Development Cycle Archive
Thread: IC4: Path of the Jedi
Lets try this again ![]()
Perhaps "Force Areas" can be set up on various planets with a light or dark side orientation, in these areas you would have a random spawned NPC who would give you your first quests.
Afterwards, maybe a day of two later you get a system message and a waypoint to meet a dynamicly spawned NPC (perhaps a blue glowie only visible to the player w/ the quest) to recieve the next portion of the FS quest, and so on. If the player decides not to go further they can turn down the mission (and even restart where they left off later by returning to a Force Area, although in that case they would have to wait for another dynamic spawn).
As for content make the quest based on the current skill levels of the player, like the mission terminals, perhaps even requireing them to obtain novice level of a certain starting profession to be able to complete it.
Maybe even devide the quests into Consular or Guardian quests with the Consular getting socializing/crafting missions and the Guardians getting combat missions to open Jedi Consular or Guardian trees.
I think that the spawn should be moved around, static will be too easy, also i think the idear of jedi should be very hard, you have to use brains, I think if you get it wrong, thats it your chance has gone. To be jedi you must spot some npc in trouble, only the people who are kind, and helpful will help, and stop, then if the rescue the person (abit like the tatooine missions) Then it gives u path, of tidious working, perhapes a farm, or some place u have to do repetitve tasks with no problem, be helpful, and kind. If after then the owner of the farm gives you the wp of an old man, that is radomly spawned, you do missions for the man that takes u to the jedi temples, in shortI DONTwant it a npc that every one goes too, that every one knows how to do and its just a realy hard combate mission, it should be more, corage, bravery kindness, and brains. And that only few people can do it, no limet, just so hard, if answer one question wrong you cant do it again. Its should be skillfull, and most of importaint magical, perhapes when u get jedi you get taken to a hiden part of the jedi temples on yavin? with the mistical powers of jedi in the temple.
Any way just my idears, sorrey if u dont like them or i have repeated what other people said, i dont want to start an arguement, happy game play ![]()
I have not yet done it yet but I believe the FS quests and even theJedi Quests should all be a form of Instanced Dungeon like the corvette... Perhaps along the line of the Cave in Empire that Luke goes into... "he goes in with only what he has" yoda waits outside for him... that type of thing would be awsome IMHO, and each rank of FS requires some form or another of "Cave" trial... as for Rank names... i think None... your a FS, you find a Master, you become his / her Padawan, you become a knight, then you become a master... I think the Jedi class should be 95% quest driven, I havent yet seen a Jedi in action, but i can imagine they are able to walk through just about anything they want too... fine make the saber combat tree, 100% combat driven.. rock on, but there should be a crafting tree, and not just saber crafting... look at luke... he fixed droids, he was a moister farmer, he repaired speeders, he was also a pilot...
All in all i think All classes need another looking into for enjoyability... the game has pretty much weeded out the true followers of star wars, now to make it enjoyable for them... Re-make the entire jedi class to be one like your basic everyday character, who ALSO has the jedi skills once it is unlocked... that way you can have a BH who is FS but just decides he doesnt want to believe in it... so on so forth... a Droid Engineer who is mastered in his craft finaly realizes that "woah" no wonder my droids are better than "bills" and he then begins his adventure to find a master...
As i have seen many posts on many threads ALOT of people have lives, Jobs, family so on so forth, and we relax by playing a game for a couple hours a day, I dont want to have decide if i wanna craft droids, or swing a saber, make it a mosh. remember look at the movies and books and at all the FS luke found in the Jedi Academy trilogy, one was a slave in the spice mines.. no skills what so ever... one was a farmer on a volcanic planet... Even Leia was FS and she was just a whining cry baby... and his nephews... little Jason was lke Ani... total uber FS and he could barely talk.... you gotta take these things into consideration.. its understandable you dont want 500 million jedi running around and owning the galaxy but to limit a Jedi to just Jedi skills and no others isnt following the path... A Jedi comes from all walks of life... Did Luke forget how to fix R2? or how to pilot his fighter? or how to use his blaster? no he didnt... and i dont think a Jedi in the game should be "Jedi" only!!!
I'd personally like to have to visit Old Ben's home on tatooine at some point in the quest to peer at his journals like Luke did. And before exiting you encounter his blue glowie who talks to you and instructs you (maybe tells you how to find your first force crystal for your first saber).
Also to add a slant to what the guy above me said about masters seeking out the apprentice. It seems me to be a little different. It doesn't seem so much that the jedi seek out their apprentices as they run into people who they sense the force in and offer them training. It's just that with the movies you see the special ones like luke and annikin
no I can't spell it wanna fight about it?
anyhow I think maybe his idea is good because it'd be insanely hard to just have ppl run up to you and say hey ... want to be trained in the force? because now they're in hiding you'd be more likely to be noticed and then contacted later discreatly.