Development Cycle Archive
Thread: IC4: Path of the Jedi
I have a few great ideas for Jedi.
The first is about the trainers. What it could happen is you start out in a new city called The Lost City of the Jedi when you first unlock the FSCS. As soon as you start you will meet your Jedi Master and he will tell you blah blah blah and that if you need counseling about blah blah then he will be in the council room. Each Master will have as many Padowans as needed and to keep BHs from camping the place the city will be only accesable and findable by Jedi.
Next is the FSCS. I kinda had to think about this one but then it suddenly popped into my head and i had an idea forming before i knew it. What could happen is at some random time in the next two weeks after publish happens you will see someone being attacked/killed/harrassed. Some sort of cut scene or something happens and you get an extra boost of power to defeat the attacking opponent. If you decide not to, the FSCS will not be unlocked and you will have another chance sometime in the two weeks after that. After you rescue the guy he will say you have shown remarkable courage, but it is unwise to kill a dark jedi, for now they will be marking your every step blah blah blah. Then sometime, any random time you will be attacked and right before you are killed (this attacker has to be truly invincable) a jedi will come from no were and slay the attacker. He will say blah blah i have just made it in tme before you were discovered then he tells you about the force and boom-you have the slot!
Plz send mea PM if you would like to discuss this with me we could maybe brainstorm some ideas or something.
Seeya later!!! ![]()
- The quest have to be extensive and detailed ( Not long questnecesarily but it could vary)
- Granted certain titles andabilities at specific times ( This maybe can change or vary also)
However, there are problems with theJedi professionthe can be addressed by using the quests as well. For example, I have heard Jedi complain that their lightsaber does kinetic damage ( Oh so sad
boo whoo ) And watching two jedi go at it with lightsaber when both have high kinetic armor is less than fruitless if not a long drawn out affair.
In the jedi quest this can be solved, by having certain quest allow your lightsaber to obtain certain kinds of damage.For instance, default could be kinetic but after a few quests or special crafting it can obtain the cold damage status or heat
There every jedi will be, to some extent different and unless you find out what damage his saber does and protect yourself, otherwise it will be is guess work and/or prepartion. this would not necessarliy make things hard for either side ( Jedi or Bounty Hunter or etc..) But add an extra element to the game and force more intense prep and training
And for the record I am no Jedi or BH I was just thinking about a jedi plight ( and sick of hearing them whine ![]()
Also quest can different types not just for your abilities, maybe clothes and resources also can be granted ( I am sick also sick of them whining that they can't find rescources)
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I mean I don't think to get jedi you should go to dant ruins and then do 20 missions.
I think that there should just be like 50 missions or more spread all over the galaxiy once you do one at the end of the quest the Npc's gives you a hint to the next mission. also like profession grinding the missions should be diffrent for everyone. Lets say I do a mission the the guy says "I would suggest you take a trip to the dune sea. then there is a random Npc that spawns there with your next mission. but its a random spawn and it would take people awhile to find
I won't criticize the new system, since its not out yet and we don't really know how well it works yet. I just want to point a few things out. First, according to the movies, and even all the books, people don't learn how to become force sensitive, they're born force sensitive. So right now, it seems like it would make more sense as far as story line goes to keep the FS character as a second character that has the option to become jedi. If you make it so that your main character can become a jedi, then what that really means is everyone in the whole galaxy is actually force sensitive, they just don't know it yet.
The other thing is about holocrons in response to people's posts to keeping them as part of the process. According the books and comics (holocrons weren't mentioned in the movies) holocrons were made by jedi FOR jedi. They were tools to help teach other jedi how to use the force. It didn't make sense for holocrons to tell you how to become FS, because holocrons are tools for people who already are FS. If you want to keep them in the game, it would make the most sense to have them out there as a substitute for an actual jedi master to teach you. They didn't seem to be all knowing, so it would make sense for them to have a limited set of abilities that they could teach, so you would probably need several holocrons if you wanted to learn all the force abilities out there. Also, when a jedi used a holocron it didn't get destroyed or go away. It was still around for other people to use and learn from...