Development Cycle Archive

Thread: IC4: Path of the Jedi

catalyst1234
Fri May 07, 2004 12:12 am
#1405

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=356091
DarthMozart
Fri May 07, 2004 12:56 am
#1406

I really like the idea of light or dark being based on your actions in certain situations. If people canjustchoose what kind of Jedi to be, you know there will be a lot more light than dark. But many of theselight Jedi will behave themselves in-game in a way that doesn't suit a light Jedi at all. Thus, the people with more patience, reason, and goodwill, those who truly enjoy helping others,will tend to become lightswhile those who just want to kill, grab loot, or have fun role-playing a bad guy will be directed towards the dark side. Aside from avoiding some really incongruous Jedi, this will help tobalance the numbers.


BUT! Don't tell us if you implement it this way. It will be more realistic, and people won't be trying to trick the system with false choices.



Cyrot Xivic


Intrepid

Sithslaughterer
Fri May 07, 2004 1:39 pm
#1407

uhh i gots a question if i unlock my fscs or whatever will it create a new character or will it just be another skill tree with the character i opened it with....?



<-Bella-Donna--Master Tailor->





White-Wulf Tiberius -Bounting hunting SOB

Kenn'smithy Ninjasyaloot -Musician
Arbru
Fri May 07, 2004 3:51 pm
#1408

I think they should have a skill to attack multiple targets, just like the spin attacks of TKA. There should be a force skill were they just wave there hand like in the movies and like 5 of the targets fall back....Just an idea Goodluck all players!


May the force be with you!
Hozer187
Sat May 08, 2004 12:45 am
#1409


D3st0r wrote:


UnknownX11 wrote:

Crafters:A good quest for crafters would be successfully assembling a lightsaber, or successfully assembling a holocron. You could make a series of quests to findcomponents for a (training) lightsaber. Another good one would be for assembling a holocron or other force articles.

Entertainers: Entertainers could have a quest where they have to successfully entertain a crimelord to keep him from killing some kind of prisoners. As long as they keep the crime lord happy he will not execute the prisoners. Maybe put a time limit on it so there is a special strike force team on the way to rescue them and you need to keep the crime lord busy.

Combat Types: Obviously some combination of search and rescue, escort or other types of missions. Also, defeating high powered opponents (rogue dark jedi etc) will help you gain force xp or something like that.

Medics: This one is kind of obvious. There could be a medical emergency (distress call) from small camps or downed ships that require you to keep people alive for a certain amount of time. Similar to the entertainer one I said above.

Scouts: This one is kind of hard. I would say missions where you are to find certain ancient ruins or artifacts that are force sensitive objects. (Holocrons or force crystals come to mind)

I do think that there should be a mix of all of these types of missions because a jedi should be well rounded in all the disciplines.




These are good ideas, but they would need to be extended by a huge amount. This quest isnt supposed to just be go here, do this, and your slot unlocks. If that were the case, then everyone who wanted to be one could be a Jedi instantly, just go here, talk to this guy, do this and you're a Jedi. It has to be either comparable to or above the difficulty of mastering 10+ professions.




Unknown11 never said how MANY quests would have to be completed. It could take months of questing and living the "Jedi" lifestyle to unlock/advance.
Monkeydeath
Sun May 09, 2004 8:08 pm
#1410


Force crystals should be Quest Rewards. Would be much better than our current system.



Thanks


Maloo_koh_Takant
Sun May 09, 2004 8:33 pm
#1411

I think Some of the Quest jedi must participate in on there way to knight hood should be co-op missions to be done with another Jedi. Kinda to promote the jedi atmosphere of how you always see 2 together. Of course that is because it is a MAster and an Apprentice. But in-ame i don't quite see a way of putting in a succesful master and apprentice deal. i think co-op jeid quests will somewhat suffice
Maloo_koh_Takant
Sun May 09, 2004 8:38 pm
#1412

Expanding upon the crystals as mission rewards. maybe it shouldn't be as blunt as that. perhaps at the end of a series of quests, you get the option to go and "mine for a crystal or two. maybe only be allowed to take one color(which ever you chose) out of the "mining" site. That would also make it more starwarsy. by making a jedi chose just one color for the saber, and only be able to change it by re-doing the quest again and taking a different crystal. that way a jedi has the same color saber the whole time. You don't see Obi-wan changing sabers to match his outfit
ceigov
Sun May 09, 2004 8:41 pm
#1413

i got somthing to say as a jedi i would like to see the tef the whole faction thing become a choice if im dark or light ALSO I WANT TO know where a padawan will stand to your new system and i can say for the jedis already out there that spent alot of time getting there if i see a hundred of them six months down the road due to the new system i will feel a little cheated. so where will be the chefs, the bioengineers oh thats right there wont be any there will only be jedi or will you guys balance it out and not hand out the quests like candy?







EtrasBlood
Tue May 11, 2004 4:30 am
#1414

Jedi School.


Sounds stupid I know but I think you will get tremendous millage on this bad boy. Conceptually you can have npcs, live actors, high and low ranked jedi all being coordinated by one central focus group. The concept simply being survival and combating the empire. Right now all the jedi suffer from zero cohesion, they all run around like paranoid headless chickens, when what the need is some sort of central intelligence and guidance to make the grind not only worthwhile, but achieve meaningful status by completing critical missions for the new and temporary jedi council.


I understand in the begining of the never changing timeline, jedis where rare and running scared and all that jazz but the said timeline must evolve, what in the last 10 minutes did 100 jedi just pop up and start waving lightsabers aimlessly at some less than worthy mob. The structures within the game that provide missions, goals, rewards, storyline, need to evolve as the player base evolves. Initially you cna have a loose camp on some remote location that only a jedi could get to, perhaps via force jumps or some jedi calling not felt by the average wookiee. You can still use the waypoint system to collect the jedi together, and just roleplay the force sensations and all that jazz. The new jedi school should always be a make shift affair constantly mobile and on the run from the nasty imperials coming to lay the slap down, perhaps some sort of scheduled meeting time and place to coordinate training, advancement, critical missions, even force trials, which could be distributed by the in game mail system or some private jedi board.


Course during this time the Imps will be on super red alert trying to track down those naughty jedi, and it could make for some really interesting live events, betrayed by the dark jedi within all that.


I am aware of the Dark Jedi and they can benefit from the resources of the empire, a more established and heavily guarded school overseen by the uber naughty Dark Lords, but the concept could run in a very similar fashion. Give the Jedi the same structure of the causal or non force sensitive characters but give them the direction, support, variety and gaming experience they truely and richly deserve.


EB



The White Wookiee
Master Architect of the Genoharadan
Evenstar182
Wed May 12, 2004 4:36 am
#1415

Heya,


I like your idea Tommy. I think the deeper they make the Jedi profession the better. I am all for adding quests, storylines, and puzzles to create a more in depth profession than what other MMOGs are offering. Good one.


Peace,


-Evenstar
DivNotDed
Wed May 12, 2004 8:31 am
#1416

I think an unkown quest system would work with a bar like your ham bar. This bar would be your Midichlorian count. This bar would only update once a day, thereby not allowing one to figure out what triggered the growth of the bar. The quests could be as small as a delivery mission to as large as a month long sebatical in the wilderness studying artifacts. A travel plan with rewards making this travel feasible. So that a player is forced to experience the SWG universe. Converstation rewards for chatting with n/players. The system is endless in how you could earn progress so that everything we do is taking us towards enlightenment.



General DivNotDed of Gorath-I am not ganking you
Someone has to die for GCW

Col. DivNa Se'cura of Gorath-The Crotchety Red Twilek

Major Aaylia Secura-Proving it can be Done PVE 0 PVP kills


BruteDoom
Thu May 13, 2004 6:07 am
#1417



The Jedi Revamp has brought me back playing full time so i thought i would write down some of my ideas. LONG PLASE READ THOUGH ALL QUESITION GET A COMMENT


Whole Quest Idea?


For me the endless grinding off professions was killing the game so it was good to read a comment from a developerbasically saying they dont want Jedi running around ruining the early game experiance. Which for me the Holo grinding is doing for most.


For me a Quest based System is a much better way of doing it but you have to take into account the fanatical way in which a portion of players play. IE: I would not like a system that would mean 1000's of Jedi within a month of update due to there excess game play. PATIENCE is part of being a jedi so perhaps somehting learned from one quest would in some way have to be fully explored by some sort of kill//heal//XP//time limit depending on the type of skill for which we are refering.


I also Feel the quests must be Solo, or helped by only another Jedi as would be in the Sch-fi Films. IE a Knight may Help a stuck Padawan but a Padawan grouping with 29 friends to do his missions for me would again spoil the overall experiance.


NPC’s players might interact with throughout the quest??


This to me is interesting. If this is ment like after becoming a Jedi it would be great if the Master Jedi /// Dark Jedi could only be learned from say Yoda // Sidious after one final kick arse, MUST be solo kind of quest.


Progression quests and trial ideas??


Wel this is a nice question and only Limited by the imagination, Firstly Jedi Trials. This for me has to be got right. It has to Be Solo, It has to be in a unique place that on the trials take place in. Like a dagubar cave. Should it be a fight?? I dont see why. It should be an Experiance!! People have slughtered as many things as they have killed to earn there Jedis so why should the trial be more of the same. But for some it would sem apppropiot .... Perhaps fighting yourself CPU comtrolled can be some peoples fate .... Like i said its the sort of things limited by the time, effort and imagination. But for me may be the single most important aspect of the new update.


What skills a Jedi might use on these quests??


For thisa i am going to answer the first portion of the previuos question as well.


Ok like i sad in my first answer i feel you have to account for the HardCore players. Although for the many hours extra game play they do deserve to progres quickly. If a person comes through, shall we say, a Rigid Quest based system and posts in an SWG forum WPs of people u need to speak to and basically plots out what he did, Bang now everyone knows exactly what to do. THIS MAY GO ON STAY WITH ME HERE


I used to read adventure books where you got to a point and it would say. Go To Page 109 to swing a left hook, 115 to swing a right. 210 to allow you spinkter to relax to much and poo yourself. You get what i mean. Each deicision led you in a diff direction. Some to Death. Some straight on and some round in corners. FOR ME this is what SWG has to do. It has to make a Muti-Directional quest based system where a players choices not only effect immediate state and Path but perhaps there final outcomne as well. IE what sort of FS characters they can be. IE a person that chooses the quick aggreesive path will surly bbe led to the DarkSide. If it is constantly updated (Once every 2 months or so). IE the people you have to interact with and where the choices will lead u. I believe a great Jedi experiance will be created for all. Where they cannot go to a NewsGroup anbd read an instruction manuel they have to activly do it themselfs not knowing whats coming roundthe next corner. THIS WOULD BE COOL COS THEY ARE ALWAYS SAYING THE DARKSIDE IS THE QUICK AND EASY PATH LOL.


Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc???


Please Read Above. For me the desicions should lead a person looking to be a healer along a healers path but without that person have to pick a 'JEDI HEALER MISSION TERMINAL'


Player interdependencies and cooperation’s???


For me this is simple. Where ever possible the path to becoming a Jedi should be a Solo one. But where needed a Padawan//Knight relationship or Knight///Master would be cool. But this could be an actual stats granted only by council Members perhaps where a stuck Jedi can go for Help along his path. A Padawan can be Given a Knight to help and so on. TRIALS SHOULD BE SOLO AND IN A PLACE ONLY JEDI CAN GO>>>>>>DAGOBAH CAVE> SAY IT £ TIMES FAST LOL


Jedi Titles earned through the quests from Force Sensitivity to Jedi master??


Pre Jedi Titles?? Not sure bout that.


Assuming the mains titles will remain. Jedi Padawan. Jedi Knight. Jedi Master. With a Dark Prefix for the evil ones


(I shall now spend 10 mins typing ramdon jubberish)


Dark Tormentor. Enlightener. Sith Hunter. Jedi Hunter. Inlusionist. Force Maniputaltor, Lightsabre Deulist. Dark Deulist......wow 10 mns thats a hard one.


I HOPE IT WASNT TO LONG AND HAD AT LEAST ! GOOD IDEA


Thanks


Michael


Brute Doom - Flurry

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