Development Cycle Archive

Thread: IC4: Path of the Jedi

Shayvaan
Sun May 02, 2004 2:02 am
#1392

Shayvaan
Sun May 02, 2004 3:21 am
#1393

Lets try this again



Perhaps "Force Areas" can be set up on various planets with a light or dark side orientation, in these areas you would have a random spawned NPC who would give you your first quests.


Afterwards, maybe a day of two later you get a system message and a waypoint to meet a dynamicly spawned NPC (perhaps a blue glowie only visible to the player w/ the quest) to recieve the next portion of the FS quest, and so on. If the player decides not to go further they can turn down the mission (and even restart where they left off later by returning to a Force Area, although in that case they would have to wait for another dynamic spawn).


As for content make the quest based on the current skill levels of the player, like the mission terminals, perhaps even requireing them to obtain novice level of a certain starting profession to be able to complete it.


Maybe even devide the quests into Consular or Guardian quests with the Consular getting socializing/crafting missions and the Guardians getting combat missions to open Jedi Consular or Guardian trees.


Lhargylflharfh
Sun May 02, 2004 3:33 am
#1394

I think everyone will agree on this: The path to being FS must be different for every player. No matter how this is done it is crucial.

Why? because if there is only one way the first person will writea guide or something, and BAM!No skill required. Just follow the guide.



- NGE Doubleplusungood
TopaISS
Sun May 02, 2004 4:16 am
#1395


I think that the spawn should be moved around, static will be too easy, also i think the idear of jedi should be very hard, you have to use brains, I think if you get it wrong, thats it your chance has gone. To be jedi you must spot some npc in trouble, only the people who are kind, and helpful will help, and stop, then if the rescue the person (abit like the tatooine missions) Then it gives u path, of tidious working, perhapes a farm, or some place u have to do repetitve tasks with no problem, be helpful, and kind. If after then the owner of the farm gives you the wp of an old man, that is radomly spawned, you do missions for the man that takes u to the jedi temples, in shortI DONTwant it a npc that every one goes too, that every one knows how to do and its just a realy hard combate mission, it should be more, corage, bravery kindness, and brains. And that only few people can do it, no limet, just so hard, if answer one question wrong you cant do it again. Its should be skillfull, and most of importaint magical, perhapes when u get jedi you get taken to a hiden part of the jedi temples on yavin? with the mistical powers of jedi in the temple.


Any way just my idears, sorrey if u dont like them or i have repeated what other people said, i dont want to start an arguement, happy game play





Topa ATG
ISS Information
Rare items dealer...
Dameos
Sun May 02, 2004 5:21 am
#1396

I have not yet done it yet but I believe the FS quests and even theJedi Quests should all be a form of Instanced Dungeon like the corvette... Perhaps along the line of the Cave in Empire that Luke goes into... "he goes in with only what he has" yoda waits outside for him... that type of thing would be awsome IMHO, and each rank of FS requires some form or another of "Cave" trial... as for Rank names... i think None... your a FS, you find a Master, you become his / her Padawan, you become a knight, then you become a master... I think the Jedi class should be 95% quest driven, I havent yet seen a Jedi in action, but i can imagine they are able to walk through just about anything they want too... fine make the saber combat tree, 100% combat driven.. rock on, but there should be a crafting tree, and not just saber crafting... look at luke... he fixed droids, he was a moister farmer, he repaired speeders, he was also a pilot...



All in all i think All classes need another looking into for enjoyability... the game has pretty much weeded out the true followers of star wars, now to make it enjoyable for them... Re-make the entire jedi class to be one like your basic everyday character, who ALSO has the jedi skills once it is unlocked... that way you can have a BH who is FS but just decides he doesnt want to believe in it... so on so forth... a Droid Engineer who is mastered in his craft finaly realizes that "woah" no wonder my droids are better than "bills" and he then begins his adventure to find a master...



As i have seen many posts on many threads ALOT of people have lives, Jobs, family so on so forth, and we relax by playing a game for a couple hours a day, I dont want to have decide if i wanna craft droids, or swing a saber, make it a mosh. remember look at the movies and books and at all the FS luke found in the Jedi Academy trilogy, one was a slave in the spice mines.. no skills what so ever... one was a farmer on a volcanic planet... Even Leia was FS and she was just a whining cry baby... and his nephews... little Jason was lke Ani... total uber FS and he could barely talk.... you gotta take these things into consideration.. its understandable you dont want 500 million jedi running around and owning the galaxy but to limit a Jedi to just Jedi skills and no others isnt following the path... A Jedi comes from all walks of life... Did Luke forget how to fix R2? or how to pilot his fighter? or how to use his blaster? no he didnt... and i dont think a Jedi in the game should be "Jedi" only!!!





Master Artisan
Master Merchant
Master Rebel Pilot
Master Shipwright
ArchProphecy
Sun May 02, 2004 8:15 am
#1397

I think a great idea would be to expand on the Jedi and how they get there. A good example to follow would be like that of the Xbox and PC game Knights of the Old Republic. They had all the different kinds of Jedi positions that exist within the Star Wars realm. Jedi Sentinal, Jedi Consular and Jedi Guardian are the three types you could be, all with their own strengths and weaknesses. Jedi Sentinal was very balanced between combat skill and force use. Jedi Consular was primarily focused on force use above anything to resolve a situation. The Jedi Guardian was the master at melee fighting with a lightsaber. Then all the professions should lead to Jedi Master where everything comes into balance. That would be a good way to enhance the Jedi system in my opinion.


-Xeraph- of Eclipse
Evenstar182
Sun May 02, 2004 4:31 pm
#1398


Heya,


I am all for revamping the path to the Jedi. But I wanna look closely at what you are doing. The original idea of the hologrind was to introduce players to many aspects of the game and get them to try professions they would not have normally tried. That's brilliant! The idea of the silent hologrind (I assume) was to further that goal by letting them have a chance to master professions they like while still exploring the game. That's not brilliant! The real frustration of the current system comes solely from the silent grind. If there was no such thing as the silent grind, players would have a much less frustrating time becoming a Jedi but still forced to explore many aspects of a character. Before you implement the big change, ending the silent grind may be a good interim solution.


Personally, I would like to see you keep a non-silent hologrind running along side a quest based path to the Jedi. Let's be real. There has to be more than one way to reach Force awareness. Some accomplish it through deep introspection. Others are taught by masters. Both systems should be included to appeal to the largest base of customers. Having both systems running at the same time will make SWG a far more dynamic game that just having one.


One other thing about the quest-based system... In the movies and in most of the expanded universe stuff, it is the master that sought out the apprentice, not the other way around. Obi-wan worked to talk Luke into going with him. Qwigon bumped into Anakin and bargained for his life. Luke sought out other force attuned people in the Jedi Acadamy series. A quest based system would, on the surface, seem to indicate the reverse of that. The apprentice seeks out the masters. I think there should be some kind of trigger mechanism that would send a player an alert to let him know when he can begin the quest. Something like when they hit Rank IV in any skill tree, the player gets an email. The email contains the name and location of an NPC who will start the quest for the player. If the player chooses to ignore or delete the email, a new one is sent after he/she complete his next rank in any skill tree. Once the quest is begun, now new emails would need to be sent until he/she reached Force Sensitive. At that point a new email would be sent with new instructions. This seems like a more "star wars flavor" way of running the quests.


Thanks for your consideration


Peace,


-Evenstar
WillbieJedi
Sun May 02, 2004 6:13 pm
#1399

I'd personally like to have to visit Old Ben's home on tatooine at some point in the quest to peer at his journals like Luke did. And before exiting you encounter his blue glowie who talks to you and instructs you (maybe tells you how to find your first force crystal for your first saber).


Also to add a slant to what the guy above me said about masters seeking out the apprentice. It seems me to be a little different. It doesn't seem so much that the jedi seek out their apprentices as they run into people who they sense the force in and offer them training. It's just that with the movies you see the special ones like luke and annikin


no I can't spell it wanna fight about it?


anyhow I think maybe his idea is good because it'd be insanely hard to just have ppl run up to you and say hey ... want to be trained in the force? because now they're in hiding you'd be more likely to be noticed and then contacted later discreatly.

turbo123
Sun May 02, 2004 8:42 pm
#1400

you should just charge people extra for a jedi account
Auryysh
Tue May 04, 2004 4:48 pm
#1401


I personally think the current system is perfect. I just started playing in February and contemplated trying for jedi. With the current time-frame of the quest-based jedi system being implemented, I do not think I would make it in time (with the silent holo). So I guess I will wait for the quest-based system......



Auryysh

Master Weaponsmith
BluScreen
Wed May 05, 2004 11:15 am
#1402


I think that if we're going to be allowed to follow a path of force sensitivity on our main characters (or even newly opened secondary ones)that could possibly progress to using skill points, I would personally like to choose exactly what I'm interested in following. For example, I am personally not interested in the least in using lightsabers. However, I would very much like to have many of the force powers that current jedi obtain at higher levels (after becoming very able with a lightsaber). I hope that this is the way the system will be implemented.



-~-~-~-~-~-~-~-~-~-~

Pa'u Zotoh Zhaan
Chilastra Imperial Priestess/Doctor
Swordwielder
Wed May 05, 2004 5:12 pm
#1403





























hi




For the Jedi!-- Us vets must purse to revive are shatter galaxy.
WAS-Master Pikeman,Master Fencer, 3,0,0,0 sniper
Was_ working in jedi village
Swordwielder
Wed May 05, 2004 8:13 pm
#1404

I think when you master padwan you should get saber one-handed hit 3. Jedi masters should have the abletie to use to 2 light sabers instead of polearm fighting(which i think only dark side people should use polearm light sabers) making a whole new way of fight for jedi. Jedi should have aspecial crafting job that lets them make trainer driods(the floating ball thing from a new hope) jedi clothing and so onof some sort so they dont have to fight all the time. When your doing jedi missions you should get special light saber designs, Jedi Cloaks, crystrals, and etc.


I think this would make the game alot better and i would like it if u included my ideas in ur publishes.



For the Jedi!-- Us vets must purse to revive are shatter galaxy.
WAS-Master Pikeman,Master Fencer, 3,0,0,0 sniper
Was_ working in jedi village
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