, to fix CURRENT problems, and keep the game running smoothly. You aren't delivering your end of the deal, and doing so breaks trust. I wouldn't pay for cable if everytime I turned it on I had to press buttons for an hour, and when it did play it came on fuzzy, and indescribeable. **edit**?!


Where's EA when ya need em eh? Heck, even those numbskulls over at Blizzard know they need to fix problems before they add more content. Bah.




Shadestorm Jewell
Master Smuggler
The Black Lantern
JGexpat
Fri Jul 16, 2004 5:03 pm
#1458



cancelled 17/07/2004


Unfortunately the thieving lying cunts at SOE managed to break the news regarding CB and JTL a few days after my 3-month subscription auto-renewed. HOW **edit**ING CONVENIENT.


and before you ask.... no you cant have my stuff!



----

ROFL - I felt compelled to edit my own post, as I noticed that they censor the word f-u-c-k but not cunts- Almost kind of sums them up really.

Message Edited by JGexpat on 07-17-2004 01:05 AM

Message Edited by JGexpat on 07-17-2004 01:06 AM



---
dijpa neo
Rooks
Fri Jul 16, 2004 5:04 pm
#1459

TH, you really think that by starting JTL BETA registration TODAY will stop the flood of cancellations?


TH, DEVS and SOE better work TODAY oN Quick fixs or JTL is vaporware by the time it hits the shelves.



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
bede25
Fri Jul 16, 2004 5:05 pm
#1460

How shabby.. . but expected from SOE.


/cancel 2 accounts
CyberData4
Fri Jul 16, 2004 5:05 pm
#1461

Thunderheart,


Forgive us if we simply don't take your word on this. I know we are being harsh and sometimes too cruel...but we have been burned. And badly this time. Think back to how long we have been waiting. Now add that with all the other delays of features. As bad as the hologrind was....it can't hurt the game more than a completely non-functional combat system.


You speak of "working with correspondents" to "compile lists of issues" But isn't that what you guys were suppose to be doing this whole time? I mean, as a developer if you guys don't even KNOW what's wrong with combat after all this time all I can do is feel sorry for you, me and the rest of the playerbase. Because all of us now have to suffer with w broken game because of it.


I know the combat balance will not be coming. I hate it and almost want to hate the dev team for it. Not because you delayed it, but because you guys can't seem to hold on to ONE, just ONE commitment you make to your playerbase.


So I ask this, why should we even bother sticking around? Why should I log in every evening to relax for an hour or two when the game is in the condition it's in? I mean, I might as well cancel my account to go play something else until JtL hits.


Do you guys really not understand how bad combat is right now? Here, let me save you 6 weeks of compiling list and break it down for you:


--Buffs are too high

--Composite armor's too strong

--All other armor is too weak

--Comp armor can resist just about every damage type

--Stun damage is the only viable damage in PvP (due to the fact that stun is the only real weakness with comp armor)

--Rifleman fire too fast

--Pistoleers fire too slow

--Firing a special drains a users health, action, and mind. So it'sa double penalty to engage in combat with the skills a player has learned

--PvE is too easy. (Due to reasons listed above)

--Mind is the only viable damage type in PvP


There Thunderheart. I just saved you 6 weeks of work. I mean, I play the game and I know this yet you guys who make this game don't? You guys who claim to love this game and Star Wars yet wasted so much time with pointless fixes. We were told "be patient" and we have. Many players defended your teams actions.It's a shame it needs to take this long to fix the most basic portion of the ground game.
Phederine
Fri Jul 16, 2004 5:08 pm
#1462


http://eqlive.station.sony.com/news_section/newsview.jsp?story=62268


^^^^ Anyone else see some parallels in there?Not to mentionwhat they should be saying to usat this very moment? You'd think theSOE suits would havelearned by now.


Listen to the people. Do the right thing.
BlueCelt
Fri Jul 16, 2004 5:08 pm
#1463



Still think its the worst idea and is a continued trend in misinformation. Refrencing a different post here I'm gonna post what has been said about the combat rebalance.


EDIT# This is not a slam on TH or any CSR type. Not their fault.



***********************************************************************


TH


12/8/03


There is content in the works, GCW stuff, the combat revamp...


************************************************************************


TH 12/23/03


I know a bunch of this is in development, but it really is . The combat system is being rebalanced and going forward, its important to get your critical issues to klawlegna so we can act on it. The big bottleneck is communication and after the holidays, a lot of this will be ironed out and smoother.


Instead of "fixing this" and "tweaking" that and ending up with a wobbly 4 legged table because so many number are over-tweaked, we are just revamping the system, but that takes longer.


************************************************************************


TH 12/23/03
The short answer is that these items will be taken care of in the weapons balance. Specials, weapon stratification and the like will all be accounted for
(what ever happened to the weapons balance????)


************************************************************************


TH 12/23/03
I could, but everything is getting revamped. Id be more interested in hearing what you folks have to say on how you WANT it to stack since we are doing the combat balance.


************************************************************************


TH 12/23/03
If its big, its coming in the revamp and the Combat Balance


************************************************************************


TH 1/16/04 (does this one sound familar)
We are going to be revamping PvP, but in the meantime, we have to make some killer fixes to keep what is in live now, fun.


************************************************************************


TH 1/23/04
The combat balance is near and dear to my heart as are all player issues. I just have to juggle time, manpower and scheduling as well. What I do is I keep track of all the issues, label them and sort them. That way when I go to Blair, JustG and Runesabre and say "players need this fixed", its based on how many players are being effected.


The combat balance alone is the single largest player issue. It encompases about 34% of the Correspondent issues and much of the pain combat players are having. Pikemen, carbineers, commando heavy weapons, the cost of specials, HAM costs, all of that will be better when the combat balance is done.


The thing to remember is that because the combat balance touches so many other systems in the game, its going to take a while. The team thats working on this is working very hard and thats the best I can offer.


**************************************************************************


TH 2/6/04 (holy cow...the combat revamp is mentioned INFRONT of the jedi revamp)
2. For PvP and Base battle folks, your time is coming. Once we get past the Combat Balance and the Jedi Revamp, the PvP balance is scheduled. Its a multi-publish update (roughly planned atm) where will consider battlefield possibilities, PvP upgrades and so on.


*************************************************************************


TH 1/28/04
There are lots of ideas for sure, but right now, the team is focused on the Combat balance, the GCW, the Jedi Revamp, Correspondent/CSR issues, the publish theme, getting the existing professions improved and the dungeons.


*************************************************************************


TH 1/19/04 (HAM revamp...assuming this is combat revamp)
The HAM revamp will address all of that. It will repair everyone's specials, it will solve the slow downs in combat and many other things. The challenge is that its a core game system and its going to take a bit because people from many different teams have to be involved.


**************************************************************************


TH 2/12/04 (ouch...when I first read this...I thought it might come back to haunt him)
One message that is load and clear is that the combat balance is very important and we all know it is. So that means we have to get the combat balance done and in and polished.


**************************************************************************


TH 2/13/04
For the most part, the combat balance is just coding atm


and this


There is much more to the combat balance. The biggest change you will see is in the way the HAM works. It will have more of a regen effect rather than a "diminishing returns" kind of effect. On top of this, defense stacking, specials and all of the combat "components" will be tweaked for more fun and challenging play


***************************************************************************


TH 1/21/04
No, the development for the combat balance is being done all along. The develpment time for things like this is longer than most players realize. The "In Concept" cycle for combat roles per se is so that if players have any really great ideas pertaining what defines a profession's combat role, it can be added.


Once the basic design is done and the combat balance moves to the In-Dev phase, things can be tweaked a bit, but no major additions can be included. I thought it was important to get players ideas on combat roles and the dev team agreed.


**************************************************************************


TH 2/13/04
I pushed very hard for the combat balance and the team agreed so basically they did the crackdown stuff and then did as much of the Combat Balance as possible. The combat balance items that were selected because they effected creatures so much. The first part of the combat balance was balancing the creature table


AND


I'll be preparing some Combat Balance stuff for next week that will help everyone get on the same page for going forward


***************************************************************************


TH 3/3/04
This is something Im checking to see if we can address in the weapon balance part of the larger combat balance, but I don't know what the answer might be. And in any event, concentrating on these minor things before the weapon balance isn't productive. We'll want to look at things when the combat balance is on TC


AND


Actually the game will be easier at the high end because the "invulnerable" templates will be fixed and all professions will be on a level playing field, but in any event, this is something we need to focus on after the HAM revamp goes to TC in Pub 8 and after the Combat Balance goes into effect (tentatively Pub 9 and holding...)


****************************************************************************


TH 4/12/04 (time for another meeting???)
We did have a meeting today and I fought hard to get the combat balance put back on the plate. By my reckoning, it represents about 35-40% of the player issues. Would you say thats a wrong direction? I'm always open to ideas that speak to the most players at any given time.


*****************************************************************************


TH 3/2/04
As far as combat template stacking, this is all part of the combat balance. I mentioned early on that we'd be going through a painful period and this is it. Once the HAM revamp hits the system (keep your fingers cross, it should be in Publish 8) all of these changes will make more sense. It will change the way combat plays and the majority of the discussion points regarding combat will change. Many players are still seeing the way the system was or is, and not as it will be.


The core interaction of combat pools will still work the same, but the way it feels in combat will be different. Once it goes to TC, Im hoping to see all the combat experts get online and play it out so we can tweak it - - it will be a critical period. I know Im anxious to see it


********************************************************************************


TH 4/13/04



Atteke wrote:


Thunderheart could you guys put the combat balance on Test Centre in it's current condition like you did with the new HAM system in January? just so we can take a look at it.


-Thanks



Not really. Not for now anyway. You see, if we put it on Test Center, we'd have to push it out in Publish 9 with the the way the process works. Once a clump of code is integrated, "its in there". Thats where the sanbox that we've been talking about comes into play. This sandbox would be like a second Test Center, but configured in a way where it would be insulated from the live code and we would be able to push different versions out much easier without interfering with current process.


*********************************************************************


TH 4/19/04
Originally, the Combat Balance was delayed and I worked with the correspondents to get a list of "must haves" from the various profession communities. Since that time, I've have stressed the importance of the combat balance with the team and we are getting it back into the mix, though as you might guess, the schedule is pretty full. Because of logistics, its going to take a couple weeks of information gathering on the technical side before we have a plan to move forward on. We will see the CB soon though.


***********************************************************************


TH 4/19/04


We're in the planning stages now. I want to help set expectations as best I can. At this early stage, I would make the following comments:


- The biggest change in the CB that will be a "sensation", and by that I mean something that players will


change them after the CB gets published.


5/04


29/04
What will change is the mechanical balance - - especially with the HAM revamp portion of the CB


We can also further tweak the Smuggler’s combat role in the combat balance


The combat balance will bring elements of both to a Swordsman’s specials with the lions share of focus on re-tweaking the current specials to be more effective


These are two very important melee considerations for the combat balance


1 Answer to rule them all…


In closing, one thing that is very important to keep in mind is realistic expectations.The reality is that there are a huge number of player questions and answers that hang on the combat balance.What I don’t want to see happen is that because many questions revolve around a tight group of answers that the scope of the work gets expectations set so high that they are impossible to meet.We all have high hopes for the combat balance and the certainty that the Combat Balance is very, very important.We are putting a strong focus on special training and hardware to give the effort a leg up and will make this as cool as possible, but I wouldn’t look on it as a magic bullet, but more as an exciting change in direction.


*****************************************************


TH 4/22/04 (OUCH OUCH)


Why is it going to take more than a year post-launch to make this happen?


It's not. We've been talking about things internally a lot. I've stressed the importance of these changes and everyone agrees. We've been going over the implementation details for a couple of weeks now so that we can get this back on track. JustG will be going into more detail in his next State of the Game letter which will be coming out in the next couple of days.


******************************************************


TH 6/3/04


This is definitely a topic we can discuss further in our upcoming Combat Balance focus threads.


...and this is another great example of something the correspondents and I will want community input on during the testing while the CB sandbox is up.


This is an early answer and is subject to change, but one of our goals for Commandos in the Combat Balance is to change the way Heavy Weapon modifiers work


...but we wont know until the Combat Balance sandbox is live).


When the Combat Balance begins (which will be soon), the correspondents and some players will be brought on to a special Combat Balance server


Lightsabers have been balanced against the system after the combat balance


The most important component to this is to keep giving good, solid feedback to your correspondent so I can bring these opinions to the development team while the CB sandbox is live.


You can look forward to sweeping changes in terms of functionality, speed, etc.But again, I stress, we talk about this topic a great deal in a conceptual form.The rubber is going to meet the road when we bring the correspondents and other players onto the Combat Balance Sandbox server


Again, absolutely.These changes are the types of things we want to address in the Combat Balance


Squad Leader


What is the SL revamp timeframe?. It's still going take place after the combat rebalance, correct?


Its going to be released in the same publish


To answer your question though, this is something we can, and will, talk about during the Combat balance


Yes, Black Sun Razor Knucklers will be back in the game after the combat balance


****************************************************


TH 6/14/04



Waste93 wrote:


How about some info on the combat revamp. There are lots of rumors floating around on this one. And since the answer to just about every question the combat professions ask is "wait for the rebalance" it would be helpful.



Once we get through the Jedi Revamp, I'll be posting lots of thread. We'll have a lot of focus threads and the like and after P9, I'll start making the weekly roundtable have a CB focus to cover specific issues.


*******************************************************************


TH 6/10/04
Weaponsmith
Are stun weapons going to see a major rebalance within the future?


Yes. Stun weapons (particularly stun batons) were never intended to be "the weapon" that everyone wants because it is the most effective. SWG’s weapons were always supposed to have a variety of useful and efficient weapons available, but here again, with all the tweaks and changes over the last 8+ months have caused a series of imbalances. This is definitely something that will be looked at during the combat balance.


*******************************************


96)?96:this.scrollHeight)"


TH 7/15/04: I will be immediately working with the correspondents and the community to develop a list of pre-combat balance fixes
Gary Gattis's State of the Game Letter (around pub 8!): We are cranking on the Combat Balance, and we think development on it will span 2 more publishes.
So...which is it? Were we lied too? mislead? or ???

Message Edited by BlueCelt on 07-16-2004 07:26 PM



Cai

HOBO, RAID, MC and one of the founders of The Firm. Spawned and Died in Bestine. Rodian.

Peace out y'all. See ya in Vangaurd!

Joss Whedon is my master now.
Akinoor
Fri Jul 16, 2004 5:09 pm
#1464

Just a thought:

For every post with personal attacks on TH, threats, vulgarity etc, it decreases the chances of this full feedback (not filtered) ending up infront of the right persons.

Keep those feelings to yourself, on non-SOE-boards or at least take a deep breath before posting.

Don't get me wrong, I cancelled my two accounts yesterday, but we all know how these things really works. Threats, cussing etc feels good but it doesn't DO any good.



--
Ingame: Akinor, Erynh: Shop is in Sun City (Tatooine), at 6323 3707
"The older one grows, the more one likes indecency."
Trynian1
Fri Jul 16, 2004 5:10 pm
#1465

I understand why. Unforunately it has become the typical thing that we expect from SWG and that does little to get me excited about the game.


For the last 6 months all I have been telling folks in my guild is wait for the Combat Balance or wait for the GCW revamp and things will get better. I feel like I am trying to keep people interested in a game that the developers don't want anyone to play.


Needless to say we are all very disappointed.Another year of no PVP because it has become not worth bothering with.


If you do anything to try and band aid it untill you can do it,take mind damge out as a damage type either by weapon or poison/disease and you will see a marked improvement in the balance.


It has been said many times that anytime you have a damage pool that is not healable while all others are, and only damaged by a few of the professions, you create an unbalanced system.


You then have to remove it, make it healable or give the abilty to target it to all professions.


JaleouQaes
Fri Jul 16, 2004 5:10 pm
#1466

For months, we've been told that all the combal fixes that are needed, and there are a lot of them, would be handled in the Combat Balance. The CB is the most important fix that will be implemented, and would revolutionize the game. So why is it pushed back until a year and a half from when the game was released? So that the Space Expansion can be worked on? Implementing the Space Expansion (gives the management lots of money) vs the happiness of over a quarter of a million players, nearly fed up with the game. Tough call.

I understand all the work already put into JtL, but at the same time, the CB should have never been pushed back once, much less as often as it has. You said at one point that the work for JtL was going on 6 moths of work. Six months ago, we were already being told the CB was coming, and that we should wait for it.

What probably angers me the most is the fact that I love this game so much that I won't quit.



Sunrunner: Opock Eall: Big Game Hunter (Rifleman/Ranger)
Tarquinas: Skronnis Iwin: Novice Bounty Hunter (0222)
Curgenven
Fri Jul 16, 2004 5:11 pm
#1467

Ok, between now and whenever it is they push the CB back to in another few months, make all the devs play the game, as it seems they won't be working on it anyway, see how soon before they all hand in their resignations.

How can so many people be so wrong? As aparently SOE think they've got the right idea.
antares_Kauri
Fri Jul 16, 2004 5:17 pm
#1468

Check this out, from the old SWG Discussion board back in September...This is how long we've been promised combat changes as "right around the corner".

Combat Proposal - Designer Notes Sept 18

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Servalac
Fri Jul 16, 2004 5:20 pm
#1469

I've seen lot of posts deleted and some were trying to get people together to cancel there acounts to protest against this last great idea for scheduled changes and how it seems to me is:-

Hear no Evil

See no Evil

Speak No Evil

against the finest MMORPG ever, YaY way to go team hehei really think you DEV's will have your work cut out for you over the next few weeks just in deleting posts from people who are very unhappy and with good cause i might add.

I've been playing since beta 3 and have been hanging in there and hoping things might get better but they aren't and that is a fact can you not see by the posts you are reading?

All jokes aside i want to keep playing this game because i'm a fan of Star wars and i still have a little hope you'll do right by those of us who are still here,

The big thing i can not understand is you seem to take a one step forward then 2 or 3 backwards i mean we aren't stupid so PLEASE stop treating us as if we are you keep promising fixes and then never follow it up WHY?

I understand that there can be problems that arise from coding but you guys keep making the same mistake over and over again and that is promising fixes that never happen.

Stop thinking about how you can bring more people into the game and worry about those of us that are playing now or you will keep losing more and more people.

I wish you Dev's the best of luck with this honestly because this is a game i really want to keep playing
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