Development Cycle Archive
Thread: Desired Rewards
Well, it shouldnt take a long hard dungeon to get some decent loot. But to answer the question,
1. Holocron pieces that can be assembled.
2. HIGH quality resourses with 1000 units at least.
3. A one time use scematic.
There should be everyday simple loot to keep us busy, for those of us who cannot harvest creatures,
1. High quality resourses with at least 100 units
2. Keep the armor attachments comming
3. treasure maps that are multi planet or multi region, make the treasure bosses /con white at least, and
make the loot SO WORTH IT.
Just for fun, we had a master armor smith make some of his own "uber armor", and send our guild on a scavenger hunt. The reward is perfect, and NON OF THE QUEST CAN POSSIBLY be broken. He made it as hard as he wanted and you just have to show the pieces of the quest in the trade window to him.. Ive almost got it all! Its GREAT!
mrrpmnick
corbantis
oh please ...Wookie armor, I'd go to the deepest dungeon...better yet I'd pay a skilled craftsman for it.
I'm in a world of hurt...a wookie BH...absolutely NO defense, and when I master it I will only have 33 SP's left...not enough for a decent tank (I have many inquiries to the master BE's of Bria).
I bought the guide and it said wookies were " actually quite comfortable with technology and can easily learn to pilot starships, repair machines, and weild advanced weaponry." My first wish was to be a BH, I thought a Wookie BH would add some excitement to the experience.
As I responded to a post regarding Wookie Armor " I'd like to thank the Dev's for the Wookie Life Day Orb but we might not even need a Life Day if our fallen brothers had any armor to protect themselves!"
Grey-Achiever wrote:
Badges are good. Something like a permenant stat increase (as in +50 to willpower) for doing some quest would be very rewarding. Factional boosts, powerful armor and weapon components, and Credits.
Factional boosts...
How about a mission where you do some 3-stage imperial delivery, (Pickup at A, go to B get second package, got to C) and 'B' assigns a Command Security Guard to escort you.... and then C tells him to stay with you.
For added fun, set a flag internally so you're not required to be Overt to call him. He's just an Imperial Guard assigned to protect a private citizen.
Could do a similar thing for Rebels, of course.... or Jabba, or whatever.
Hmm.... a non-Imp/Reb faction pet could be even better. Do a multi-part Jabba mission and get a Jabba Swooper as a sidekick. That would be pretty cool.
Special clothing that crafters can't make but can be worn.
Whatever you guys do, make sure any loot in this game that would be of value does not drop off of a static spawn.
**cough** Holocrons **cough*
I'd love to see power-ups for my guns. Something with limited use, that let's me be significantly more lethal than normal.
I'd love to be able to get my hands on the schematics for the "Boba / Jango Fett" armor. I'd personally give it to a PA Armor smith for free, but it could be a sellable item. Set the armor up so it offers benefits where Composite does not, and Composite would benefit where this armor didn't, thus not making Composite obsolete.
To expand on the above paragraph. Loot able schematics for items that crafters could make. Some schematics found through combat, others awarded to crafters through non-combat missions. Some items could simply offer a different look, others could offer alternative protections / abilities. Some ideas on schematics could be, Houses, Furniture, Decorations, Crafting items, Speeders, Clothing... you get the idea.
Decorations for houses. I'd love an actual lamp that lit up, or a chest that stored items.
Variety of goggles that could offer the following ability per type. Night Vision, Infrared, Tactical, Telescope. I'm sure there are other ideas I'm missing.