Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Dexer_Commando
Tue Aug 31, 2004 5:19 pm
#1405
75% PvP reduction on CM poisons/diseases.
Require Faction Armour for pvp.
If you have hight rank you faction armour have more resistances.
Example if you have Coronel rank you have 50% resist , and if you have Soldier Rank you have 15% resist.no faction armour vulnerability except Lightsaber.
Example
Armor Rating:Light(or medium)
Special Protection:
Energy: 50%
Kinetic: 50%
Effectivenses
All : 39% (for slice)
Vulnerability:
Lightsaber
Reduction buffs and armour protects , the best armour change to Faction Armour
Change rifleman/carbineer/pistoleer
Example:
Rifleman shot have hight amount of damage and low speed
Carbineer shot medium damage and medium speed
Pistoleer shot low damage and Hight Speed
Activate Battlefields.
Add Mind Stimpacks.
Good bYe.
Require Faction Armour for pvp.
If you have hight rank you faction armour have more resistances.
Example if you have Coronel rank you have 50% resist , and if you have Soldier Rank you have 15% resist.no faction armour vulnerability except Lightsaber.
Example
Armor Rating:Light(or medium)
Special Protection:
Energy: 50%
Kinetic: 50%
Effectivenses
All : 39% (for slice)
Vulnerability:
Lightsaber
Reduction buffs and armour protects , the best armour change to Faction Armour
Change rifleman/carbineer/pistoleer
Example:
Rifleman shot have hight amount of damage and low speed
Carbineer shot medium damage and medium speed
Pistoleer shot low damage and Hight Speed
Activate Battlefields.
Add Mind Stimpacks.
Good bYe.
Zerobacca
Thu Sep 02, 2004 4:34 am
#1407
Add the quickdraw (no switch delay)skill to BH, commando and maybe Pistoleer... since they need to change weapons during combat more often than other professions.
Aakhperkare
Thu Sep 02, 2004 1:33 pm
#1408
From what I understand, these combat quick fixes have been put off. Why not lock this thread, huh?...
Tenfo
Thu Sep 02, 2004 4:33 pm
#1409
Add player made damage stimpacks that can heal mind as well as health and action.
drinkmorejuice
Thu Sep 02, 2004 4:48 pm
#1410
Change bounty hunterfrom a cookie cutter PVP class into a meaningful profession.
Zante-Shadowhawk
Thu Sep 02, 2004 8:54 pm
#1411
Bring back saber TEF
Fix bounty rewards for killing jedi
Stop jedi from relogging to remove a bounty tef
Fix the tef system in general
Don't even think of JTL until you fix the combat professions
Give bounty hunters a way of getting past saber block
Stop jedi from being able to use saber block whiled KD
Stop jedi from being able to use saber block while using saber throw
Stop jedi from being able to see if you have a bounty on them by attempting trade
Remove the jedi village so bounty hunters can actually hunt jedi again - they won't come out
READ THE COMPLAINTS YOU GET FROM THE PAYING CUSTOMERS A-HOLES
Binaris
Thu Sep 02, 2004 9:02 pm
#1412
Cap armors to 60% max protection.
75% Reduction to Poison/Diseases.
Don't make mind stims or only for CM's
Make Faction Armor for PVP. (Craftable by Armorsmiths if it is possible)
Don't Nerf Jedi! 
soulfringe
Fri Sep 03, 2004 1:39 am
#1415
Make Mind healable by Stims (at least in higher level stims, i.e. Stim D and E, making using higher stims much more valuable ;D )
KithSyn
Fri Sep 03, 2004 6:43 am
#1416
I started to say fix all of the broken specials and professions, but then I thought.....make the combat balance effective so that all profs will like the changes and the universe more balanced (and do it soon!).
Kith-Syn
BH, Pistoleer/Carbineer, Medic
Jindain
Fri Sep 03, 2004 10:58 am
#1417
NinjaPizzaboy Said "Let combat professions' HAM bars grow as the gain skills. I don't like standing in line for buffs everytime I log on and every three hours thereafter."
ditto, as you progress let the stats increase, a certain amount.